I've been having these random lockups since two or three updates ago.
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Head Admin/Owner
http://www.cc2iscool.com
On Wed, Jun 10, 2009 at 1:44 AM, Tony Paloma wrote:
> > Getting lockups as well.
> > Had two Linux and two Windows servers lock up tonightno
> crashingjust
> > lo
> Getting lockups as well.
> Had two Linux and two Windows servers lock up tonightno
crashingjust
> lockups.
There's a thread on hlds_linux that may be relevant:
Apparently there's a crash exploit or server freeze exploit as well. I found
this in the server console:
PM Got a NaN velocity
The following plugin is only practical if you find that the lobby system
isn't.
http://forums.alliedmods.net/showthread.php?p=727428
It stops the players going to the lobby and changes them to the next map in
the cycle for whatever mode they are playing.
The longest connection time I have seen w
I fired up an L4D server today, mostly to play with. The next thing I know,
wham, it's full of players. It didn't take 2 minutes for four people to jump
in and play. Not sure if I have good timing or just good location. I'm
actually getting this setup for my kids and I to use, as both of my
daughte
Getting lockups as well.
Had two Linux and two Windows servers lock up tonightno crashingjust
lockups.
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-Dog
TheVille.Org
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Yes im getting lockups as well, not sure if it's the same thing though.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
Sent: Tuesday, June 09, 2009 5:15 PM
To: Half-Life dedicated Win32 server mailing list
Cc: er
Most likely paranoia. I haven't noticed any difference.
Someone said it changed and so people are "noticing" it changing.
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Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Tue, Jun 9, 2009 at 6:50 PM, Donnie Newlove wrote:
> Rockets does less damage while flames got longer range and wi
Rockets does less damage while flames got longer range and with
nothing said about it in the changelog?? Unless the TF2 team has
started drinking on the job this cannot be true.
On Tue, Jun 9, 2009 at 10:13 PM, Joel R. wrote:
> If Valve is changing damage values, they need to clearly specify this
Are you guys seeing these differences because you are using the no
damage spread server variable? With that turned on soldiers are going
to do the same average damage but the high side of the damage you used
to be able to do would be no longer possible. Also, please take this
non-server related stu
Are you running any sort of class limiting plugin or anything along that
nature? Often these types of plugins can cause it as well as normal
in-game stuff.
On Tue, 2009-06-09 at 22:45 +0100, Philip Bembridge wrote:
> Also, we have found that the update didn't fix the civilian bug. Although no
> c
Also, we have found that the update didn't fix the civilian bug. Although no
crashes here, yet...I'm not entirely sure how to do it, but I had to burn a
few people today :-)
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I have 185 hours as soldier and I do think /something/ has been changed, but
I'm not sure what.
Just where I would normally be getting kills it was taking a bit extra to
get them.
Pyro seems to get people from an unbelievable distance.
Bring on the next update! lol
Demoman and Soldier are my top played classes, respectively. I don't see
any change or problem with the soldier from my end.
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
> Date: Tue, 9 Jun 2009 20:13:57 +0100
> From: Philip Bembridge
> Subject: Re: [hlds]
http://store.steampowered.com/app/1280/
> Just saw this on Steam Powered, looks v. cool. Lack of text because I'm
> trying to revise :D
>
> 2009/6/9 John Gibson
>
>
>> A new mod for Red Orchestra has been released called Darkest Hour.
>> Darkest Hour finally brings the Americans to Red Orchest
yea with a pyros flamethrower you can even flame around corners because it
spreads so much
we need a...
*ENGIE UPDATE!*
*
*
*now with rockets that follow targets!!*
On Tue, Jun 9, 2009 at 4:44 PM, Flubber wrote:
> Pyro are the shame of tf2, since they can in close range take a sentry till
> lev
3 different servers, 3 different maps, 3 100% CPU lockups:
Invalid initial position on models/Weapons/w_k98_rg_grenade.mdl
Infinite origin from vphysics! (entity grenade_riflegren_ger)
Invalid initial position on models/Weapons/w_garand_rg_grenade.mdl
Infinite origin from vphysics! (entity grenade
Just saw this on Steam Powered, looks v. cool. Lack of text because I'm
trying to revise :D
2009/6/9 John Gibson
> A new mod for Red Orchestra has been released called Darkest Hour.
> Darkest Hour finally brings the Americans to Red Orchestra, focusing on
> the beaches of Normandy, Operation Mar
A new mod for Red Orchestra has been released called Darkest Hour.
Darkest Hour finally brings the Americans to Red Orchestra, focusing on
the beaches of Normandy, Operation Market-Garden, the Battle of the
Bulge and on into the Reich. Featuring airborne parachute drops and late
war German and Alli
Pyro are the shame of tf2, since they can in close range take a sentry till
level 2 with the inge with almost half life remaining, between demo, soldier
spy update, playing inge is becoming a pain in the ass without a watchfull
team (that means in 90% of FFa games).
I suspected the pyro changes a while back, it's already been several
updates.
On Tue, Jun 9, 2009 at 3:13 PM, Joel R. wrote:
> If Valve is changing damage values, they need to clearly specify this on
> the update. I also suspect the pyro flame distance was increased as well as
> the damage, but
If Valve is changing damage values, they need to clearly specify this on the
update. I also suspect the pyro flame distance was increased as well as the
damage, but I don't have numbers.
On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow wrote:
> well on crits servers soldiers could 1 hit kill any
"less cheap", bwhahaha. Soldiers are worthless now. Splash damage is a joke,
direct rocket hits are a joke and now crits are joke. Awesome.
-Mike
On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow wrote:
> well on crits servers soldiers could 1 hit kill anyone i guess they wanted
> to make it 2 h
well on crits servers soldiers could 1 hit kill anyone i guess they wanted
to make it 2 hit kill to make it less cheap
On Tue, Jun 9, 2009 at 3:33 PM, Flubber wrote:
> Got the same complain, but couldn't verify myself. The soldier has been so
> nerfed since the beginning of TF2, it was a prime c
Got the same complain, but couldn't verify myself. The soldier has been so
nerfed since the beginning of TF2, it was a prime class, now it looks like
support for the demo.
2009/6/9 Philip Bembridge
> Has anyone else found that the soldier does less damage?or the damages have
> been altered sligh
Has anyone else found that the soldier does less damage?or the damages have
been altered slightly for eveyone.
Lots of people were complaining on the servers today.
Any news valve?
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That's what the competitive leagues use for the larger matches.
I remember watching the TFC Championships in one of two 200-slot HLTV
servers. Believe it or not, all the slots were actually filled...
quite an awesome game to watch (and play).
On Tue, Jun 9, 2009 at 1:33 AM, Cc2iscooL wrote:
> You
08:04:55 Protocol version 15
Exe version 1.0.5.9 (tf)
Exe build: 13:52:56 Jun 4 2009 (3862) (440)
C:\SRCDS>cd "C:\srcds\"
C:\SRCDS>hldsupdatetool -command version -dir c:\srcds
Bootstrapper version: 35
Versions installed in 'c:\srcds':
Source Dedicated Server: 96
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