Ummm, and who gives a fuck? Would you guys stop treating this list like your
personal forums? I'm tired of my Inbox getting slammed with this kind of
nonsense.
I'm not implying that either of you are right or wrong, only that this is
not the place to have this personal debate.
On 6/13/08, JDoc05
uh no I didn't miss the point and you should stop replying with obnoxious
remarks
I see that you are very ignorant and in expereinced about hacks...
admins deserve to know if there's any new exploits but they shouldn't attempt
to get hacks to test if their servers are secured or not
hacks are
I think you kinda went way over what he was requesting from the
community. He hasn't setup the whitelist before and wants to do it
correctly. It wasn't necessarily looking for "hacks". He was looking for
the materials so that while he was messing with the whitelist that he
would know it would b
You've missed the point since the first email. Do yourself a favor and
stop replying.
At any rate, admins deserve to know about new exploits coming out so
they can watch for them.
JDoc0512 wrote:
> at any rate, there's hacks that bypass sv_pure 2 and using "secure" whitelist
> so what's your po
at any rate, there's hacks that bypass sv_pure 2 and using "secure" whitelist
so what's your point? share hacks so they get spread even more to the public?
--- On Thu, 6/12/08, Cc2iscooL <[EMAIL PROTECTED]> wrote:
From: Cc2iscooL <[EMAIL PROTECTED]>
Subject: Re: [hlds] tf2 material wallhacks
To:
The discussion wasn't about "hacks." The discussion was about materials
that are modified.
:)
JDoc0512 wrote:
> oh and there's tf2 hacks that work perfectly fine on sv_pure 2
> servers. so there's no point following messing with whitelist really...
>
> --- On *Thu, 6/12/08, Cc2iscooL /<[EMAIL P
Internet Fight =P
Cc2iscooL wrote:
> No, what I'm saying is, just because he's asking about them doesn't mean
> he's looking for material hacks. Also, it is impossible for Valve to do
> anything about material changes besides the whitelist, so what's the
> point of hiding the files? If he's a s
Thanks for the link Cc2iscooL,
I have 18 gameservers and complaints about wallhackers per day. This is
NOT funny ;P
I think the most of them are using those kind of hacks ... and I can't run
pure 2, because I am using a lot of custom stuff server-side, too ... so
need to know which files are
No, what I'm saying is, just because he's asking about them doesn't mean
he's looking for material hacks. Also, it is impossible for Valve to do
anything about material changes besides the whitelist, so what's the
point of hiding the files? If he's a server admin, by chance, and you're
pushing
Don't be stupid. A proper server admin would test these sorts of things.
Maybe he is just a player looking for the materials but it's still
highly doubtful seeing as he knows what the sv_pure 1 whitelist -is-.
Don't point blame.
JDoc0512 wrote:
> so you are asking us to give you tf2 hacks? haha
http://forums.steampowered.com/forums/showthread.php?t=630275
Andreas Grimm wrote:
> Hi,
>
> does someone know a link, where i can download the material wallhacks for
> TF2?
> I want to setup my servers with sv_pure 1 and need to know, which files are
> involved there.
>
> Or does someone alre
so you are asking us to give you tf2 hacks? haha you are one funny dude
--- On Thu, 6/12/08, Andreas Grimm <[EMAIL PROTECTED]> wrote:
From: Andreas Grimm <[EMAIL PROTECTED]>
Subject: [hlds] tf2 material wallhacks
To: "'Half-Life dedicated Win32 server mailing list'"
Hi,
does someone know a link, where i can download the material wallhacks for
TF2?
I want to setup my servers with sv_pure 1 and need to know, which files are
involved there.
Or does someone already have a whitelist which stops that kind of hack?
thanks in advance
Andi
__
Looking good!
Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Friday, June 13, 2008 3:38 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] MOTD chalkboard how-to (TF2)
Done mine - thanks to your tutor
Done mine - thanks to your tutorial !
http://s2d2.turboimagehost.com/sp/efbb2bf2a1d32b4f9a630862ea476b07/motd_screen.jpg
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/list
Tony -
No plugins running at all mate - i'm stumped.
