[hlds] RE: Memory Leak

2006-11-03 Thread Tim Renshaw
Don't agree about memory leak, I think maybe some of maps in your rotation aren't very well made or a plugin/mod/script your running isn't playing nice ... have one 75 tickrate running poolpartyv2 takes upto 47meg when full with 20 players, running mani beta, mattie's es beta, zblock, & steambans

RE: [hlds] Problem with Dark Messiah

2006-11-03 Thread Alfred Reynolds
We will fix that up, you shouldn't need to log into an account that owns the game to run the server. - Alfred Kingsley Foreman wrote: > My servers are telling me to update however Im getting this error. > > > HldsUpdateTool.exe -command update -game darkmessiah -dir . > Checking bootstrapper vers

Re: [hlds] Problem with Dark Messiah

2006-11-03 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] You need to use a Steam account that has the game in order to update. user -username and -password alongside the command update -game darkmessiah etc stuff. -- ___ To unsubscribe, edit your list prefer

[hlds] Problem with Dark Messiah

2006-11-03 Thread Kingsley Foreman
My servers are telling me to update however Im getting this error. HldsUpdateTool.exe -command update -game darkmessiah -dir . Checking bootstrapper version ... Updating Installation The content 'MM_MP_Sound' is not available from this account Kingsley Foreman Senior Content Administrator / Co

Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread Steffen Hansen
-- [ Picked text/plain from multipart/alternative ] Yup, a mapchange sorted it for our servers aswell. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread David Williams
cheers roman will try it. thanks for the info Roman Hatsiev wrote: > Just in case if anyone is interested in something else apart from > taunting Valve, here is small tip about mp_dynamicpricing. > > Seems like this cvar is checked when server loads map. Its default > value is 1 so when server loa

Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread Roman Hatsiev
Just in case if anyone is interested in something else apart from taunting Valve, here is small tip about mp_dynamicpricing. Seems like this cvar is checked when server loads map. Its default value is 1 so when server loads first map dynamic prices are still there even if you've got mp_dynamicpri