Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Scott Marshall
Cheers for the link Mike On Thu, Oct 29, 2009 at 8:28 AM, Mike Vail wrote: > For those of you wanting to use TCAdmin to setup and control your Left4Dead > Demo Servers, I have created a working TCA config you can import to create > the game config on your TCA servers. Here's the link to download

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Matt Lyons
On 29/10/2009, at 1:37 PM, syate...@cfl.rr.com wrote: > Wondered about that. I noticed the names and thought they might be > bots of some kind. Thanks for the clarification. > > 3 servers running full all night! I noticed this on a few of my servers to. Sadly I don't think I'll put up more t

[hlds] Valve on my L4D2 Demo Server

2009-10-28 Thread Timothy Sadleir
I hope this isn't considered spam but... I just found this to be quite fun! Didn't want this posted on the forums. It looks like 3 of the Valve guys were the first 3 of 4 on my server. It was Captain Chaos, sgt philco, and Crash. Dunno who the heck that Bakemono guy is... http://a2gaming.com/

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Mike Vail
Awesome guys, thanks very much for the clarification. I really appreciate it. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of syate...@cfl.rr.com Sent: Wednesday, October 28, 2009 8:08 PM To: Half-Life dedicated

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread syates20
Wondered about that. I noticed the names and thought they might be bots of some kind. Thanks for the clarification. 3 servers running full all night! Sent via BlackBerry from T-Mobile -Original Message- From: msleeper Date: Wed, 28 Oct 2009 23:04:34 To: Half-Life dedicated Win32 se

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Andrew Armstrong
Are you sure it's not the bot players showing up ('Smoker', etc)? That happens on L4D #1 too. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of syate...@cfl.rr.com Sent: Thursday, 29 October 2009 2:00 PM To: Hal

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Brent Veal
, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET Smart Security, version of virus signature > database 4553 (20091028) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > &

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread msleeper
Look closer, the extra players are bots. Smoker, Boomer, Charger, Jockey, etc. It's normal. The bots don't count toward the max player count, but they will show up in the current players. It's safe to ignore. On Wed, 2009-10-28 at 19:54 -0700, Mike Vail wrote: > I have a working vanilla L4D2 demo

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread syates20
I'm seeing the same thing. Sent via BlackBerry from T-Mobile -Original Message- From: "Mike Vail" Date: Wed, 28 Oct 2009 19:54:04 To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Question about L4D2 Demo Slots I have a working vanilla L4D2 demo server up and running

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Lane Eckley
n/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4553 (20091028) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4553 (20091028) __

[hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Mike Vail
I have a working vanilla L4D2 demo server up and running on a Windows 2008 box. HLSW only sees it as a 4-slot server but as many as 6 can join and play. When 7 or 8 try, the last 2 people appear to join for just a moment then are immediately kicked off and it goes back to 6 players and then eventua

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Joeri van der Velden
Damn you Valve, washing away all my annoyances with that awesome demo. Really enjoyed it, can't wait for the full game! 2009/10/29 gulfy32 > looks like the demo is out, decrypting files now. > > On Wed, Oct 28, 2009 at 6:37 PM, Richard Eid > wrote: > > > Fire up your server. It'll tell you whe

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread gulfy32
looks like the demo is out, decrypting files now. On Wed, Oct 28, 2009 at 6:37 PM, Richard Eid wrote: > Fire up your server. It'll tell you when an update is available as long as > Valve makes it a required update. > >-Richard Eid > > > On Wed

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Stephen Micheals
looks like the demo just went live. On Wed, Oct 28, 2009 at 4:37 PM, Richard Eid wrote: > Fire up your server.  It'll tell you when an update is available as long as > Valve makes it a required update. > >                                                    -Richard Eid __

[hlds] Its Out

2009-10-28 Thread gameadmin
Its out -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: 28 October 2009 23:38 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A few suggestions for Valve Fire up your server. It

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Richard Eid
Fire up your server. It'll tell you when an update is available as long as Valve makes it a required update. -Richard Eid On Wed, Oct 28, 2009 at 7:30 PM, Nour El Saidi wrote: > I have one request, can we be sent an announcement regarding an

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Nour El Saidi
I have one request, can we be sent an announcement regarding any server updates via the mailing list as soon as they happen? Thanks Nelsaidi On Wed, Oct 28, 2009 at 11:26 PM, wrote: > http://www.youtube.com/watch?v=6S9ecXWCBCc > > -Original Message- > From: hlds-boun...@list.valvesoftw

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread gameadmin
http://www.youtube.com/watch?v=6S9ecXWCBCc -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: 28 October 2009 23:04 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A few suggestions for Va

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Chris
http://i37.tinypic.com/29blwgp.png On Wed, Oct 28, 2009 at 10:58 PM, Ook wrote: > In the real world, code freeze does not mean "no changes to the code". It > means no more features get added, and the only code changes are for bug > fixes (this really varies from organization to organization, but

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Ook
In the real world, code freeze does not mean "no changes to the code". It means no more features get added, and the only code changes are for bug fixes (this really varies from organization to organization, but everywhere I've worked during the last 20 years did it that way). The iterative test

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Stephen Micheals
im actually a bit happy the demo is delayed, probably due to the fact the recent wind storm knocked out my phone line and internet connection about 2 hours before the original set release time yesterday. still in the dark with my internet and phone connection so hopefully it will be released a sho

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Saul Rennison
There's 2 people in-game... Thanks, - Saul. 2009/10/28 JäKë T > > If you look at the valve group you'll see everyone is "play testing" the > game right now. > > It's just so fun they don't want to stop and release it :) > > > > Date: Wed, 28 Oct 2009 23:40:50 +0100 > > From: joerivdvel...@gmai

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread TheGeekLord
Sounds good to me, at least there would be a definite release time/date if this was the case. -TheGeekLord admin bob wrote: > Freezing code for a few weeks would probably result in the final game being > postponed for a few weeks. Is that really want you want? For a demo? > Didn't think so. >

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread JäKë T
If you look at the valve group you'll see everyone is "play testing" the game right now. It's just so fun they don't want to stop and release it :) > Date: Wed, 28 Oct 2009 23:40:50 +0100 > From: joerivdvel...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] A few suggestions

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Joeri van der Velden
Even though it's just a demo, a lot of people are reserving time for this. It's like a date that doesn't show up :/ 2009/10/28 Joeri van der Velden > I'm pretty annoyed now because I've been rallying my friends for the 3rd > time, and again we're waiting for any sign of what's going to happen ne

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Joeri van der Velden
I'm pretty annoyed now because I've been rallying my friends for the 3rd time, and again we're waiting for any sign of what's going to happen next. Valve could at least make a blog entry or something to keep us posted. Even if they just say they're "playtesting" we at least know what's going on. 2

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Saul Rennison
C'mawn VALVe! PLEASE! :( Thanks, - Saul. 2009/10/28 admin bob > Freezing code for a few weeks would probably result in the final game being > postponed for a few weeks. Is that really want you want? For a demo? > Didn't think so. > > -Original Message- > From: hlds-boun...@list.valves

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread admin bob
Freezing code for a few weeks would probably result in the final game being postponed for a few weeks. Is that really want you want? For a demo? Didn't think so. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Neil Vo

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Richard Eid
Or you could use +motdfile and +hostfile in either your startup arguments or server.cfg. Then it doesn't matter when the file is overwritten. But I think there was a change in Left 4 Dead SRCDS where it doesn't overwrite it. I'm using the default host.txt and motd.txt and I can't recall ever hav

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Matt Lyons
On 29/10/2009, at 7:47 AM, Christoffer Pedersen wrote: > Just make sure to take backup og your motd.txt and host.txt I made a patch file in tcadmin for just these 2 files that I reapply after each update. -- Matt Lyons (Bsc CS & Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 500

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
Just make sure to take backup og your motd.txt and host.txt Christoffer Pedersen On 28/10/2009, at 22.10, Matt Lyons wrote: > On 29/10/2009, at 5:59 AM, msleeper wrote: > >> Why do they have to overwrite host.txt? :( > > motd.txt got overwritten as well. > > Sorry for the late reply, it's early

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Matt Lyons
On 29/10/2009, at 5:59 AM, msleeper wrote: > Why do they have to overwrite host.txt? :( motd.txt got overwritten as well. Sorry for the late reply, it's early morning here, I just woke up! -- Matt Lyons (Bsc CS & Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread Neil Voutt
amen -Neil On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord wrote: > Oh Valve, how you tease us with all these sneaky release time changes! > > Maybe learning about the concept of freezing your code a few weeks > before you plan to release the demo content would be a good idea? Then > we wouldn't

Re: [hlds] A few suggestions for Valve

2009-10-28 Thread msleeper
You're stressed out about this? Like you said, it's not out yet. What's there to stress over? On Wed, 2009-10-28 at 21:03 +, TheGeekLord wrote: > Oh Valve, how you tease us with all these sneaky release time changes! > > Maybe learning about the concept of freezing your code a few weeks > b

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
Hi everybody I tried to do a major restart of the whole system, and it seemed to work! I have no idea about what it was, but its working now! Sorry for any inconvience Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse

[hlds] A few suggestions for Valve

2009-10-28 Thread TheGeekLord
Oh Valve, how you tease us with all these sneaky release time changes! Maybe learning about the concept of freezing your code a few weeks before you plan to release the demo content would be a good idea? Then we wouldn't need to sit through the pain of waiting and having to update for every sin

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
Im running Linux Ubuntu. As i have mentioned before, i have 2 other servers running fine. The server that are encountering this problem, did also work before the latest update! Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig medde

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Shane Arnold
127.0.1.1 is just the localhost that some *nix distributions use for localhost (as opposed to 127.0.0.1 for windows machines). I'm pretty sure it will bind to localhost by default if you don't specify an IP in the startup line. Additionally, L4D actually binds to the hostname "localhost". So wha

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread DogGunn
Get a life dude. Seriously. Now. On Thu, Oct 29, 2009 at 7:20 AM, msleeper wrote: > No, the last thing we need is 30 emails about people talking about the > client. Bitch about it in IRC if you want server admins to listen and > not care. > > #hlserveradmins on Gamesurge > > > On Thu, 2009-10-29

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Mike Fleener
Is this a windows server? If so, have you checked the localhost address in the hosts file?(windows>system32>drivers>etc) Mike Fleener -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Christoffer Pedersen Sent: Wednesd

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
FYI its now delayed with another hour Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] På vegne af DontWannaName! Sendt: 28. okto

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
If i dont use the +ip parameter, it sets the ip to 127.0.1.1 (its not a spelling error, it sets it to 127.0.1.1) Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com [mailto:hlds

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
Here is the whole output from the console Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread DontWannaName!
I think making the file read only will stop them from overwriting it? Im not positive, just thought I would mention it. On Wed, Oct 28, 2009 at 1:20 PM, msleeper wrote: > No, the last thing we need is 30 emails about people talking about the > client. Bitch about it in IRC if you want server admi

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Jonah Hirsch
What what could be? :P Don't quote me on this as I've never used +clientport, but if I understand it correctly: If you don't set +clientport in the command line, it will show as 0, but it will be the same as whatever -port is. If you DO set +clientport in the command line, you'll see -port SV / +

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread msleeper
No, the last thing we need is 30 emails about people talking about the client. Bitch about it in IRC if you want server admins to listen and not care. #hlserveradmins on Gamesurge On Thu, 2009-10-29 at 05:13 +0900, Shane Arnold wrote: > A man after my own heart Olly, but I'd cut some slack being

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
Could you have any clue about what it could be Jonah? And we got about 40 minutes to solve that, now that the game has been delayed :P Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesof

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
Yea it seems to ;) I think the servers are going to be very busy by handling all those clients! What do you other guys think? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Shane Arnold
A man after my own heart Olly, but I'd cut some slack being a rather large event ;) Olly wrote: > HLDS = Server mailing list > > 2009/10/28 Mark Goldie > >> the client release has just been pushed back another hour >> >> 2009/10/28 Jonah Hirsch >> >>> Christoffer: Make sure you're specifying

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread msleeper
Kill yourself. On Thu, 2009-10-29 at 07:06 +1100, DogGunn wrote: > Valve are getting good at trolling us. > > On Thu, Oct 29, 2009 at 7:03 AM, Mark Goldie wrote: > > > the client release has just been pushed back another hour > > > > 2009/10/28 Jonah Hirsch > > > > > Christoffer: Make sure yo

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Jonah Hirsch
Oh. I thought you were talking about the 127.0.0.1 The 0 CL is fine. It doesn't seem to be a problem. I think it's just if you want the server to report a different port to the client than it is actually running on. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Olly
HLDS = Server mailing list 2009/10/28 Mark Goldie > the client release has just been pushed back another hour > > 2009/10/28 Jonah Hirsch > > > Christoffer: Make sure you're specifying your ip in the command line: > > just add, for example, -ip ###.###.###.### to your command line (with > your

