Does valve care, I have emailed them many times about problems and have
not gotten one decent response (I say decent because I can't remember
any responses and if they did send one, it was a generic one providing
no help)
That said, do they even read these?
Jason O. Washburn wrote:
Bart you ROCK
Bart you ROCK!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Saturday, November 04, 2006 4:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Testing for a memory leak (was RE: Memory Leak)
Confirmed a very clear leak h
Confirmed a very clear leak here's the graph of my 20min
test:
http://gaming.multiplay.co.uk/dropzone/hl2/server_4326_hour.png
As per Barts reproduction steps all that was done was
start a basic CS:S server, no addons and then run:
"changelevel de_dust2" each time 'World triggered "Round_Start"'
Hi,
I've been able to easily replicate the problem without the need to wait
for a week (though doing so will provide better diagnostic results).
If anyone wants to test this follow the instructions below. If you can
verify these findings, the more likely Valve will investigate (I'm sure
you'll a
I notice from the log files that the SteamID does not seem to be captured.
Valve: is this expected to change?
Curious how VAC will work. Also - can't ban, collect stats etc.
Up side is that you can play the game on any number of PC's simultaneously
with one Steam logon.
Ubi-issue?
Frazer
Bart King wrote:
Indeed, this is a good point.
However, on my local server (which I use for development work - it
also
runs FreeBSD, but that seems to be irrelevant) I have been running a
srcds server, with 8 player slots, accessible from the Internet
(passworded), with 4 bots, changing maps eve
Hi,
Indeed, this is a good point.
However, on my local server (which I use for development work - it also
runs FreeBSD, but that seems to be irrelevant) I have been running a
srcds server, with 8 player slots, accessible from the Internet
(passworded), with 4 bots, changing maps every hour (no ad
From the SS it also seem to be affecting performance maybe
a list of entities is not being cleared out or something
resulting in more and more work being done as time goes by.
The really hard thing with this is to get a fair test, this
would require a server running just base maps and no addons
Sounds like Bart has a valid point. I noticed the same thing on my DOD
1.3 server a while back but updates seem to have cured it.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: Saturday, November 04, 2006 4:37 AM
To: hlds@list.va
why sell it. the 32bit version will work just as fast just deploy a
couple of servers on it and start up a hosting company or something.
Paweł Majewski wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hi
> I have question. I heard that valve stoped support for AMD64 dedicated
> ser
--
[ Picked text/plain from multipart/alternative ]
Hi
I have question. I heard that valve stoped support for AMD64 dedicated
servers.
Is it true ?
In future, will valve make support for this platforms ?
My server have opteron amd64 and i dont know reason that i should keep it.
Maybe i have to sell
Hi,
Your graphs do not share not the same comparison to my scenario, as I am
running a single Counter-Strike: Source server in my test.
Therefore, a conclusion can be drawn in that the possible memory leak is
solely in CS:S. While CS:S shares the same engine as HL2:DM, the two
games are entirely
Bart,
For comparative purposes, here is a graph of the memory usage of my 3
servers, 2 SRCDS and 1 HLDS all on one 3.0GHz Win2003 box with 2GB of
memory. The servers have all been running for about 120 hours at this
point.
I do run a high res timer, so the servers all run at 300fps or better.
Hi,
You make a good point, but I am running the server as is and my map
rotation on the server is simply de_dust, cs_office, de_dust2 and
cs_italy. Also, if there was no leak, regardless of map changing, the
total number would still go down or level out over averages and not have
a continuing tre
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