[hlds] Team Fortress 2 Update Available

2009-11-02 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific issues include: - Fixed client-side perf problem after changing levels on Koth_Harvest_Event. Linux: - Add warning if +map is not specified on the command line - Steam is located by

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Matthew Gottlieb
I'm confused... does steam now work with Linux? On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive it.  The specific issues include: - Fixed client-side perf problem after

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Michael Krasnow
your not removing the halloween event? On Mon, Nov 2, 2009 at 8:22 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm confused... does steam now work with Linux? On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Eric Pan
I guess he isn't. On Mon, Nov 2, 2009 at 7:24 PM, Michael Krasnow mnk...@mnkras.com wrote: your not removing the halloween event? On Mon, Nov 2, 2009 at 8:22 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm confused... does steam now work with Linux? On Mon, Nov 2, 2009

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread gameadmin
There's always been a command-line steam client for Linux, how do you think we update our servers? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: 03 November 2009 01:22 To: Half-Life

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Richard Eid
I think he meant the actual Steam client. In which case his answer is no. -Richard Eid On Mon, Nov 2, 2009 at 8:28 PM, gamead...@127001.org wrote: There's always been a command-line steam client for Linux, how do you think we update our

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Matthew Gottlieb
hldsupdatetool? We windows people don't use the steam client. On Mon, Nov 2, 2009 at 7:28 PM, gamead...@127001.org wrote: There's always been a command-line steam client for Linux, how do you think we update our servers? :P -Original Message- From:

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Steven Sumichrast
I think the Linux stuff means we no longer have to symlink the steam binary for autoupdate to work... we used to have to do cd .. in our srcds_run to make auto update work. Now they're searching .. for us. Could it be that autoupdate finally works?! On Mon, Nov 2, 2009 at 7:46 PM, Matthew

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Tony Paloma
A Valve employee already posted on the forums that they're extending it to the 9th. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Monday, November 02, 2009 5:25 PM To: Half-Life dedicated Win32

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread moe
How do they plan on removing a map? Whats stopping anyone from keeping a copy. A Valve employee already posted on the forums that they're extending it to the 9th. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Donnie Newlove
Why would they even try to do that in the first place? The achievements, expect for the gibus one, will be disabled together with the halloween mask. No need to do remove the map, in fact many players think the map is awesome so removing it seems kind of stupid. On Tue, Nov 3, 2009 at 3:20 AM,

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Sean Duann
http://img338.imageshack.us/img338/6964/lookcloser.png Bill's hat On Mon, Nov 2, 2009 at 9:20 PM, m...@bestgn.net.au wrote: How do they plan on removing a map? Whats stopping anyone from keeping a copy. A Valve employee already posted on the forums that they're extending it to the 9th.

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Shane Arnold
I could be wrong but the achievements (other than the Ghastly Gibbus) are all map-dependant. Therefore it would be the onus of the server operator to fix their own map lists. m...@bestgn.net.au wrote: How do they plan on removing a map? Whats stopping anyone from keeping a copy. A Valve

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread 1nsane
They could remove support for the ghost/pumpkins from the game (I'm guessing it's just an entity with some paths?). Also remove the dependent textures, sounds, models, anims. This wouldn't keep anyone from running the map but it would add some... annoyances for whoever wanted to bring it back in.

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Matt Stanton
Well, the thing is, there are two versions of harvest on the server, one that is koth_harvest_event, which is the halloween event map, then a koth_harvest_final, which is the version of harvest that doesn't have all the halloween stuff in it. I see them removing koth_harvest_event, then

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread moe
The different map cycle file is a great idea, cant believe I didn't think off it sooner. Well, the thing is, there are two versions of harvest on the server, one that is koth_harvest_event, which is the halloween event map, then a koth_harvest_final, which is the version of harvest that

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread msleeper
Yeah what the F was up with that. BTW, your previous maplist/mapcycle files are moved to a backup, maplist.txt.steam_backup or something like that. On Mon, 2009-11-02 at 21:02 -0600, Matt Stanton wrote: Well, the thing is, there are two versions of harvest on the server, one that is

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread 1nsane
Unfortunately the same can not be said for the 2 motd files :(. On Mon, Nov 2, 2009 at 10:18 PM, msleeper mslee...@ismsleeperwrong.comwrote: Yeah what the F was up with that. BTW, your previous maplist/mapcycle files are moved to a backup, maplist.txt.steam_backup or something like that.

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Steven Sumichrast
Like said earlier, I think the best way to deal with this is to set your motd/config files to non-standard files. then if they ever update, who cares. On Mon, Nov 2, 2009 at 10:28 PM, 1nsane 1nsane...@gmail.com wrote: Unfortunately the same can not be said for the 2 motd files :(. On Mon, Nov