heheh, well we really do appreciate the effort there Mike even if we do
gripe a little!


----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Monday, October 01, 2007 12:54 PM
Subject: RE: [hlds] TF2 server keeps skipping maps


So - funny story.

This new bug is actually due to the fact that I changed the behavior to
allow duplicate map names in the mapcycle file. So putting two of every
map *should* work as a quick fix. I'm looking into the skipping bug now.

Sorry for the inconvenience.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Monday, October 01, 2007 12:51 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 server keeps skipping maps

The source engine will not allow duplicate map names in the mapcycle
files,
it will loop immediately on the first repeat.

Mike D. said he would look into it since it's a bug, but he's a little
busy
right now :)


----- Original Message -----
From: "Brandon R. Miller" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Monday, October 01, 2007 12:42 AM
Subject: Re: [hlds] TF2 server keeps skipping maps


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Have you tried adding each map twice as a quick fix?
____________________
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
 ----- Original Message -----
 From: Kevin Ottalini
 To: hlds@list.valvesoftware.com
 Sent: Monday, October 01, 2007 2:38 AM
 Subject: [hlds] TF2 server keeps skipping maps


 My Win32 TF2 server has all the TF2 maps in the stock sequence but
since
the
 last update it keeps skipping every other map, the following table
shows
the
 order that the maps keep going in:

 cp_gravelpit 1,4,7
 cp_dustbowl
 cp_granary 2,5,8
 cp_well
 ctf_2fort 3,6,9
 tc_hydro

 I manually changed to cp_well but the skipping resumed immediately on
the
 next map change.

 SO, I created a mapcycle2.txt with a slight shuffle and now the maps
run:

 cp_dustbowl 1,4,7
 cp_granary
 cp_well 2,5,8
 ctf_2fort
 tc_hydro 3,6,9
 cp_gravelpit

 so TF2 only likes odd maps at the moment ...



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