I doubt making a cvar would work as the plugins could simply override it as they do now.
On Thu, Apr 1, 2010 at 2:04 AM, Saul Rennison <saul.renni...@gmail.com> wrote: > If you aren't modifying game memory (i.e. hooking functions), then VAC won't > mind. > > Thanks, > - Saul. > > > On 31 March 2010 16:00, Keeper <hl2li...@afksoftware.com> wrote: > >> I don't know how VAC works, but if it's loaded via a client side plugin, I >> doubt VAC sees it as an "external" program altering the game's memory >> space. >> But not knowing how VAC works, there's no telling what they look for or how >> they are detecting it. >> >> Keeper >> -----Original Message----- >> From: Michael Krasnow [mailto:mnk...@gmail.com] >> Sent: Tuesday, March 30, 2010 9:31 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Plugin Loading on clients, enough is enough. >> >> doesn't VAC check the memory? but +1 to the option for server admins, but >> somehow someone would find a way to change that or spoof it, idk, its >> weirds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds