Re: [hlds] The new tagging system

2008-09-03 Thread SakeFox
I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a

Re: [hlds] The new tagging system

2008-09-03 Thread ian.simons
I've set my tags up as a descriptor of that which one can expect on the server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc... Isn't this what they are supposed to be for? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: 03

Re: [hlds] The new tagging system

2008-09-03 Thread Donnie Newlove
Yes, sure. But you should probably not use arena, payload, pl and similar, the server will add a tag for the current gametype automatically. On Wed, Sep 3, 2008 at 7:11 PM, [EMAIL PROTECTED] wrote: I've set my tags up as a descriptor of that which one can expect on the server - hlstatsx, hlx,

Re: [hlds] The new tagging system

2008-09-03 Thread Wiktor Deresz
I don't like adding webstites names into tags, as you may noticed there is LotusClan.com in common tags and its rubbish tag for me... On Wed, Sep 3, 2008 at 7:11 PM, [EMAIL PROTECTED] wrote: I've set my tags up as a descriptor of that which one can expect on the server - hlstatsx, hlx, stats,

Re: [hlds] The new tagging system

2008-09-03 Thread 1nsane
Aye, Yes that's very useful. People can add their website urls/clan names and others can search for servers run by those organizations/clans. Also common tags change every refresh. On Wed, Sep 3, 2008 at 1:31 PM, Wiktor Deresz [EMAIL PROTECTED] wrote: I don't like adding webstites names into

Re: [hlds] The new tagging system (also feature request)

2008-09-03 Thread gameadmin
Totally agree Now that the tagging system has no penalties just for using it, people should be using it! (And mods should be setting appropriate tags automatically) All you end up doing is annoying potential players, who then not only will quit because they've been mislead, but will never go

Re: [hlds] The new tagging system

2008-09-03 Thread LDuke
It's not perfect, but it is better than the custom tag. Also, you need to give it some time. It will take time before plugins that affect gameplay get the tags added, server admins update to new versions, etc. My latest plugin adds the tags itself automatically, as do many of the latest SM

Re: [hlds] The new tagging system

2008-09-03 Thread Blood Letter
I doubt it. Custom server operators tend to like to hide the fact that they have fast/instant respawn, plugins, etc. There were plugins developed (and widely used) with a single function - block/override the tagging system. I run fast respawn, have custom maps, use Beetle's Mod, and have

[hlds] New CSS Server crash command

2008-09-03 Thread Loïc Péron
Hello, Here a new command to crash css server :/ sv_soundscape_printdebuginfo Best Regards. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] New CSS Server crash command

2008-09-03 Thread SakeFox
not really new, that was posted a while ago. although still sucks and should be patched Loïc Péron wrote: Hello, Here a new command to crash css server :/ sv_soundscape_printdebuginfo Best Regards. ___ To unsubscribe, edit your list

Re: [hlds] The new tagging system

2008-09-03 Thread DontWannaName!
I personally use the cbase extension since I dont like the tags Valve ads. I then use sv_tags to put the tags I like on including the one valve wanted but in my own words. At first I had a problem with tags showing in my server name but that was because my server name was too long. I shortened

Re: [hlds] The new tagging system

2008-09-03 Thread Patrick Shelley
Wow, interesting 2 posts there in steam forums. No matter what way you look at it, server admins are a very very small % of TF2 players, and i guess the public have a louder voice in the long run. A lot of the folk posting in steam forums are suggestng/agreeing with the idea of a 'Blacklist' Tab

Re: [hlds] The new tagging system

2008-09-03 Thread Cc2iscooL
I didn't realize fakeclients was that bad already. I run all 4 of my servers from 0-24 with no fakeclients what-so-ever. I figured server admins were over using silly tools like that to try to get players in their servers, because it just doesn't work unless there's a very small player base,

Re: [hlds] The new tagging system

2008-09-03 Thread DontWannaName!
33 slot servers are the same as 32 slot servers... they just open up a slot to kick someone on for reserved slots, you cant actually use it to play on so classify it as 32. - Original Message From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing

Re: [hlds] The new tagging system

2008-09-03 Thread Patrick Shelley
And this: http://img526.imageshack.us/img526/8154/serverblacklist222es4.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] The new tagging system

2008-09-03 Thread Nephyrin Zey
33 slot servers have 33 slots. Usually there's a sourceTV bot in slot 33. But there doesn't have to be. You CAN do 16v17. With a plugin. - Neph On Wed, Sep 3, 2008 at 5:26 PM, DontWannaName! [EMAIL PROTECTED] wrote: 33 slot servers are the same as 32 slot servers... they just open up a slot

Re: [hlds] The new tagging system

2008-09-03 Thread Spencer 'voogru' MacDonald
Custom server operators tend to like to hide the fact that they have fast/instant respawn, plugins, etc. Yeah, because it's very difficult to tell if those mods are installed on a server when connecting to it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On