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Well, with the new TF2 engine they removed cl_interp anyway...so if they use
that engine for source, no more cl_interp ^^
2007/9/21, Benjamin Lange <[EMAIL PROTECTED]>:
>
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> set your client s
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There was another server update yesterday (not the official sept 21st one, i
allready installed that one) that was not posted anywhere.
The clients would be updated to the latest version and when they tried to
connect to the server it would say t
[??R] The-/
RTL-Servers wrote:
Hey guys,
Seeing VERY high CPU usage on a 24slot tf2 server running on Linux.
Up until 21 players the FPS is at a stable 990, from 21-24 players it
just seems to drop to 60FPS server side. Memory usage is fine and as
expected.
However, CPU usage is at 70 - 80% on
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set your client sv_maxupdaterate to 100.
I don't know if this will effect the interp, but it will show right as
cl_interp 0.01 then :)
2007/9/21, AnAkIn . <[EMAIL PROTECTED]>:
>
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> I also not
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I also noticed something odd.
cl_updaterate 100
cl_interp_ratio 1
and cl_interp doesn't go to 0.01 like it should...is that just a bug with
cl_interp, or the interpolation is affected too? It seems that cl_updaterate
100 doesn't work with cl_int
RTL-Servers wrote:
Hey guys,
Seeing VERY high CPU usage on a 24slot tf2 server running on Linux.
Up until 21 players the FPS is at a stable 990, from 21-24 players it
just seems to drop to 60FPS server side. Memory usage is fine and as
expected.
However, CPU usage is at 70 - 80% on one core of
Hey guys,
Seeing VERY high CPU usage on a 24slot tf2 server running on Linux.
Up until 21 players the FPS is at a stable 990, from 21-24 players it
just seems to drop to 60FPS server side. Memory usage is fine and as
expected.
However, CPU usage is at 70 - 80% on one core of a core2duo 6400. Th
Did anyone get imagecfg to work besides Mike?
I tried everything I could think of including full paths and it hasnt
worked.
HP
DLinkOZ wrote:
The only time I've seen that error with imagecfg, I was able to get around
it by using the full path to the executable:
imagecfg -a 0x1 D:\tf2_2fort\or
Thanks everyone, these are some great suggestions. I really appreciate
the quick responses..
On 9/20/07, TJ Hilton <[EMAIL PROTECTED]> wrote:
> Hey All
>
> I'm recently re-subscribed to this list, I haven't been on the list
> for about a year so please excuse me if these have already been
> answer
Sigh, ok it hadn't updated, but I know the reason why now...must read the
read me in more detail...cheers Col Grigson
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Col Grigson
Sent: 21 September 2007 10:45
To: hlds@list.valvesoftware.com
Subject: Re: [hl
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Type version in console:
Protocol version 8
Exe version 1.0.0.0 (tf)
Exe build: 10:57:40 Sep 20 2007 (3239)
On 9/21/07, Tim Ling <[EMAIL PROTECTED]> wrote:
>
> Stupid question 101: This is my first server ever (for tf2) so how can I
> check if
Stupid question 101: This is my first server ever (for tf2) so how can I
check if the server has updated correctly? I've run the update tool, which
*seems* to show it as ok, but is there a way to be sure?
Tim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf O
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Something else to add on to Robert's list.
The ability to change how long it takes to cap a point.
Spawn time
-Kyle
On 9/20/07, Robert Crouch <[EMAIL PROTECTED]> wrote:
>
> Other server side cvars that I feel we absolutely require are:
>
> Team
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] cl_interp
"cl_interp" = "0.033" ( def. "0.1" )
- temp var for backwards compatibility during beta
] cl_interp_ratio
"cl_interp_ratio" = "2" ( def. "2.0" )
client
- Sets the interpolation amo
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