I've had it happen on my big server a couple times.. 2fort, and badlands.
Seems when it happens, it happens to everyone at the same time :(
On Wed, Mar 18, 2009 at 11:00 PM, DontWannaName! wrote:
> They are working on the minidump on start issue.
> ___
I've noticed when Steam goes down if you don't reboot the server it ends up
sometimes never letting clients change their weapons until it's actually
rebooted.
On Thu, Mar 19, 2009 at 12:03 AM, DontWannaName! wrote:
> Welcome to the list, I havent seen your name on the list, that I know of.
> Soun
Welcome to the list, I havent seen your name on the list, that I know of.
Sounds good to me!
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Yes, appreciated, thank you.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Saltzman
Sent: Wednesday, March 18, 2009 9:39 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Unlockables b
They are working on the minidump on start issue.
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Hi everyone,
Thanks for the reports of these problems with the unlockables. We've
identified the root cause and are working on a fix. I don't have a solid ETA
yet but I thought you'd appreciate the knowledge that these issues are being
tackled.
Thanks,
Phillip Saltzman
-Original Message--
What map was it? So far the trend of clients crashing on maps with water vs.
no crash with no water has held on my servers.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
Sent: Wednesday, March 18, 2009 9:
A lot of clients on my servers are crashing to desktop, unable to
maintain connections for longer than 2-3 minutes.
Ryan
On Wed, Mar 18, 2009 at 7:50 PM, Tony Paloma wrote:
> A lot of people on my 2fort server is crashing. Also, everyone on my
> rotation server just crashed on ctf_well.
>
> Tre
A lot of people on my 2fort server is crashing. Also, everyone on my
rotation server just crashed on ctf_well.
Trenonian left the game (Trenonian timed out)
rogue2thebone[ESG] left the game (rogue2thebone[ESG] timed out)
Zero813 left the game (Zero813 timed out)
Shinji left the game (Shinji timed
Still seeing mdmps on serverĀ startĀ and:
steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service
-win2k3 64x
From: Jason Ruymen
To: Half-Life dedicated Win32 server mailing list
; "hlds_li...@list.valvesoftware.com"
; "hlds_annou.
I understand that it goes down, but when it comes back up, we cannot connect
to the server until it empties. Also the steam downtime announcement thread
did not specify that it would be going down.
http://forums.steampowered.com/forums/showthread.php?t=784745
On Wed, Mar 18, 2009 at 6:14 PM, Robe
It's a server side update.
first try the server did not come up.
2nd time was a step before charm, and it is live now.
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
Message: 7
Date: Wed, 18 Mar 2009 20:57:46 -0400
From: Karl Weckstrom
Subject: Re: [hlds] Te
Yes, there is a server-side update.
Patching TF2
Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 83 to version 84
14.92% /home/tf2/orangebox\tf\bin\server.dll
62.41% /home/tf2/orangebox\tf\bin\server_i486.so
62.41% /home/tf2/orangebox\tf\
Multicore Rendering?! Fixed crash upon exit?! Thank you Vavle!
On Wed, Mar 18, 2009 at 8:57 PM, Karl Weckstrom wrote:
> This do anything on the server side or is srcds still single threaded?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.v
> This do anything on the server side or is srcds still single threaded?
Possibility one:
Srcds now takes advantage of multiple cores, chokepoints removed,
bitbuffers optimized, packet code optimized, now built with SSE2 code
by default since no pre-SSE2 cpu could even handle TF2 servers anyway,
t
Is this a server side update, too ? Oo
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, March 19, 2009 1:52 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware
This do anything on the server side or is srcds still single threaded?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, March 18, 2009 8:52 PM
To: Half-Life dedicated Win32 server mailing l
An optional update for Team Fortress 2 has been released. Please run
hldsupdatetool to receive it. The specific changes include:
Added Multicore Rendering:
- This initial release is aimed at testing compatibility, so the option is OFF
by default
- To turn it on, go to the Options->Video->Advan
yup this on ours aswell
Dustin Wyatt wrote:
> I used to have this problem, but after a couple of reboots it went away.
>
> And yes, I realize that makes no sense.
>
> On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! wrote:
>
>
>> I can also confirm this, I get people saying they cant get unlocka
Left 4 Dead relies on the Steam network for any multiplayer at all, when it
goes down, l4d goes down. Keep your eye on the steam forums friend
maintenance thread for times.
On Wed, Mar 18, 2009 at 7:22 PM, gulfy32 wrote:
> Does anyone get an error similar to this when the friends network goes
>
Does anyone get an error similar to this when the friends network goes
down? I was playing on my server a few minutes ago, and a friend tried to
join, but the friends network was down so when he tried to connect in
console it gave him an error like connection with session has been lost, or
connect
I used to have this problem, but after a couple of reboots it went away.
And yes, I realize that makes no sense.
On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! wrote:
> I can also confirm this, I get people saying they cant get unlockables on
> my
> server but can on others.
>
> On Wed, Mar 18,
i'm still suffering with it. i use richard eid's config and that
worked fine for a couple of weeks.
i'm with My Internet Services, and apart from a guy re-booting the
server last week, i've not been able to get search key working with
versus.
On 18/03/2009, Brent Veal wrote:
> I've mentioned thi
I can also confirm this, I get people saying they cant get unlockables on my
server but can on others.
On Wed, Mar 18, 2009 at 2:14 PM, Alec Sanger wrote:
>
> happens in my servers as well. Only fix is to go to another server and then
> come back
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
>
I've mentioned this before, but I havent heard of anyone having
sv_search_key problems with VS outside of a couple on this list. Our group
has 5 servers and they're used all the time for VS using the search_key with
no issues.
