I doubt making a cvar would work as the plugins could simply override
it as they do now.

On Thu, Apr 1, 2010 at 2:04 AM, Saul Rennison <saul.renni...@gmail.com> wrote:
> If you aren't modifying game memory (i.e. hooking functions), then VAC won't
> mind.
>
> Thanks,
> - Saul.
>
>
> On 31 March 2010 16:00, Keeper <hl2li...@afksoftware.com> wrote:
>
>> I don't know how VAC works, but if it's loaded via a client side plugin, I
>> doubt VAC sees it as an "external" program altering the game's memory
>> space.
>> But not knowing how VAC works, there's no telling what they look for or how
>> they are detecting it.
>>
>> Keeper
>> -----Original Message-----
>> From: Michael Krasnow [mailto:mnk...@gmail.com]
>> Sent: Tuesday, March 30, 2010 9:31 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
>>
>> doesn't VAC check the memory? but +1 to the option for server admins, but
>> somehow someone would find a way to change that or spoof it, idk, its
>> weirds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to