Re: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Roman Hatsiev
So we cannot force client cvars anymore? That's nice. I think we can expect cl_restrict_cheats_detection in next update. Looking forward to that update. On 17/11/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: Updates to Counter-Strike: Source and the Source Engine have been released. Release run h

Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-16 Thread -Mike-
Jesus fucking christ Valve... Way to shovel bullshit down the throats of people who bend over backward to support you who receive little or no reward in return. Hours of my own personal coding flushed down the crapper with one simple update. I've been managing game servers well over a decade now,

Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-16 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] 1. Valve forum moderator towing the company line, enough said. 2. If server operators and plugin creators supposedly brought this upon ourselves, why haven't we brought the 1001 other things we have actually requested upon ourselves? 3. Exactly

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source

2006-11-16 Thread Tom French
I do not remember seeing it, apply via the website spawnpoint.com Thanks - Original Message - From: "Andrew A" <[EMAIL PROTECTED]> To: Sent: Thursday, November 16, 2006 11:16 PM Subject: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source -- [ Picked text/plain from multipart

[hlds] Re: [hlds_announce] Counter-Strike: Source and Source

2006-11-16 Thread Andrew A
-- [ Picked text/plain from multipart/alternative ] So what are the consequences of not updating servers ? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] The Ship Updates Released

2006-11-16 Thread Jason Ruymen
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Required updates for The Ship has just been released. Unless your running a Linux server that automatically updates, please run the hldsupdatetool. Jason -- _

Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-16 Thread Chris K
-- [ Picked text/plain from multipart/alternative ] I've used it to enforce rates and sometimes change racist/obscene names but thats about it. "0" was the way to go for default behavior. I'm thinking about just turning my server off. Without the utility of the plugs-ins it's just too hard for me

RE: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-16 Thread [KBH] Keeper
Hopefully they are doing it this way to make people aware quickly of the setting. By putting it to a default of 0 originally, most people would probably miss out on the setting. I don't agree with how they did it, but I can understand some of the "logic" behind it now. I'm a HL2 player and only

Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-16 Thread Hell Phoenix
Yeah because S many server ops slowhack their clients. Im sorry if you cant find a decent server to play at, but we all shouldnt have to pay the price. We cant even have map votes now. Very weak. HP Kevin Ottalini wrote: I have to say that this is an excellent update, server operators ha

RE: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-16 Thread Scott Pettit
And you have every right to hate having your settings changed, and should be able to block this - but it shouldn't be default behaviour. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Friday, 17 November 2006 3:16 p.m. To: hlds@list.v

Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-16 Thread Kevin Ottalini
I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of "man that's a good one mwahahahahahaha

Re: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Hell Phoenix
Amen Bailopan. I just want to say thank you for all the hard work you do for the community, and for always being on top of Valve's "fixing" HP David Anderson wrote: Honestly, did people actually expect that by using Valve's wonderful, flawless, pure API, that things would just work fine fore

Re: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread David Anderson
Honestly, did people actually expect that by using Valve's wonderful, flawless, pure API, that things would just work fine forever? If I've said it once I've said it a thousand times: Valve does not care about 3rd party plugin development, much less how updates affect it. If they did, trivi

Re: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Chad
I wonder what they will spend their time on next? Remove AK? add in long jump module (cts only)? remove console ability from client? force everyone to have 30 fps? charge a monthly fee? or: Fix the bug I have asked them about like 5 times with the steam hlds gui? make a VAC that works and bans

RE: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread [KBH] Keeper
I use their API ONLY for my plugin. And now it doesn't work. WAY TO GO VALVE. Jump on us for not using the supported method. Then punish us for doing what you say. Like I said. Way TO GO! ___ To unsubsc

RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released

2006-11-16 Thread Affordablegameservers.com
it would be nice if it were to default to 0 and then people could set it to 1 or 2 based on their needs. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Tom French Sent: Thursday, November 16, 2006 7:57 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] R

Re: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Hell Phoenix
It would sure be nice to know when Valve is going to get their heads out of their asses. Their API is useless. There is a reason nobody uses it...it has very little functionality. I usually dont post hate mail but this update is absolutely the worst update I have ever seen. Wim Barelds wrote:

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released

2006-11-16 Thread Tom French
Can VALVE get us in the rear agan.? This is crippling the sessions we manage.. - Original Message - From: "Scott Pettit" <[EMAIL PROTECTED]> To: Sent: Thursday, November 16, 2006 7:13 PM Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released N

Re: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] "As you've seen noted on these lists before. Valve shouldn't have to hold the hand of the 3rd party plugin creators if they are unwilling to create plugins that integrate into the provided API from Valve." That's exactly what all of us were doing

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] On 11/17/06, Shawn <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > As you've seen noted on these lists before. Valve shouldn't have to hold > the hand of the 3rd party plugin creators if they are unwilling t

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Andreas Grimm
set this to default = 0 pls > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Shawn > Gesendet: Freitag, 17. November 2006 01:19 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Re: [hlds_announce] Counter-Strike: > Source and Source Eng

RE: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Scott Pettit
That's exactly what it does. By all means - I utterly hate the little bastard admins out there who take delight in client exec'ing bind all kill and so on, and by all means clients should have every right to block this. On the other hand, clients misbehaving by rating - server admins should have t

RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Affordablegameservers.com
Ooo now i understand oh lovely heh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Scott Pettit Sent: Thursday, November 16, 2006 7:14 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update R

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Shawn
-- [ Picked text/plain from multipart/alternative ] As you've seen noted on these lists before. Valve shouldn't have to hold the hand of the 3rd party plugin creators if they are unwilling to create plugins that integrate into the provided API from Valve. Again, also entirely possible the crew wo

RE: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Hackmett
Hi, I think you all don't understand what this variable does (or I don't). It protects the client from running commands done by the server admin. For example some funtions of mods will not work anymore, for exmaple Beetle cannot do a "say xy" on the client computer anymore. This is total senseles

RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Andrew Armstrong
That's a client variable, not server. cl_ variables are for cl_ients Serverside fix is to remove the plugins trying to exec things on the client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Friday, 17 November 2006 1

RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Scott Pettit
No, this is a client side setting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Friday, 17 November 2006 1:09 p.m. To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source

RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Affordablegameservers.com
cl_restrict_server_commands 0 If we add that to our server.cfgs though, it ignores the new feature and the servers function as they did i believe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Thursday, November 16, 2006 6:55 PM To: hlds@lis

RE: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Adam Heath
-- -- [ Picked text/plain from multipart/alternative ] Im just awaiting the long list of bugs they have made that will interrupt my weekend...cant wait ---Original Message--- From: Scott Pettit Date: 11/16/06 23:22:29 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Sou

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] This is really just a fucken joke Lets not fix the 1001 bugs that have been thoroughly documented a millions and one times, no, lets fuck with the pricing so the community gets more splitered, and lets set the default value of our new update to e

RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Scott Pettit
I can join servers okay now that I've disabled CVARX (we were only forcing a minimum rate, cmdrate, updaterate, interp - what's the harm?). CVARX ended up creating 200 bans in error which I'm now sitting removing. A heads up would have been nice, as would some consultation prior to inflicting suc

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Yay for unhittable 1 and 5 pingers That surely going to improve the games image and make more people want to play the game! Also, yay for people who never seem to be able to get flashbanged, we like having them on our server to. Probably explain

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] We can always foolishly hope that Valve have fixed all the issues that cause server operators to install plugins like zBlock or CVAR-X since Valve kindly left such functionality out of SRCDS or because of existing bugs that require server operator

RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Scott Pettit
Seems this way, my servers running just banned me for blocking having my rates forced. This sucks - I realise some server admins may have been misbehaving and screwing people's configs up, but on the other hand I wonder how many have tried playing on a server full of people rating so hard they're

[hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread ]FUSION[ Gray Death
Jason Ruymen wrote: Source Engine: - Added new cl_restrict_server_commands to prevent unwanted commands being run on game clients. The default value is 1, valid settings are: 0 = Don't restrict any server commands. 1 = Restrict server commands in Valve multiplayer games. 2

RE: [hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Scott Pettit
What are the commands which are restricted, all? Wouldn't this effectively make things like zblock and cvarx utterly useless, resulting in rating and interping in matches? -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday,

[hlds] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Jason Ruymen
Updates to Counter-Strike: Source and the Source Engine have been released. Release run hldsupdatetool to receive these updates. The changes are: Counter-Strike: Source: - Fixed a crash which could occur if the dynamic weapon price list failed to download Source Engine: - Added new cl_restrict_

Re: [hlds] cminterface.cpp (538) : Assertion Failed: NULL != m_hConnection

2006-11-16 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Picture attachments do not work on this list On 11/16/06, bubu <[EMAIL PROTECTED]> wrote: > > -- > -- > [ Picked text/plain from multipart/alternative ] > bonjour j ai cet erreur la sur mon serveur linux cminterface.cpp (538) : > Assertion Failed

Re: [hlds] cminterface.cpp (538) : Assertion Failed: NULL != m_hConnection

2006-11-16 Thread Bud Ingram
Sorry, not trying to be arrogant, just ignorant. Is it unreasonable for us to require that this list be English only? Perhaps Valve can create other lists for non-English speaking but to be quite honest, I cannot read or understand French and translation services leave a great deal to be desired

[hlds] cminterface.cpp (538) : Assertion Failed: NULL != m_hConnection

2006-11-16 Thread bubu
-- -- [ Picked text/plain from multipart/alternative ] bonjour j ai cet erreur la sur mon serveur linux cminterface.cpp (538) : Assertion Failed: NULL != m_hConnection que doit je faire pour y remédier.merci d avance -- [ 09_left.gif of type image/gif deleted ] -- [ 09.gif of type image/gif delet

Re: [hlds] Converting demo to movie

2006-11-16 Thread Einar S. Idsø
Okay, thanks for the input guys. Since the plan really was to automatically convert demos as they are uploaded to an FTP, this is not going to be a feasible solution. But at least now I know. Cheers! Einar LDuke wrote: > -- > [ Picked text/plain from multipart/alternative ] > I think a couple com

Re: [hlds] Neo TF Mod for TFC

2006-11-16 Thread Steve!
Yes, NeoTFC still works, I still run a server for this as well as other addons. 195.137.39.231:27015 is the IP :) meta list should show you the versions I'm running. Mail Me off list should you need the binaries as I'll have the files *somewhere*! Steve! - Original Message - From: "San