Re: [hlds] TF2 required update released

2009-06-09 Thread Cc2iscooL
I've been having these random lockups since two or three updates ago. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Wed, Jun 10, 2009 at 1:44 AM, Tony Paloma wrote: > > Getting lockups as well. > > Had two Linux and two Windows servers lock up tonightno > crashingjust > > lo

Re: [hlds] TF2 required update released

2009-06-09 Thread Tony Paloma
> Getting lockups as well. > Had two Linux and two Windows servers lock up tonightno crashingjust > lockups. There's a thread on hlds_linux that may be relevant: Apparently there's a crash exploit or server freeze exploit as well. I found this in the server console: PM Got a NaN velocity

Re: [hlds] l4d servers resource usage etc.

2009-06-09 Thread Dr Stinglock
The following plugin is only practical if you find that the lobby system isn't. http://forums.alliedmods.net/showthread.php?p=727428 It stops the players going to the lobby and changes them to the next map in the cycle for whatever mode they are playing. The longest connection time I have seen w

[hlds] l4d servers resource usage etc.

2009-06-09 Thread Ook
I fired up an L4D server today, mostly to play with. The next thing I know, wham, it's full of players. It didn't take 2 minutes for four people to jump in and play. Not sure if I have good timing or just good location. I'm actually getting this setup for my kids and I to use, as both of my daughte

Re: [hlds] TF2 required update released

2009-06-09 Thread Dog
Getting lockups as well. Had two Linux and two Windows servers lock up tonightno crashingjust lockups. -- -Dog TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/

Re: [hlds] TF2 required update released

2009-06-09 Thread Spencer 'voogru' MacDonald
Yes im getting lockups as well, not sure if it's the same thing though. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Tuesday, June 09, 2009 5:15 PM To: Half-Life dedicated Win32 server mailing list Cc: er

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Cc2iscooL
Most likely paranoia. I haven't noticed any difference. Someone said it changed and so people are "noticing" it changing. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Tue, Jun 9, 2009 at 6:50 PM, Donnie Newlove wrote: > Rockets does less damage while flames got longer range and wi

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Donnie Newlove
Rockets does less damage while flames got longer range and with nothing said about it in the changelog?? Unless the TF2 team has started drinking on the job this cannot be true. On Tue, Jun 9, 2009 at 10:13 PM, Joel R. wrote: > If Valve is changing damage values, they need to clearly specify this

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Russell OHenly
Are you guys seeing these differences because you are using the no damage spread server variable? With that turned on soldiers are going to do the same average damage but the high side of the damage you used to be able to do would be no longer possible. Also, please take this non-server related stu

Re: [hlds] TF2 required update released

2009-06-09 Thread msleeper
Are you running any sort of class limiting plugin or anything along that nature? Often these types of plugins can cause it as well as normal in-game stuff. On Tue, 2009-06-09 at 22:45 +0100, Philip Bembridge wrote: > Also, we have found that the update didn't fix the civilian bug. Although no > c

Re: [hlds] TF2 required update released

2009-06-09 Thread Philip Bembridge
Also, we have found that the update didn't fix the civilian bug. Although no crashes here, yet...I'm not entirely sure how to do it, but I had to burn a few people today :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Philip Bembridge
I have 185 hours as soldier and I do think /something/ has been changed, but I'm not sure what. Just where I would normally be getting kills it was taking a bit extra to get them. Pyro seems to get people from an unbelievable distance. Bring on the next update! lol

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread MjrNuT
Demoman and Soldier are my top played classes, respectively. I don't see any change or problem with the soldier from my end. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com > Date: Tue, 9 Jun 2009 20:13:57 +0100 > From: Philip Bembridge > Subject: Re: [hlds]

Re: [hlds] New official Red Orchestra mod - Darkest Hour released

2009-06-09 Thread Maximilian L.
http://store.steampowered.com/app/1280/ > Just saw this on Steam Powered, looks v. cool. Lack of text because I'm > trying to revise :D > > 2009/6/9 John Gibson > > >> A new mod for Red Orchestra has been released called Darkest Hour. >> Darkest Hour finally brings the Americans to Red Orchest

