Re: [hlds] Timeout on Map Change

2009-02-07 Thread Richard Eid
Ten months? No. I believe the issue started appearing during the Left 4 Dead demo period. Everyone remember the lag that would occur at the beginning of l4d_dem_hospital_subway02? Shortly before that problem was corrected is when I recall the timeouts happening. There was no SRCDS update that s

Re: [hlds] Question about HLstatsX

2009-02-07 Thread Ronny Schedel
You did logaddress_add twice or you put it in the server.cfg. > So, this is a little off the beaten path as far as the original intent for > the email group goes.. But I was wondering if anyone had any input, or > maybe > instruct me on what I'm doing wrong. We have been running HLstatsX ver 2.

Re: [hlds] Timeout on Map Change

2009-02-07 Thread CLAN RCR
I could have been a different bug, but yeah when the map would change, it would dump the people. Scratch 10 months though, perhaps 8 or 9. -W|P On Sat, Feb 7, 2009 at 2:18 AM, Richard Eid wrote: > Ten months? No. > > I believe the issue started appearing during the Left 4 Dead demo period. >

[hlds] Timeout on Map Change

2009-02-07 Thread Major NuT
I really appreciate the thoroughness of Richard. It goes a long way for people to better understand the situation. I've mostly been a listener here and only offer something that I have some remote confidence in. :D Much of the issues here at times tend to get run together, even exaggerated. I

Re: [hlds] Question about HLstatsX

2009-02-07 Thread CLAN RCR
I got it figured out. What happened was I'm a stickler for keeping things around (such as plugins) until I know the new one is going to work. So, I renamed hlstatsx.smx to hlstatsx.old.smx which of course loaded it since the plugin loader ignores everything after the dot. Anyway, I took the liberty

Re: [hlds] Timeout on Map Change

2009-02-07 Thread cacksteve
ive been getting this issue since early december on my tf2 (28 slot) and my l4dead server..had 3 timeouts today,normally 1 or 2 a dayvalve definately did not fix the issue. - Original Message - From: To: Sent: Saturday, February 07, 2009 8:00 PM Subject: hlds Digest, Vol 12, Issue

[hlds] VMware Advise

2009-02-07 Thread Chad Austin
Does anyone have experience using VMware with source engine game servers? I have heard it has timing issues and would not be acceptable for scrim servers due to lag spikes, is this true? -Chad ___ To unsubscribe, edit your list preferences, or view th

Re: [hlds] VMware Advise

2009-02-07 Thread Matthew Gottlieb
I have a lot of VM EXP. However, I have never run a server under a VM. I would be interested to see what really happens. On Sat, Feb 7, 2009 at 5:32 PM, Chad Austin wrote: > Does anyone have experience using VMware with source engine game > servers? I have heard it has timing issues and would

Re: [hlds] VMware Advise

2009-02-07 Thread DLinkOZ
I'm trying this right now, running ESXi on an IBM x-series box. I haven't really spent any time on looking into it, but initial results do show reduced and erratic frame rates within the server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valve

[hlds] [TF2] Spectate/Teamkill exploit

2009-02-07 Thread Alec Sanger
We've been having an insane number of players in the last 2 days exploit our servers. Their name is gray like they are in spec but they can kill teammates and mess with the intel. It's getting pretty bad. Anyone else experiencing this? Didn't see a SM plugin to prevent it. Thanks

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-07 Thread JHW (DogGunn)
We've had a few people report the same exploit. We'd love to stop it if possible. Dog On Sun, Feb 8, 2009 at 11:24 AM, Alec Sanger wrote: > > We've been having an insane number of players in the last 2 days exploit > our servers. Their name is gray like they are in spec but they can kill > team

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-07 Thread Alec Sanger
well I just searched around some more for it. It's on the steam forums, so I guess I'll post it here so you server ops know about it. http://forums.steampowered.com/forums/showthread.php?p=9075801 Originally Posted by Muridias1

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-07 Thread Nephyrin Zey
There was a thread about this not two days ago guys. To quote myself then: It's not a TF2 exploit, it's that retarded forcerespawn plugin. It's logic > doesn't take invalid teams into account so it will forcespawn you even if > you're on team 0, resulting in a really hilariously buggy player. > >

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-07 Thread Matthew Gottlieb
Set a force respawn to 1 second or 5 seconds. Both or so fast that there is really no difference. On Sat, Feb 7, 2009 at 6:29 PM, Alec Sanger wrote: > > well I just searched around some more for it. It's on the steam forums, so > I guess I'll post it here so you server ops know about it. > > ht

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-07 Thread Alec Sanger
Sorry, with all the pointless crap in here it gets tough to pull out the important information. Thanks Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 > Date: Sat, 7 Feb 2009 16:33:06 -0800 > From: nephy...@doublezen.net > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] [TF2] Spe

Re: [hlds] VMware Advise

2009-02-07 Thread Chad Austin
I am trying it our now on VMware server, so worst case, I can run the servers on the host operating system, I will let you know what I find. DLinkOZ wrote: > I'm trying this right now, running ESXi on an IBM x-series box. I haven't > really spent any time on looking into it, but initial results

Re: [hlds] VMware Advise

2009-02-07 Thread Chris_be
I've run both a GMod and a TF2 server on a VM, and I've found that they run quite fine. The host box being a Q6600 running CentOS. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Sunday, 8 February 20

Re: [hlds] VMware Advise

2009-02-07 Thread [ЯтR] The-/
What OS do you run on the VM and are you running standard centos kernel or RT on host and guest if applicable? Chris_be wrote: > I've run both a GMod and a TF2 server on a VM, and I've found that they run > quite fine. > > The host box being a Q6600 running CentOS. > > -Original Message- >

[hlds] Win7 & HLDS?

2009-02-07 Thread Jake E
Hi, I was just about to (literally) install Windows 7 on another partition so I could dual-boot Vista and Win7. I was wondering if HLDS works with Win7 because when my friends and I play on small servers together, I'm the one to host it. So can I still run HLDS on Win7 (All the client programs wor

Re: [hlds] Win7 & HLDS?

2009-02-07 Thread [ЯтR] The-/
Listen servers work fine, haven't tried hlds/srcds. I would assume so. Jake E wrote: > Hi, > > I was just about to (literally) install Windows 7 on another partition so I > could dual-boot Vista and Win7. I was wondering if HLDS works with Win7 > because when my friends and I play on small servers

Re: [hlds] VMware Advise

2009-02-07 Thread Chris_be
The VM was running Server 2003, and standard centos kernel. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R] The-/ I've run both a GMod and a TF2 server on a VM, and I've found that they run > quite fine. > > The

Re: [hlds] Win7 & HLDS?

2009-02-07 Thread Midnight
hldsupdate.exe doesn't run on Win7. If you install the server files with steam it works. [??R] The-/ Listen servers work fine, haven't tried hlds/srcds. I would assume so. > > Jake E wrote: > >> Hi, >> >> I was just about to (literally) install Windows 7 on another partition so I >> could du