Re: [hlds] Source Engine Beta Update

2007-06-11 Thread Shawn Zipay
-- [ Picked text/plain from multipart/alternative ] Can anyone confirm whether or not this update fixes the "half-time switch" crash seen in competitive games? Is this the fix mentioned in the client crash for the change log? On 6/12/07, Ray <[EMAIL PROTECTED]> wrote: > > No crash problems seen.

Re: [hlds] Source Engine Beta Update

2007-06-11 Thread Ray
No crash problems seen. still can run custom models on server side with sv_pure on..stilled errored.. Any way to have it so that when its precached and allow_from_disk set that it will allow the custom model? or bspdecals when precached it gets added to acceptable usage? Ray At 10:45 PM 6/11/2

[hlds] Gamers Against Cancer

2007-06-11 Thread CyberGameZone.com
-- [ Picked text/plain from multipart/alternative ] Hopefully vALVE helps out in some way for this. I ran across it at.. http://gamingagainstcancer.com/ To Our Fellow Gaming Groups: We, the members of Trust-Company, under the leadership of Christopher Mitchell (Soloknight), are planning a spec

Re: [hlds] Source Engine Beta Update

2007-06-11 Thread James Gray
Nice, glad to see it now allows custom maps. On 6/11/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: An update to the Source Engine/Dedicated Server beta is now available. To update, run hldsupdatetool or Steam with the command "-beta srcds0407". If this update goes well, we plan on releasing it wit

[hlds] Source Engine Beta Update

2007-06-11 Thread Jason Ruymen
An update to the Source Engine/Dedicated Server beta is now available. To update, run hldsupdatetool or Steam with the command "-beta srcds0407". If this update goes well, we plan on releasing it within a few days. The specific changes include: - Fixed sv_pure 1 not protecting sounds by default -

[hlds] Credit where credit is due Alfred - r_screenoverlay.

2007-06-11 Thread Chris Barnett
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] OK. I admit it. I've been a bit miffed with Valve, mainly because y'all haven't caved my request for a permanent beta program. But credit where credit is due. L. Duke tells us that r_screenoverlay