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Michael Krasnow
yea with a pyros flamethrower you can even flame around corners because it spreads so much we need a... *ENGIE UPDATE!* * * *now with rockets that follow targets!!* On Tue, Jun 9, 2009 at 4:44 PM, Flubber wrote: > Pyro are the shame of tf2, since they can in close range take a sentry till > lev

Re: [hlds] TF2 required update released

2009-06-09 Thread Chris
3 different servers, 3 different maps, 3 100% CPU lockups: Invalid initial position on models/Weapons/w_k98_rg_grenade.mdl Infinite origin from vphysics! (entity grenade_riflegren_ger) Invalid initial position on models/Weapons/w_garand_rg_grenade.mdl Infinite origin from vphysics! (entity grenade

Re: [hlds] New official Red Orchestra mod - Darkest Hour released

2009-06-09 Thread Saul Rennison
Just saw this on Steam Powered, looks v. cool. Lack of text because I'm trying to revise :D 2009/6/9 John Gibson > A new mod for Red Orchestra has been released called Darkest Hour. > Darkest Hour finally brings the Americans to Red Orchestra, focusing on > the beaches of Normandy, Operation Mar

[hlds] New official Red Orchestra mod - Darkest Hour released

2009-06-09 Thread John Gibson
A new mod for Red Orchestra has been released called Darkest Hour. Darkest Hour finally brings the Americans to Red Orchestra, focusing on the beaches of Normandy, Operation Market-Garden, the Battle of the Bulge and on into the Reich. Featuring airborne parachute drops and late war German and Alli

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Flubber
Pyro are the shame of tf2, since they can in close range take a sentry till level 2 with the inge with almost half life remaining, between demo, soldier spy update, playing inge is becoming a pain in the ass without a watchfull team (that means in 90% of FFa games).

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Joel R.
I suspected the pyro changes a while back, it's already been several updates. On Tue, Jun 9, 2009 at 3:13 PM, Joel R. wrote: > If Valve is changing damage values, they need to clearly specify this on > the update. I also suspect the pyro flame distance was increased as well as > the damage, but

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Joel R.
If Valve is changing damage values, they need to clearly specify this on the update. I also suspect the pyro flame distance was increased as well as the damage, but I don't have numbers. On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow wrote: > well on crits servers soldiers could 1 hit kill any

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Mike Zimmermann
"less cheap", bwhahaha. Soldiers are worthless now. Splash damage is a joke, direct rocket hits are a joke and now crits are joke. Awesome. -Mike On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow wrote: > well on crits servers soldiers could 1 hit kill anyone i guess they wanted > to make it 2 h

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Michael Krasnow
well on crits servers soldiers could 1 hit kill anyone i guess they wanted to make it 2 hit kill to make it less cheap On Tue, Jun 9, 2009 at 3:33 PM, Flubber wrote: > Got the same complain, but couldn't verify myself. The soldier has been so > nerfed since the beginning of TF2, it was a prime c

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Flubber
Got the same complain, but couldn't verify myself. The soldier has been so nerfed since the beginning of TF2, it was a prime class, now it looks like support for the demo. 2009/6/9 Philip Bembridge > Has anyone else found that the soldier does less damage?or the damages have > been altered sligh

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Philip Bembridge
Has anyone else found that the soldier does less damage?or the damages have been altered slightly for eveyone. Lots of people were complaining on the servers today. Any news valve? ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] Multiple SourceTV's to the one server?

2009-06-09 Thread Matthew Gottlieb
That's what the competitive leagues use for the larger matches. I remember watching the TFC Championships in one of two 200-slot HLTV servers. Believe it or not, all the slots were actually filled... quite an awesome game to watch (and play). On Tue, Jun 9, 2009 at 1:33 AM, Cc2iscooL wrote: > You

Re: [hlds] TF2 required update released

2009-06-09 Thread Robert Whelan
08:04:55 Protocol version 15 Exe version 1.0.5.9 (tf) Exe build: 13:52:56 Jun  4 2009 (3862) (440) C:\SRCDS>cd "C:\srcds\" C:\SRCDS>hldsupdatetool -command version -dir c:\srcds Bootstrapper version: 35 Versions installed in 'c:\srcds':     Source Dedicated Server: 96