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yeah - nice one Mike!
Appreciated!
Pat
On 10/1/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> heheh, well we really do appreciate the effort there Mike even if we do
> gripe a little!
>
>
> - Original Message -
> From: "Mike Durand"
heheh, well we really do appreciate the effort there Mike even if we do
gripe a little!
- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Monday, October 01, 2007 12:54 PM
Subject: RE: [hlds] TF2 server keeps skipping maps
So - funny story.
This new bug is actua
So - funny story.
This new bug is actually due to the fact that I changed the behavior to
allow duplicate map names in the mapcycle file. So putting two of every
map *should* work as a quick fix. I'm looking into the skipping bug now.
Sorry for the inconvenience.
-Mike
-Original Message
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Kyle Cassidy wrote:
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> According to Game-Monitor there are a lot of 32 player servers.
> Not sure how they're doing it, could be this monitor plugi
If its only doing the odd ones, stick the background01 or whatever map
in the evens and if its never played then it should loop through the
file fine playing all the regular maps that you want.
Kevin Ottalini wrote:
The source engine will not allow duplicate map names in the mapcycle
files,
it w
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According to Game-Monitor there are a lot of 32 player servers.
Not sure how they're doing it, could be this monitor plugin, not sure.
On 9/30/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> I have made a Linux version available from the same URL
The source engine will not allow duplicate map names in the mapcycle files,
it will loop immediately on the first repeat.
Mike D. said he would look into it since it's a bug, but he's a little busy
right now :)
- Original Message -
From: "Brandon R. Miller" <[EMAIL PROTECTED]>
To:
Sent
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Have you tried adding each map twice as a quick fix?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Kevin Ottalini
To: hlds
My Win32 TF2 server has all the TF2 maps in the stock sequence but since the
last update it keeps skipping every other map, the following table shows the
order that the maps keep going in:
cp_gravelpit 1,4,7
cp_dustbowl
cp_granary 2,5,8
cp_well
ctf_2fort 3,6,9
tc_hydro
I manually changed to cp_w
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