Jason - i did have a little dig at Valve earlier, i'm in the process of
moving house and i'm stressed - apologies!
Pat
On 6/13/08, Steve Stifler <[EMAIL PROTECTED]> wrote:
>
> You can stop asking valve questions here. The only one who ever a
You can stop asking valve questions here. The only one who ever answered was
Alfred and he seems to have deserted us. Go to the steam forums for a better
chance of getting an answer.
On 6/12/08, Patrick Shelley <[EMAIL PROTECTED]> wrote:
>
> Still crashing :(
>
> On 6/13/08, Patrick Shelley <[EMAI
I was having this problem when the last update first came out, but it was my
plugin that was causing it. Are you sure you are running no plugins?
I was able to fix my plugin by removing the engine->ServerExecute() call I
had in LevelInit.
-Original Message-
From: [EMAIL PROTECTED]
[mailto
Still crashing :(
On 6/13/08, Patrick Shelley <[EMAIL PROTECTED]> wrote:
>
> Jason - I have been crashing all day on RCON changelevel - no plugins.
> Linux.
>
> Its driving me mad! Will this fix that?
>
> Pat
>
>
> On 6/13/08, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>>
>> A small update for Team
Jason - I have been crashing all day on RCON changelevel - no plugins.
Linux.
Its driving me mad! Will this fix that?
Pat
On 6/13/08, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> A small update for Team Fortress 2 has been released. This is not
> required, but please run hldsupdatetool to rece
A small update for Team Fortress 2 has been released. This is not
required, but please run hldsupdatetool to receive it. The specific
changes include:
- Fixed a possible crash when a server plug-in modifies convars before
gamerules are setup
Jason
Never Mind
Thank you I found it
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg22087.html
- Original Message -
From: "Munra" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, June 12, 2008 6:18 PM
Subject: Re: [hlds] Server Browser
>
Thank you.
Right now I am try to get some infomation about this for my COLO company and
I am have a hard time finding it on the HLDS archives.
Any chance you can give me a link to some good info about it or a website
that will allow me to search the holds archives?
Thanks you so very much
---
hats off man that's an ace idea :)
--
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2008 9:50 PM
To: "'Half-Life dedicated Win32 server mailing list'"
Subject: Re: [hlds] to close to call?
> I'm unable to execute
I'm unable to execute anything on the client like that, unless they were to
download a plug-in and run it on their client, which they could do, but I
doubt I could do anything with it when they finally get on the server.
And I don't feel like exploring that too much in fear of getting a VAC ban
tr
>
> private anti-cheat protection does have a better chance to remain effective
> ... especially if it works.
>
A la VAC.
I would imagine voogru's system checks for hooks into the client.dll as most
cheats do that. Of course, I could be wrong, only voogru would know how
voogru's system works. U
private anti-cheat protection does have a better chance to remain effective
... especially if it works.
- Original Message -
From: "Spencer 'voogru' MacDonald"
"'Half-Life dedicated Win32 server mailing list'"
Sent: Thursday, June 12, 2008 1:08 PM
Subject: Re: [hlds] to close to call
>
> And it records a server demo of every single use for YouTubing purposes.
>
great plugin and awsome idea :D
2008/6/12 Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:
> The problem is if every server can run it, the cheaters can get a hold of
> it
> and develop counters to it, while it has an a
The problem is if every server can run it, the cheaters can get a hold of it
and develop counters to it, while it has an automatic system that detects
some cheats, admins can invoke it on players who are blatantly cheating.
And it records a server demo of every single use for YouTubing purposes.
Those need to be shared with everyone STAT. They're really too good.
On Thu, Jun 12, 2008 at 3:41 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:
> My own :)
___
To unsubscribe, edit your list preferences, or view the list archives, please
My own :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Brander
Sent: Thursday, June 12, 2008 3:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] to close to call?
Please tell me what mods you used to do that. :)
On Thu,
Please tell me what mods you used to do that. :)
On Thu, Jun 12, 2008 at 4:22 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:
> Here's what I do to cheaters on my server,
> http://www.youtube.com/watch?v=sYSMrA3J9tU
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EM
Here's what I do to cheaters on my server,
http://www.youtube.com/watch?v=sYSMrA3J9tU
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Thursday, June 12, 2008 3:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] to
Install SteamBans...then send this video to them?
-Richard Eid
On Thu, Jun 12, 2008 at 2:40 PM, Geoff Pearson <[EMAIL PROTECTED]> wrote:
> haha yeah i think its safe to bump your 90% up too 100. i like how he
> gets these like instant 180 degree snaps to people perfectly,
> and when he got done
Thanks for all the input. I'm going to have this guy prove to everyone he
isn't cheating if he wants to remain in CnB or on my server. No CnB is not
known for this... our first incident 8( I wonder if he paid for that
program... because it actually costs money imagine that.
On Thu, Jun 12, 2008 at
haha yeah i think its safe to bump your 90% up too 100. i like how he
gets these like instant 180 degree snaps to people perfectly,
and when he got done shooting one person and snapped to someone that
was behind a wall across the map
do the other "CnB" guys hack too? or is it just this dude? y
Gather up some demos and get some solid proof. If he protests post them
on youtube for everyone to see.
[EMAIL PROTECTED] wrote:
> How do you deal with a regular on you server that you're 90% sure is
> hacking?
>
> http://www.ihavecnb.com/tf2/wesleysniper2.zip
> md5: 1bd747a9b438e5021d256f445ce73
Sounds brilliant !
Cant wait for you to share with us!
Big thanks,
Pat
On 6/12/08, Saint K. <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> We currently draw this from Psychostats. We'll be updating the page
> somewere
> coming day's with code that doesn't require a Psychostats installation.
>
> Cheers
Sounds like a good idea... but couldn't he just record a .dem file take off
the hacks and then use fraps? If only I could make him show us the webcam of
him playing :D
On Thu, Jun 12, 2008 at 12:42 PM, Graham M <[EMAIL PROTECTED]>
wrote:
> [EMAIL PROTECTED] wrote:
> > How do you deal with a regul
Hmm. Tried once more and everything is installing fine now... weird.
Anyway... seems to be fixed. Once again, same command lines. *shrugs*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P1cwh0r3
Sent: Friday, 13 June 2008 2:18 AM
To: 'Half-Life dedicated
Hi,
We currently draw this from Psychostats. We'll be updating the page somewere
coming day's with code that doesn't require a Psychostats installation.
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fudgstu
Sent: Thursday, June 12, 2008 6:31 PM
[EMAIL PROTECTED] wrote:
> How do you deal with a regular on you server that you're 90% sure is
> hacking?
>
> http://www.ihavecnb.com/tf2/wesleysniper2.zip
> md5: 1bd747a9b438e5021d256f445ce73b8f
> .dem file
>
> Looks a lot like this no?
> http://www.youtube.com/watch?v=LWVqtzK0zf4&feature=rel
How do you deal with a regular on you server that you're 90% sure is
hacking?
http://www.ihavecnb.com/tf2/wesleysniper2.zip
md5: 1bd747a9b438e5021d256f445ce73b8f
.dem file
Looks a lot like this no?
http://www.youtube.com/watch?v=LWVqtzK0zf4&feature=related
That's awesomehow did you add the live server stats?
Thanks
On Thu, Jun 12, 2008 at 6:12 AM, Patrick Shelley <[EMAIL PROTECTED]>
wrote:
> Stunning !!!
>
> Thank you alot for this!
>
>
> On 6/12/08, Saint K. <[EMAIL PROTECTED]> wrote:
> >
> > Hi,
> >
> > We released a small how-to + example fi
HldsUpdateTool.exe -command update -game garrysmod -dir c:\server
I've had issues for a while and have emailed Jason. Here's hoping something
can be sorted.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Friday, 13 June 2008 2:06 AM
T
I just tried installing OB game (TF2) and gmod, both installed to
/server/orangebox correctly.