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread TheNob HLDS
*On my dedicated Windows Server:* Updating 'left 4 dead 2 demo common' from version 2 to version 3 100.00% E:\Valve\Left4Dead2_Demo/left4dead2_demo\bin\engine.dll Checking/Installing 'left 4 dead 2 demo win32 dedicated server' version 1 ___ To unsubscr

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Craig McLure
Probably related to this update, my servers updated in less than 30seconds, they are gonna need as many dedis as possible when releasing, else this demo will fail in a sea of local servers! 2009/10/28 Mark Goldie > the client release has just been pushed back another hour > > 2009/10/28 Jonah Hi

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread DogGunn
Valve are getting good at trolling us. On Thu, Oct 29, 2009 at 7:03 AM, Mark Goldie wrote: > the client release has just been pushed back another hour > > 2009/10/28 Jonah Hirsch > > > Christoffer: Make sure you're specifying your ip in the command line: > > just add, for example, -ip ###.###.#

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Rick Payton
same here in Hawaii ... went very fast. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers Sent: Wednesday, October 28, 2009 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
I have also tried that, but it continues to say 41000 SV / 0 CL I would also like you to know that im running the other servers without the +ip parameter and they are working fine Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig m

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Nour El Saidi
Oh dont worry guys, you have another hour to get your servers ready it seems :P On Wed, Oct 28, 2009 at 7:58 PM, Jonah Hirsch wrote: > Christoffer: Make sure you're specifying your ip in the command line: > just add, for example, -ip ###.###.###.### to your command line (with your > IP address t

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Saul Rennison
FUNFUNFUN Thanks, - Saul. 2009/10/28 Mark Goldie > the client release has just been pushed back another hour > > 2009/10/28 Jonah Hirsch > > > Christoffer: Make sure you're specifying your ip in the command line: > > just add, for example, -ip ###.###.###.### to your command line (with > your

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Mark Goldie
the client release has just been pushed back another hour 2009/10/28 Jonah Hirsch > Christoffer: Make sure you're specifying your ip in the command line: > just add, for example, -ip ###.###.###.### to your command line (with your > IP address there, of course). > Jonah Hirsch >

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Jonah Hirsch
Christoffer: Make sure you're specifying your ip in the command line: just add, for example, -ip ###.###.###.### to your command line (with your IP address there, of course). Jonah Hirsch --- On Wed, Oct 28, 2009 at 12:36 PM, Saint K. wrote: > Getting an update as well on Li

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread msleeper
It overwrote mine too. I'm glad I saw it doing it on yours! Hopefully this file is flagged to not overwrite before the next update. On Wed, 2009-10-28 at 12:34 -0700, Timothy Sadleir wrote: > I almost didn't catch that. Thanks for the heads up. > > On Wed, Oct 28, 2009 at 12:29 PM, msleeper >

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
I managed to get the update for linux. It took around 20 minutes Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] På vegne af Sai

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Saint K .
Getting an update as well on Linux, I'm suspecting thought that the files are having a lunchbreak halfway the line somewhere near the McDonalds. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Wedn

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
I have currently 3 servers on a linux box. Server 2 and 3 are running fine, but server 1 wont start! Im getting this strange ip: Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 41000 SV / 0 CL A clue anyone? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@s

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Saul Rennison
It did this in about 5 minutes: D:\srcds\left4dead2_demo>d:/hldsupdatetool/hldsupdatetool -command update -game left4dead2_demo -dir d:/srcds Checking bootstrapper version ... Updating Installation Updating 'left 4 dead 2 demo common' from version 2 to version 3 100.00% d:/srcds/left4dead2_demo\b

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
I have to ask that too, it made me copy the files individually, instead of drag and drop. Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valveso

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Shawn Somers
restart your update. I just ran it, and it took ~ 30 seconds. Shawn Somers Christoffer Pedersen wrote: > There are currently new updates available out there. I am trying to update > my servers right now, and I am experiencing a very slow download speed. Are > somebody else also experiencing this?

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Timothy Sadleir
I almost didn't catch that. Thanks for the heads up. On Wed, Oct 28, 2009 at 12:29 PM, msleeper wrote: > Why do they have to overwrite host.txt? :( > > > On Wed, 2009-10-28 at 20:26 +0100, Christoffer Pedersen wrote: > > Both for linux and windows > > > > " > > Checking bootstrapper version ...

