I'm having trouble with a gameservers.com-hosted L4D server regarding the
log/logaddress_add feature. The only way to fix it is to restart the
server. Basically HLSW will work for a few hours and then stops. Attempts
at re-enabling it produce timeouts.
I've added a ticket to gameservers.com
Ive noticed this too, usually only takes a logaddress_delall and then
readd using hlsw buttons or manual reentry.
[EMAIL PROTECTED] wrote:
> I'm having trouble with a gameservers.com-hosted L4D server regarding the
> log/logaddress_add feature. The only way to fix it is to restart the
> serve
Is the Left4Dead multiplayer cross-platform so that a PC player can play
with an XBOX 360 player?
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No. Left 4 Dead would have to use Games 4 Windows to be cross platform.
On Sun, Nov 23, 2008 at 5:49 PM, Jake E <[EMAIL PROTECTED]> wrote:
> Is the Left4Dead multiplayer cross-platform so that a PC player can play
> with an XBOX 360 player?
> ___
> To u
I wish
Regards
Yatin
On 23 Nov 2008, at 22:49, "Jake E" <[EMAIL PROTECTED]> wrote:
> Is the Left4Dead multiplayer cross-platform so that a PC player can
> play
> with an XBOX 360 player?
> ___
> To unsubscribe, edit your list preferences, or view th
After the full version release i have big troubles with connecting to a
server. I have installed 14 servers on a good server in my country, with a
really low latency/ping on that server. But I never play on of that servers
if I connect form the lobby (even when the servers are empty). Instead I
pla
Crap, its late here.. so there are some typo's in my mail! Sorry about that.
Just a correction. With sv_search_max_key I mean sv_search_max_ping
Greets,
Eric
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Eric van Beesten
Verzonden: maandag 24 november
Is COD4/5? or anytihng? lol
On Sun, Nov 23, 2008 at 5:53 PM, Yatin Vadhia <[EMAIL PROTECTED]> wrote:
> I wish
>
> Regards
>
> Yatin
>
> On 23 Nov 2008, at 22:49, "Jake E" <[EMAIL PROTECTED]> wrote:
>
> > Is the Left4Dead multiplayer cross-platform so that a PC player can
> > play
> > with an XBOX
I think Shadowrun might be the only game that is...
On Sun, Nov 23, 2008 at 3:21 PM, Jake E <[EMAIL PROTECTED]> wrote:
> Is COD4/5? or anytihng? lol
>
> On Sun, Nov 23, 2008 at 5:53 PM, Yatin Vadhia <[EMAIL PROTECTED]>
> wrote:
>
> > I wish
> >
> > Regards
> >
> > Yatin
> >
> > On 23 Nov 2008, at
I've never had this happen to me. It's been working perfectly.
This would be more of a question for HLSW or Gameservers..
[??R] The-/ Ive noticed this too, usually only takes a logaddress_delall and then
> readd using hlsw buttons or manual reentry.
>
> [EMAIL PROTECTED] wrote:
>
>> I'm having
Halo 2 for PC is also, possibly gears but I don't think so. but you have
to have an xbox live silver account or something just to play multi for
pc, kinda stupid but PC players always get kicked from servers for
"hacking" aka just using a mouse and keybo i say suck it console players
Burton
Well that sucks. So my friend has to buy a whole new copy of the game to
play against me. Or I'll just borrow my friends copy of L4D for 360 :P
On Sun, Nov 23, 2008 at 7:16 PM, "[ЯтR] The-/ wrote:
> Halo 2 for PC is also, possibly gears but I don't think so. but you have
> to have an xbox live si
Cross-platform FPSs just don't work, since PC gamers have such an
advantage with the mouse and keyboard. Accuracy and agile movement is so
much more increased with a mouse and keyboard over an analog controller.
[??R] The-/ Halo 2 for PC is also, possibly gears but I don't think so. but you have
Halo 2 and Gears does not have cross platform support and you don't have to
have gold to play on Games for Windows Live.
"but PC players always get kicked from servers for
"hacking""
Really now. Where did you hear that?
On Sun, Nov 23, 2008 at 7:16 PM, "[ЯтR] The-/ wrote:
> Halo 2 for PC is also
Halo 2 PC and Gears of War PC do *not* support cross-platform play.
>
> [??R] The-/ > Halo 2 for PC is also, possibly gears but I don't think so. but you have
> > to have an xbox live silver account or something just to play multi for
> > pc, kinda stupid but PC players always get kicked from ser
As far as I'm aware, only Universe at War and Shadowrun do. As Shadowrun is
entirely defunct, you need only presume the latter.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Burton Johnsey
Sent: 24 November 2008 00:30
To: Half-Life dedicated Win32 server
Been getting lots of reports from people that servers are getting almost
all the clients dropped because of connections to steam/VAC being
lost... thinking this is due to the massive traffic increase from L4D...
but didn't notice until now that in L4D all steam id's begin with
STEAM_1 instead o
You are misinformed. Windows 2008 offers no drawbacks compared to 2003.
Microsoft did not give server 2008 the Vista treatment in terms of resource
usage. Server OSes are really not designed to be trimmed down, unless you
are interested in running Server 2008 Core, which might be a good option as
Because right now I think valve made an update which has screwed the
steam system over. (That is my personal view anyway).
I got gifted L4D, and couldn't download for 3 hours, because every time
i tried to install it I was promped for my password because my "ticket"
expired. This happens every
Yeah, I've noticed the new STEAM_1 now instead of STEAM_0, I've decided to
throw out storing the steam ID's as strings and will be converting my
database to store them as the 32 bit integer version of a steam id.
I kind of wonder why valve did that though.
-Original Message-
From: [EMAIL
Yeah I figured it was linked to L4D traffic, but then whats with STEAM_1 IDs
Tom Leighton wrote:
> Because right now I think valve made an update which has screwed the
> steam system over. (That is my personal view anyway).
>
> I got gifted L4D, and couldn't download for 3 hours, because every ti
I tried reapplying after exec'ing logaddress_delall with no effect.
I'm probably running into issues with port forwarding on my router. I've
always had problems with p2p clients even with the router being "properly"
configured.
gameservers.com's support points the finger at Valve, but they proba
Server OSes are really not designed to be trimmed down?
You would expect a server OS to have a light memory and cpu footprint,
giving more resources to the applications it will be running.
On Sun, Nov 23, 2008 at 5:50 PM, Brad <[EMAIL PROTECTED]> wrote:
> You are misinformed. Windows 2008 offer
What I meant was that they are already trimmed down. From my experience, it
is more likely that you have too little on a server OS initially than too
much. Also, like I said, I find it highly unlikely that Server 08 has a
higher footprint than Server 03.
On Sun, Nov 23, 2008 at 9:32 PM, J T <[EM
I would really love to see a fix for this. More than likely, however, it is
not a bug, but a lack of functionality. This "problem" existed in all other
valve games as well. What we really need is some kind of cvar that would
dictate what ip address was broadcasted to the valve matchmaking system.
What is funny, is it only crops up when using exclusive = 1, 0 it works
fine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Sunday, November 23, 2008 11:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Dedicated
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