Re: [hlds] Weird cl_interp/_ratio behaviour

2007-09-21 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Well, with the new TF2 engine they removed cl_interp anyway...so if they use that engine for source, no more cl_interp ^^ 2007/9/21, Benjamin Lange <[EMAIL PROTECTED]>: > > -- > [ Picked text/plain from multipart/alternative ] > set your client s

[hlds] Please Inform us of Updates

2007-09-21 Thread Kyle Cassidy
-- [ Picked text/plain from multipart/alternative ] There was another server update yesterday (not the official sept 21st one, i allready installed that one) that was not posted anywhere. The clients would be updated to the latest version and when they tried to connect to the server it would say t

Re: [hlds] TF2 server Affinity issue, Memory leak & Performance stats

2007-09-21 Thread RTL-Servers
[??R] The-/ RTL-Servers wrote: Hey guys, Seeing VERY high CPU usage on a 24slot tf2 server running on Linux. Up until 21 players the FPS is at a stable 990, from 21-24 players it just seems to drop to 60FPS server side. Memory usage is fine and as expected. However, CPU usage is at 70 - 80% on

Re: [hlds] Weird cl_interp/_ratio behaviour

2007-09-21 Thread Benjamin Lange
-- [ Picked text/plain from multipart/alternative ] set your client sv_maxupdaterate to 100. I don't know if this will effect the interp, but it will show right as cl_interp 0.01 then :) 2007/9/21, AnAkIn . <[EMAIL PROTECTED]>: > > -- > [ Picked text/plain from multipart/alternative ] > I also not

Re: [hlds] Weird cl_interp/_ratio behaviour

2007-09-21 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] I also noticed something odd. cl_updaterate 100 cl_interp_ratio 1 and cl_interp doesn't go to 0.01 like it should...is that just a bug with cl_interp, or the interpolation is affected too? It seems that cl_updaterate 100 doesn't work with cl_int

Re: [hlds] TF2 server Affinity issue, Memory leak & Performance stats

2007-09-21 Thread [??R] The-/
RTL-Servers wrote: Hey guys, Seeing VERY high CPU usage on a 24slot tf2 server running on Linux. Up until 21 players the FPS is at a stable 990, from 21-24 players it just seems to drop to 60FPS server side. Memory usage is fine and as expected. However, CPU usage is at 70 - 80% on one core of

Re: [hlds] TF2 server Affinity issue, Memory leak & Performance stats

2007-09-21 Thread RTL-Servers
Hey guys, Seeing VERY high CPU usage on a 24slot tf2 server running on Linux. Up until 21 players the FPS is at a stable 990, from 21-24 players it just seems to drop to 60FPS server side. Memory usage is fine and as expected. However, CPU usage is at 70 - 80% on one core of a core2duo 6400. Th

Re: [hlds] TF2 server Affinity issue, Memory leak & Performance stats

2007-09-21 Thread Hell Phoenix
Did anyone get imagecfg to work besides Mike? I tried everything I could think of including full paths and it hasnt worked. HP DLinkOZ wrote: The only time I've seen that error with imagecfg, I was able to get around it by using the full path to the executable: imagecfg -a 0x1 D:\tf2_2fort\or

[hlds] Re: Admin Mod Questions

2007-09-21 Thread TJ Hilton
Thanks everyone, these are some great suggestions. I really appreciate the quick responses.. On 9/20/07, TJ Hilton <[EMAIL PROTECTED]> wrote: > Hey All > > I'm recently re-subscribed to this list, I haven't been on the list > for about a year so please excuse me if these have already been > answer

RE: [hlds] Dustbowl is not updating?

2007-09-21 Thread Tim Ling
Sigh, ok it hadn't updated, but I know the reason why now...must read the read me in more detail...cheers Col Grigson -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Col Grigson Sent: 21 September 2007 10:45 To: hlds@list.valvesoftware.com Subject: Re: [hl

Re: [hlds] Dustbowl is not updating?

2007-09-21 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Type version in console: Protocol version 8 Exe version 1.0.0.0 (tf) Exe build: 10:57:40 Sep 20 2007 (3239) On 9/21/07, Tim Ling <[EMAIL PROTECTED]> wrote: > > Stupid question 101: This is my first server ever (for tf2) so how can I > check if

RE: [hlds] Dustbowl is not updating?

2007-09-21 Thread Tim Ling
Stupid question 101: This is my first server ever (for tf2) so how can I check if the server has updated correctly? I've run the update tool, which *seems* to show it as ok, but is there a way to be sure? Tim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf O

Re: [hlds] TF2 Server Convars

2007-09-21 Thread Kyle Cassidy
-- [ Picked text/plain from multipart/alternative ] Something else to add on to Robert's list. The ability to change how long it takes to cap a point. Spawn time -Kyle On 9/20/07, Robert Crouch <[EMAIL PROTECTED]> wrote: > > Other server side cvars that I feel we absolutely require are: > > Team

[hlds] Weird cl_interp/_ratio behaviour

2007-09-21 Thread Sean Rowswell
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] ] cl_interp "cl_interp" = "0.033" ( def. "0.1" ) - temp var for backwards compatibility during beta ] cl_interp_ratio "cl_interp_ratio" = "2" ( def. "2.0" ) client - Sets the interpolation amo