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread ParaDOX
Yeah me too finally, and now it's downloading. Mike Munoz ParaDOX www.paradisesgarage.com From: hlds-boun...@list.valvesoftware.com on behalf of jimbomcb Sent: Wed 10/28/2009 3:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam ser

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Mike Vail
For those of you wanting to use TCAdmin to setup and control your Left4Dead Demo Servers, I have created a working TCA config you can import to create the game config on your TCA servers. Here's the link to download it: http://boomgaming.net/smf/index.php?action=tpmod;dl=item18 Hope this helps so

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread msleeper
Why do they have to overwrite host.txt? :( On Wed, 2009-10-28 at 20:26 +0100, Christoffer Pedersen wrote: > Both for linux and windows > > " > Checking bootstrapper version ... > Updating Installation > Updating 'left 4 dead 2 demo common' from version 2 to version 3 > > 9.53% ./left4dead2_de

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Alec Sanger
at the time the first comment was posted I had no updates on my windows boxes, but shortly after the that the update did appear. All of my servers updated without a problem. Thank you, Alec Sanger > Date: Wed, 28 Oct 2009 19:23:54 + > From: nelsa...@gmail.com > To: hlds@list.valvesoftwar

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
Both for linux and windows " Checking bootstrapper version ... Updating Installation Updating 'left 4 dead 2 demo common' from version 2 to version 3 9.53% ./left4dead2_demo\bin\engine.dll 9.58% ./left4dead2_demo\left4dead2\host.txt Updating 'left 4 dead 2 demo linux dedicated server' from v

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Nour El Saidi
I can confirm there are updates: > Updating 'left 4 dead 2 demo common' from version 2 to version 3 > Updating 'left 4 dead 2 demo linux dedicated server' from version 1 to > version 2 > There were only 4 files for the update, downloaded for me at high speeds (took under a minute to update) Thank

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Maximilian L.
valvesoftware.com/mailman/listinfo/hlds > > ______ Information from ESET NOD32 Antivirus, version of virus signature > database 4552 (20091028) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > > -- Mailing List C

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread jimbomcb
Just got a left 4 dead 2 demo common update to version 3 2009/10/28 Alec Sanger : > > For L4D2? What OS? I'm not seeing any updates atm > > Thank you, > Alec Sanger > > > > >> From: christof...@scanservers.eu >> To: hlds@list.valvesoftware.com >> Date: Wed, 28 Oct 2009 20:07:19 +0100 >> Subject: [

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread ParaDOX
My download speed is non-existent for this so far... Mike Munoz ParaDOX www.paradisesgarage.com From: hlds-boun...@list.valvesoftware.com on behalf of Christoffer Pedersen Sent: Wed 10/28/2009 3:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subje

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Alec Sanger
For L4D2? What OS? I'm not seeing any updates atm Thank you, Alec Sanger > From: christof...@scanservers.eu > To: hlds@list.valvesoftware.com > Date: Wed, 28 Oct 2009 20:07:19 +0100 > Subject: [hlds] Steam servers overloaded? > > There are currently new updates available out there. I am tryi

[hlds] Steam servers overloaded?

2009-10-28 Thread Christoffer Pedersen
There are currently new updates available out there. I am trying to update my servers right now, and I am experiencing a very slow download speed. Are somebody else also experiencing this? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu

Re: [hlds] [hlds_announce] Left 4 Dead 2 Demo Test

2009-10-28 Thread Christoffer Pedersen
Well we will see. Will it be possible to use the steamgroup feature? (sv_steamgroup ) Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware

Re: [hlds] [hlds_announce] Left 4 Dead 2 Demo Test

2009-10-28 Thread Saul Rennison
I presume it'll be circa the release of the demo client. Thanks, - Saul. 2009/10/28 Christoffer Pedersen > Can you give us any specific information about WHEN the updates are being > applied? > > Best regards > - > Christoffer Pedersen > Serveradministrator > ScanServers.eu > christof...@scans

Re: [hlds] [hlds_announce] Left 4 Dead 2 Demo Test

2009-10-28 Thread Christoffer Pedersen
Can you give us any specific information about WHEN the updates are being applied? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com

Re: [hlds] [hlds_announce] Left 4 Dead 2 Demo Test

2009-10-28 Thread Saul Rennison
Cheers Jason. I take it that it's battle stations at Seattle? :D Thanks, - Saul. 2009/10/28 Jason Ruymen > We are still trying to get some final tweaks into the server so please > prepare for some updates in the near future addressing some bugs recently > reported to us. Thanks. > > Jason > > _

[hlds] [hlds_announce] Left 4 Dead 2 Demo Test

2009-10-28 Thread Jason Ruymen
We are still trying to get some final tweaks into the server so please prepare for some updates in the near future addressing some bugs recently reported to us. Thanks. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, p

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Richard Eid
Vanilla, no server.cfg. sv_cheats is 0. Though I'm on Windows. -Richard Eid On Wed, Oct 28, 2009 at 12:06 PM, Tony Paloma wrote: > Once I placed sv_cheats 0 in my server cfg file, it started responding to > queries. I didn't realize the defa

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Tony Paloma
Once I placed sv_cheats 0 in my server cfg file, it started responding to queries. I didn't realize the default was 1. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Tuesday, October 27, 2009 7:41 PM

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Richard Eid
You can use WinDbg, but without the right symbol files you're not going to get any useful information from these crash dumps, as can be noticed by the one posted here. The symbol files for SRCDS are not publicly available, either. WinDbg, however, is extremely useful for troubleshooting BSODs and

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread TheNob HLDS
Thank you very much! :) You need to install Windows Debugging tools and open the file in WinDBG. > > I'm no expert though ;) > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mail

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Nikolay Shopik
On 28.10.2009 17:03, TheNob HLDS wrote: > Side question: > > How do you extract informations from a dump file? > > Thank you! debugging tools for windows ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://li

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Simon Humphrey
You need to install Windows Debugging tools and open the file in WinDBG. I'm no expert though ;) ___ Simon aka Extreme_One > Date: Wed, 28 Oct 2009 15:03:43 +0100 > From: h...@thenob.de > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] l4d2demo server crashing

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Christoffer Pedersen
The "exit" command is also resulting in a crash Best regards Christoffer Pedersen Serveroperator ScanServers.eu christof...@scanservers.eu -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: 28. okt

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread TheNob HLDS
Side question: How do you extract informations from a dump file? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Saul Rennison
Straight from MSDN: > Another possible reason for the WSAEACCES error is that when the > *bind*function is called (on Windows NT 4.0 with SP4 and later), another > application, service, or kernel mode driver is bound to the same address > with exclusive access. Such exclusive access is a new feat

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Simon Humphrey
Never mind. I have it sussed now. I am using "ServerChecker" and had mistyped my IP. Doh! Thanks for all the replies. ___ Simon aka Extreme_One > From: saul.renni...@gmail.com > Date: Wed, 28 Oct 2009 13:49:04 + > To: hlds@list.valvesoftware.com > Subject: Re: [

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Saul Rennison
I think that error means that the port is already taken. Thanks, - Saul. 2009/10/28 Saul Rennison > http://support.ipswitch.com/kb/WSK-19980701-EM02.htm > > Thanks, > - Saul. > > > 2009/10/28 Simon Humphrey > > >> I'm seeing this in console: >> >> CreateBoundSocket: ::bind returned Win32 erro

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Saul Rennison
http://support.ipswitch.com/kb/WSK-19980701-EM02.htm Thanks, - Saul. 2009/10/28 Simon Humphrey > > I'm seeing this in console: > > CreateBoundSocket: ::bind returned Win32 error 10013 > cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection > > Nothing in log files. > > Still the server

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Simon Humphrey
I'm seeing this in console: CreateBoundSocket: ::bind returned Win32 error 10013 cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection Nothing in log files. Still the server is crashing roughly every 60 seconds. ___ Simon aka Extreme_One > To: hlds@list.valv

Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread Nikolay Shopik
On 28.10.2009 16:15, Simon Humphrey wrote: > > Hi, > > I have my demo server installed and up but it keeps falling over. > > Here's an extract of the mindump > > > Microsoft (R) Windows Debugger Version 6.11.00

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Christoffer Pedersen
It is showing in HLSW here too, i think its a problem related to your server.cfg Best regards Christoffer Pedersen Serveroperator ScanServers.eu christof...@scanservers.eu -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behal

  1   2   >