Re: [hlds] HLTV isn't showing in player list!?

2008-11-02 Thread Kveri
Hi, please could someone take a look at that screenshot and try reproduce that bug? I'll be very happy. Just start vanilla hlds (cstrike) and connect vanilla hltv to it and enter server's ip into hlsw. Thank you. Kveri Kveri wrote / napísal(a): > Hello, > > take a look at this screenshot:

Re: [hlds] TF2 Map Config Name Lengths

2008-11-02 Thread Ben B
ah I see, yeah, if I make it a mapcfg, then it says it's a bad command. I use plugins for the most part, i just have ctf_.cfg pl_.cfg and cp_.cfg I am not sure if the built-in method supports prefixes... never tried. I guess I can try that later. On Sun, Nov 2, 2008 at 2:42 PM, Robert Whelan <[

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Cc2iscooL
The P4's run SRCDS like garbage compared to the new Intel chips. Matthew Gottlieb wrote: > I was running a 24-man TF2 server on a 3GHz P4 and CPU usage tended to be > quite high. The Q6600 (Intel 2.4 Quad Core) are popular for servers and > from what I've heard, people can generally only run one

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Matthew Gottlieb
I was running a 24-man TF2 server on a 3GHz P4 and CPU usage tended to be quite high. The Q6600 (Intel 2.4 Quad Core) are popular for servers and from what I've heard, people can generally only run one 24-man server a core. However, I've noticed that CPU usage drops drastically when NOT remote de

[hlds] Zombie RP - Zombie Spawn Broken

2008-11-02 Thread Jake E
Hello. My server is running Zombie RP 3.4 and it isn't heavily modded, so players can be zombies when zombified or shot with the infection rifle. However, when they spawn they are stuck in the floor near Cafe Mocha (map is rp_silenthill_final). I can make them get back to survivor spawn using the

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Cc2iscooL
Yeah, because I was going to say, on my Win2k8 box with an e8600 the system uses about 10-20% CPU per 24 slot TF2 instance (with SourceTV) with the media timer on. Karl Weckstrom wrote: > Funny, 2 full servers in a vmware ESXI win2k3 instance uses around 5% CPU > utilization on a Q6600 here...

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread ShoreCogs
I ran a TF2 server on my dual quad core server and I never had to dedicate a core to it. I really don't think it'll use more than a 24 player TF2 server. They never said that, only that it would use more than TF2... -- Original message -- From: "Matthew Gottlieb" <[EMAI

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Karl Weckstrom
Funny, 2 full servers in a vmware ESXI win2k3 instance uses around 5% CPU utilization on a Q6600 here... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Sunday, November 02, 2008 6:20 PM To: Half-Life dedicated Win32 server mailing list S

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Cc2iscooL
What processor architecture are you running? Matthew Gottlieb wrote: > Will the Left 4 Dead Dedicated Server have multi-core support? Running a > 24-slot TF2 server requires a dedicated core of 2.4GHz or more. If left for > dead requires more resources then a 24-slot TF2 server, mutli-threading

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Matthew Gottlieb
Will the Left 4 Dead Dedicated Server have multi-core support? Running a 24-slot TF2 server requires a dedicated core of 2.4GHz or more. If left for dead requires more resources then a 24-slot TF2 server, mutli-threading is required for the dedicated server. ~ Matt On Sun, Nov 2, 2008 at 3:44 P

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Jake E
*"More details will be sent to the **mailing lists* * when we have them"* You're VALVe, shouldn't you have them NOW? On Fri, Oct 31, 2008 at 1:17 PM, Burton Johnsey <[EMAIL PROTECTED]>wrote: > We have created an FAQ for the Lef

Re: [hlds] TF2 Map Config Name Lengths

2008-11-02 Thread Robert Whelan
I've seen the plugins which handle cfgs, thx. I'm hoping this is something Valve can address being its a standard map config which is suppose to load along with the map. Approx 95% of my map configs load though the ones with the longer names seem to have issues. If I manually run exec ctf_badla

Re: [hlds] TF2 Map Config Name Lengths

2008-11-02 Thread Ben B
seems to work for me... i made a test CFG that with "echo Executed" in it, here is the output: 11:32:09 L 11/02/2008 - 12:32:11: rcon from "xx.xxx.xxx.xxx": command "exec long_name_is_loong.cfg" 11:32:09 Executed If you can't get it to work, there are se

[hlds] TF2 Map Config Name Lengths

2008-11-02 Thread Robert Whelan
It seems there is a limit or some issue with the length of names used by the map specific configs in tf2. It seems things start to get screwy at 21-22 characters (ascii charecters start to appear) and at 23-24 the configs are not even recognized. Anyone else seen this? Disabling sourcemod and m

Re: [hlds] Team Fortress 2 - Source TV issue

2008-11-02 Thread Roman Hatsiev
uot; ( def. "SourceTV" ) > - SourceTV host name > > --- > The only way we've found to try and fix this is to change the map which > gets the following output: > > L 11/02/2008 - 14:19:54: "SourceTV<2><>" entered the game > L 11/02/2

[hlds] Team Fortress 2 - Source TV issue

2008-11-02 Thread Dan Offord
to try and fix this is to change the map which gets the following output: L 11/02/2008 - 14:19:54: "SourceTV<2><>" entered the game L 11/02/2008 - 14:19:54: "SourceTV<2>" joined team "Spectator" L 11/02/2008 -

Re: [hlds] HLTV isn't showing in player list!?

2008-11-02 Thread Kveri
Hi, this is not HLSW related issue. I can't see HLTV even on steam favorites - player list. This is definitelly HLDS issue. Kveri Richard Eid wrote / napísal(a): > Have you seen Kevin's thread on SPUF? > > http://forums.steampowered.com/forums/showthread.php?t=739903 > > Not sure if it applies