On Wed, Mar 18, 2009 at 7:41 PM, wrote:
> Yes What about it?
>
> Are
Well I can't seem to get anyone who uses my key to find my servers if they are
searching for a vs mode server. coop still works fine
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> Date: Wed, 18 Mar 2009 22:41:50 -0400
> From: mu...@anbservers.net
> To: hlds@list.valvesoftware.com
>
Yes What about it?
Are you and I the only 2 having this issue??
Quoting Alec Sanger :
>
> Any updates on issues with sv_search_key in vs mode?
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
>> Date: Tue, 17 Mar 2009 01:31:44 -0400
>> From: mu...@anbservers.net
>> To: hld
Yes What about it?
Are you and I the only 2 having this issue??
Quoting Alec Sanger :
>
> Any updates on issues with sv_search_key in vs mode?
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
>> Date: Tue, 17 Mar 2009 01:31:44 -0400
>> From: mu...@anbservers.net
>> To: hld
happens in my servers as well. Only fix is to go to another server and then
come back
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> Date: Wed, 18 Mar 2009 14:11:11 -0700
> From: naslund.fan...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Unlockables breaking on
I also remember this happening right after the Scout update. Don't remember
what fixed it - if anything.
On Wed, Mar 18, 2009 at 2:06 PM, Aj Collins wrote:
> It was like this for me when the Scout update was released. For the first
> few days I could only get like one of the three unlocks to act
Aha, so it's not just my server! Thank goodness. I'm really glad you
mentioned this. Unfortunately, I have no ideas, however.
On Wed, Mar 18, 2009 at 1:56 PM, Emil Larsson wrote:
> Lately I had problems with people not being able to use unlockables on the
> servers I control. VAC works fine, an
It was like this for me when the Scout update was released. For the first
few days I could only get like one of the three unlocks to actually be in my
weapons in one server. Going to a different server seemed to allow for all
the other weapons but the one I could use in the previous server. The bug
Lately I had problems with people not being able to use unlockables on the
servers I control. VAC works fine, and TF2 strangely doesn't tell the player
about the server not being connected to Steam (like what usually happens
during Steam downtimes) in the unlockables screen, so it looks like it's
w
Maybe someone could make a plugin that bans users for connecting AND removes
the message, I bet they were only trying to farm achievements anyway. No
point in letting them spoil the gameplay with a connect message.
On Wed, Mar 18, 2009 at 2:42 PM, SakeFox wrote:
> don't they show up as being dis
don't they show up as being disconnect by closing connection when that
happens and when they do retry over and over it show up as disconnect by
user?
I dont remember and not going to look at the logs, i'm lazy =P
DontWannaName! wrote:
> Sometimes players who are not banned will join once and yo
Sometimes players who are not banned will join once and you will still get
10 messages saying they connected, not quite sure whats that from, probably
a connection problem on their side.
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Banning by IP using valve's addip command is sufficient. No packets from
added IP addresses are processed so the player won't even get far enough to
cause the "joined the game" message.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
i was thinking more of a SM script, but that would work too hehe
msleeper wrote:
> It's doable. Assuming you mean having a plugin running that would report
> the IPs, and a bash script or something that would IPTABLES or some
> other IP block method them out, then that is very doable.
>
>
> On Wed
Just throttle connections to 1 connection every minute per IP or so. It's
what I used to do with my old high priority slots and people were clogging
up the required open slot with retry spam.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftwa
It's doable. Assuming you mean having a plugin running that would report
the IPs, and a bash script or something that would IPTABLES or some
other IP block method them out, then that is very doable.
On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote:
> Don't know if exist or not, but a script that
Don't know if exist or not, but a script that would ip ban someone that
connect x times in y seconds might be a good addition to stop some spam
on that too
MONDO wrote:
> Actually, even with bans, we found that we would see the "PLAYERNAME has
> joined the game" as they must attempt to connect f
inb4 omfg msleeper u sux lolololololololol
On Mar 18, 2009, at 3:09 PM, msleeper wrote:
> Why not post this as a suggestion for SourceBans? I don't think it
> would
> be too hard for them to be able to suppress connection messages for
> banned users, considering there is a plugin that alrea
Why not post this as a suggestion for SourceBans? I don't think it would
be too hard for them to be able to suppress connection messages for
banned users, considering there is a plugin that already does it. Just
use the same method, but only when the user has been blocked.
On Wed, 2009-03-18 at 1
they were talking about blocking the IP at the firewall level so it never even
reached your servers, but glad you got it figured out :)
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> Date: Wed, 18 Mar 2009 15:01:57 -0400
> From: mondo...@gmail.com
> To: hlds@list.valvesoftware.com
>
Actually, even with bans, we found that we would see the "PLAYERNAME has
joined the game" as they must attempt to connect for the bans to process.
The plugin that was linked by Jeff S. did the job. Sure, we can't see
when ANYONE joins the game, but it stopped the vulgar names from spamming
our s
You guys know they haven't allocated IP addresses by class since the 90's,
right? The guy's IP block could be /anything.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
Sent: Wednesday, March 18, 2009 9:01 AM
To:
A few class C's should work, if that. If you honestly think that it will
have a huge effect on your playerbase, you've got some issues. The
likelihood of multiple people playing on such a limited IP range is so
small, you'd have a better chance of playing the lottery. Plus it only
really needs
Any updates on issues with sv_search_key in vs mode?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> Date: Tue, 17 Mar 2009 01:31:44 -0400
> From: mu...@anbservers.net
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Client Update
>
> I can Confirm this as well/
>
> windo
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