Re: [hlds] Testing for a memory leak (was RE: Memory Leak)

2006-11-04 Thread Chad
Does valve care, I have emailed them many times about problems and have not gotten one decent response (I say decent because I can't remember any responses and if they did send one, it was a generic one providing no help) That said, do they even read these? Jason O. Washburn wrote: Bart you ROCK

RE: [hlds] Testing for a memory leak (was RE: Memory Leak)

2006-11-04 Thread Jason O. Washburn
Bart you ROCK! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Saturday, November 04, 2006 4:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Testing for a memory leak (was RE: Memory Leak) Confirmed a very clear leak h

Re: [hlds] Testing for a memory leak (was RE: Memory Leak)

2006-11-04 Thread Steven Hartland
Confirmed a very clear leak here's the graph of my 20min test: http://gaming.multiplay.co.uk/dropzone/hl2/server_4326_hour.png As per Barts reproduction steps all that was done was start a basic CS:S server, no addons and then run: "changelevel de_dust2" each time 'World triggered "Round_Start"'

[hlds] Testing for a memory leak (was RE: Memory Leak)

2006-11-04 Thread Bart King
Hi, I've been able to easily replicate the problem without the need to wait for a week (though doing so will provide better diagnostic results). If anyone wants to test this follow the instructions below. If you can verify these findings, the more likely Valve will investigate (I'm sure you'll a

[hlds] Dark Messiah and SteamIDs

2006-11-04 Thread Frazer
I notice from the log files that the SteamID does not seem to be captured. Valve: is this expected to change? Curious how VAC will work. Also - can't ban, collect stats etc. Up side is that you can play the game on any number of PC's simultaneously with one Steam logon. Ubi-issue? Frazer

Re: [hlds] RE: Memory Leak

2006-11-04 Thread Steven Hartland
Bart King wrote: Indeed, this is a good point. However, on my local server (which I use for development work - it also runs FreeBSD, but that seems to be irrelevant) I have been running a srcds server, with 8 player slots, accessible from the Internet (passworded), with 4 bots, changing maps eve

RE: [hlds] RE: Memory Leak

2006-11-04 Thread Bart King
Hi, Indeed, this is a good point. However, on my local server (which I use for development work - it also runs FreeBSD, but that seems to be irrelevant) I have been running a srcds server, with 8 player slots, accessible from the Internet (passworded), with 4 bots, changing maps every hour (no ad

Re: [hlds] RE: Memory Leak

2006-11-04 Thread Steven Hartland
From the SS it also seem to be affecting performance maybe a list of entities is not being cleared out or something resulting in more and more work being done as time goes by. The really hard thing with this is to get a fair test, this would require a server running just base maps and no addons

RE: [hlds] RE: Memory Leak

2006-11-04 Thread Jason O. Washburn
Sounds like Bart has a valid point. I noticed the same thing on my DOD 1.3 server a while back but updates seem to have cured it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bart King Sent: Saturday, November 04, 2006 4:37 AM To: hlds@list.va

Re: [hlds] (Half Life 1) Counter-Strike 64 bit platform

2006-11-04 Thread David Williams
why sell it. the 32bit version will work just as fast just deploy a couple of servers on it and start up a hosting company or something. Paweł Majewski wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi > I have question. I heard that valve stoped support for AMD64 dedicated > ser

[hlds] (Half Life 1) Counter-Strike 64 bit platform

2006-11-04 Thread Paweł Majewski
-- [ Picked text/plain from multipart/alternative ] Hi I have question. I heard that valve stoped support for AMD64 dedicated servers. Is it true ? In future, will valve make support for this platforms ? My server have opteron amd64 and i dont know reason that i should keep it. Maybe i have to sell

RE: [hlds] RE: Memory Leak

2006-11-04 Thread Bart King
Hi, Your graphs do not share not the same comparison to my scenario, as I am running a single Counter-Strike: Source server in my test. Therefore, a conclusion can be drawn in that the possible memory leak is solely in CS:S. While CS:S shares the same engine as HL2:DM, the two games are entirely

Re: [hlds] RE: Memory Leak

2006-11-04 Thread Kevin Ottalini
Bart, For comparative purposes, here is a graph of the memory usage of my 3 servers, 2 SRCDS and 1 HLDS all on one 3.0GHz Win2003 box with 2GB of memory. The servers have all been running for about 120 hours at this point. I do run a high res timer, so the servers all run at 300fps or better.

RE: [hlds] RE: Memory Leak

2006-11-04 Thread Bart King
Hi, You make a good point, but I am running the server as is and my map rotation on the server is simply de_dust, cs_office, de_dust2 and cs_italy. Also, if there was no leak, regardless of map changing, the total number would still go down or level out over averages and not have a continuing tre