Re: [hlds] Visibility of CS 1.6 Dedicated Server

2010-03-31 Thread Kyle Sanderson
If I can recall correctly, -nomaster disables all server communication and broadcasts. Why do you want to disable the master server if it's for a lan game and sv_lan 1 is set? Anywho, just re-enable the master server and it will all work fine (use setmaster if it's really that big of an issue). Th

Re: [hlds] Visibility of CS 1.6 Dedicated Server

2010-03-31 Thread mfan
that's a difficult concept ok Munra wrote: > What ever happened to having a windows list and a linux list? > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pizzahut > Sent: Wednesday, March 31, 2010 3:02 PM > To:

Re: [hlds] Visibility of CS 1.6 Dedicated Server

2010-03-31 Thread Munra
What ever happened to having a windows list and a linux list? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Wednesday, March 31, 2010 3:02 PM To: Half-Life dedicated Win32 server mailing list Subject: R

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-31 Thread Arg!
I doubt making a cvar would work as the plugins could simply override it as they do now. On Thu, Apr 1, 2010 at 2:04 AM, Saul Rennison wrote: > If you aren't modifying game memory (i.e. hooking functions), then VAC won't > mind. > > Thanks, > - Saul. > > > On 31 March 2010 16:00, Keeper wrote: >

Re: [hlds] Visibility of CS 1.6 Dedicated Server

2010-03-31 Thread pizzahut
Is the server currently connected to the internet and/or did you add an ip parameter? Then this might be the problem. Quote: Now the server should be visible in your game-browser - except for 2 cases: 1) either your server or/and your client has internetaccess at the same time 2) you're trying

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-31 Thread Saul Rennison
If you aren't modifying game memory (i.e. hooking functions), then VAC won't mind. Thanks, - Saul. On 31 March 2010 16:00, Keeper wrote: > I don't know how VAC works, but if it's loaded via a client side plugin, I > doubt VAC sees it as an "external" program altering the game's memory > space.

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-31 Thread Keeper
I don't know how VAC works, but if it's loaded via a client side plugin, I doubt VAC sees it as an "external" program altering the game's memory space. But not knowing how VAC works, there's no telling what they look for or how they are detecting it. Keeper -Original Message- From: Michae

[hlds] Visibility of CS 1.6 Dedicated Server

2010-03-31 Thread Stefan Jonas
Hi there, I just try to start a dedicated Counterstrike 1.6 Server with ./hlds_run -game cstrike -insecure -nomaster +sv_lan 1 +maxplayers 12 +map de_dust -debug No such debug.log was created. Variations with -port and/ort -ip don't change anything. The server starts, but isn't listed at steam