What command line did you use to install gmod with?
P1cwh0r3 wrote:
> For some reason now when checking for updates it installs the gmod content
> in: /server/orangebox/orangebox/(entire GMod folder st
For some reason now when checking for updates it installs the gmod content
in: /server/orangebox/orangebox/(entire GMod folder structure goes here).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Midnight
Sent: Thursday, 12 June 2008 5:59 PM
To: Half-Life
Since it's your own mod, what's hard about implementing your own vote
system?
Coldorak wrote:
> I think Custom Votes (plugin for sourcemod) is what you want
> http://forums.alliedmods.net/showthread.php?t=72216
>
> Cold'
>
> On Thu, Jun 12, 2008 at 11:40 AM, [EMAIL PROTECTED] <
> [EMAIL PROTECTED
I think Custom Votes (plugin for sourcemod) is what you want
http://forums.alliedmods.net/showthread.php?t=72216
Cold'
On Thu, Jun 12, 2008 at 11:40 AM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
> maybe you could fix this afk manager since it doesn't seem to be working
> with the dod:s beta.
This has been a point of discussion pretty much as long as I can remember.
I doubt anything will change on this.
Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munra
Sent: Thursday, June 12, 2008 2:12 PM
To: Half-Life dedicated Win32 server mai
I am trying to verify that the steam will list server by starting with the
clients home ip and fans up and down from there.
Is there any update on the when the server list will start to list by geo
location?
___
To unsubscribe, edit your list prefer
Stunning !!!
Thank you alot for this!
On 6/12/08, Saint K. <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> We released a small how-to + example files on how to create a shared motd
> keeping the original TF2 design intact. (This is usefull for hosts who have
> multiple servers reading the motd from one l
Hi,
We released a small how-to + example files on how to create a shared motd
keeping the original TF2 design intact. (This is usefull for hosts who have
multiple servers reading the motd from one location).
http://www.specialattack.net/node/39
Enjoy,
Saint K.
I'm taking a look at it. If I can fix it I'll try to update before the
end of today.
garry
On Thu, Jun 12, 2008 at 8:28 AM, Ian Watts <[EMAIL PROTECTED]> wrote:
> If Valve has not heard already, they may want to consider looking into why
> Garry's Mod got killed after this last update. That who
maybe you could fix this afk manager since it doesn't seem to be working
with the dod:s beta. sourcemod should really have a afk manager built
into its base plugins.
http://forums.alliedmods.net/showthread.php?t=59539
Matthew Dryden wrote:
> Hey,
>
> This is just a quick question, I'm sure:
>
>
Hey,
This is just a quick question, I'm sure:
I'm getting ready to launch a mod in which I use a cvar to change the
gamemode. Is there a *simple* plugin that I can use to allow players to
vote for a cvar to be changed? The cvar itself can be 0, 1, or 2.
If so, can you direct me to the right plac
Another mod bites the dust, unh,
And another one does, and another one does,
Another mod bites the dust.
Sorry it's been a long night.
> And I do take that back. After letting TF2 update, I can't even launch
> it now.
>
> Ian Watts wrote:
>
>> If Valve has not heard already, they may want to
And I do take that back. After letting TF2 update, I can't even launch
it now.
Ian Watts wrote:
> If Valve has not heard already, they may want to consider looking into why
> Garry's Mod got killed after this last update. That whole game is dead in
> the water after this.
>
> Fingers have al
That is soo awesome! :D (Not)
What do you mean by killed, I have noticed no issues with it.
Ian Watts wrote:
> If Valve has not heard already, they may want to consider looking into why
> Garry's Mod got killed after this last update. That whole game is dead in
> the water after this.
>
> Fi
If Valve has not heard already, they may want to consider looking into why
Garry's Mod got killed after this last update. That whole game is dead in the
water after this.
Fingers have already been pointed that it's his (Garry Newman's) problem, while
others are blaming the OB engine update.
60 matches
Mail list logo