Re: [hlds] Fake servers

2010-04-12 Thread AnAkIn .
I think that only TF2 has a fix for this, it's not even in the OB Engine. TF2 blocks the use of steam://connect/ in motd. 2010/4/12 DontWannaName! ad...@topnotchclan.com Counter strike is not part of the OB engine and therefore does not have the 'fixes'/'preventions' that TF2 and DODS have.

Re: [hlds] Fake servers

2010-04-12 Thread John Barrett
The game stats site www.theclq.com has methods in place to detect fake players on servers, and it has that server in their greylist for CS2: http://www.theclq.com/ags/servers.php?game=cstrike2sub=3offset=0 Might be of use. ~ John On 12/04/2010 08:29, AnAkIn . wrote: I think that only TF2 has

[hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Kigen
Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's Anti-Cheat). I would like to list a few reasons for closing the VSP interface on clients. While it can be useful at times its harm more than outweighs any good it does. At present it provides a way for people to exploit the

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Donnie Newlove
You should send this to someone at Valve, we already know. On Mon, Apr 12, 2010 at 6:29 PM, Kigen theki...@gmail.com wrote: Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's Anti-Cheat). I would like to list a few reasons for closing the VSP interface on clients.  While it

Re: [hlds] Fake servers

2010-04-12 Thread Matthew Gottlieb
CSS will never and should never be moved over to OB. Enough of us remember the bitching when DODS moved over. The changes that OB makes will greatly upset CSS players who WANT the same old thing. On Sun, Apr 11, 2010 at 7:58 PM, DontWannaName! ad...@topnotchclan.com wrote: Counter strike is

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Kigen
I've tried. For the most part I've been ignored. On Mon, Apr 12, 2010 at 11:44 AM, Donnie Newlove donnie.newl...@gmail.com wrote: You should send this to someone at Valve, we already know. On Mon, Apr 12, 2010 at 6:29 PM, Kigen theki...@gmail.com wrote: Hello all, I'm Kigen (many may know me

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Saul Rennison
For fuck sake it's not there by design. You're making it out like they've done it on purpose. Plugins are just loaded when the engine initializes, which happens on the client too. I'M SURE THEY'RE AWARE SO STOP POINTING OUT STUFF WE ALREADY KNOW. Thanks, - Saul. On 12 April 2010 17:57, Kigen

Re: [hlds] Fake servers

2010-04-12 Thread Saul Rennison
Players who bitch about change need to stfu and play something else. Go back to 1.6 if you don't want updates. It's those ignorant, selfish bigots that have made VALVe give up on CS:S. So good job. Thanks, - Saul. On 12 April 2010 17:55, Matthew Gottlieb matthew.j.gottl...@gmail.comwrote: CSS

Re: [hlds] Fake servers

2010-04-12 Thread Nicholas Hastings
CSS will be on Orangebox very soon as the ep1 engine isn't being ported to mac. On 4/12/2010 12:55 PM, Matthew Gottlieb wrote: CSS will never and should never be moved over to OB. Enough of us remember the bitching when DODS moved over. The changes that OB makes will greatly upset CSS

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread ics
If you say that to an alzheimer patient, you have to say it again, and again, and again and they each time you say that, they forget it soon after. Ok ok, bad analogy but they aren't really paying attention or it would be fixed already, along with all the other exploits in the engine.

Re: [hlds] Fake servers

2010-04-12 Thread 1nsane
I hope so. It would have been pretty silly for Valve to maintain multiple engine version forks for both Mac and Windows. On Mon, Apr 12, 2010 at 2:52 PM, Nicholas Hastings nshasti...@gmail.comwrote: CSS will be on Orangebox very soon as the ep1 engine isn't being ported to mac. On 4/12/2010

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread 1nsane
Bad analogy?! Perfect analogy! On Mon, Apr 12, 2010 at 2:53 PM, ics i...@ics-base.net wrote: If you say that to an alzheimer patient, you have to say it again, and again, and again and they each time you say that, they forget it soon after. Ok ok, bad analogy but they aren't really paying

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Kyle Sanderson
Damn straight Kigen, as well to this I mailed Valve about it (along with a couple exploits + a wrongful account nullification) and did not receive one email back. That's when I mailed the list. Kyle. On Mon, Apr 12, 2010 at 12:49 PM, 1nsane 1nsane...@gmail.com wrote: Bad analogy?! Perfect

[hlds] Master Server Maintenance

2010-04-12 Thread Zoid Kirsch
We are performing maintenance today on the Steam master servers that handle dedicated server listings. Throughout the day, some dedicated servers may not list for some users during this maintenance period. -- /// Zoid. ___ To unsubscribe, edit

Re: [hlds] Master Server Maintenance

2010-04-12 Thread Ronny Schedel
This means, also the few servers which uses the old engine files will not be reachable. We are performing maintenance today on the Steam master servers that handle dedicated server listings. Throughout the day, some dedicated servers may not list for some users during this maintenance

Re: [hlds] Master Server Maintenance

2010-04-12 Thread Kyle Sanderson
Which old engine files Ronny? Thanks, Kyle. On Mon, Apr 12, 2010 at 1:29 PM, Ronny Schedel i...@ronny-schedel.dewrote: This means, also the few servers which uses the old engine files will not be reachable. We are performing maintenance today on the Steam master servers that handle

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Saul Rennison
Yes, the point is: modifying game memory (hooking functions, etc.) will still trigger VAC. Thanks, - Saul. On 12 April 2010 21:10, HL-SDK Synths syntron...@gmail.com wrote: I have the hotdogs, let's now find some sticks on which to roast them. Hi, I am the author of the post on G-D you

Re: [hlds] Master Server Maintenance

2010-04-12 Thread Cc2iscooL
I would assume the ones that don't have the ghost player issue that some people are using. On Mon, Apr 12, 2010 at 3:39 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Which old engine files Ronny? Thanks, Kyle. On Mon, Apr 12, 2010 at 1:29 PM, Ronny Schedel i...@ronny-schedel.de wrote:

Re: [hlds] Master Server Maintenance

2010-04-12 Thread Ronny Schedel
The old engine files for the OB games which also fixes the server info bugs and the ghost player issues. The latest OB engine files prevents your server to show up in the master list (could affect Linux or European servers only). Which old engine files Ronny? Thanks, Kyle. On Mon, Apr

Re: [hlds] Fake servers

2010-04-12 Thread Saul Rennison
Never thought of that, I'm pretty sure the renderer DLLs are interchangable, though. Thanks, - Saul. On 12 April 2010 19:52, Nicholas Hastings nshasti...@gmail.com wrote: CSS will be on Orangebox very soon as the ep1 engine isn't being ported to mac. On 4/12/2010 12:55 PM, Matthew Gottlieb

Re: [hlds] Master Server Maintenance

2010-04-12 Thread k e
Just a thought. Fix the ghost issue and people won't use old engine files.. On Mon, Apr 12, 2010 at 4:46 PM, Ronny Schedel i...@ronny-schedel.dewrote: The old engine files for the OB games which also fixes the server info bugs and the ghost player issues. The latest OB engine files prevents

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread w4rezz
Modifying game memory will NOT trigger in VAC ban. Proof: http://kartoffel-hack.com/ 2010/4/12 Saul Rennison saul.renni...@gmail.com: Yes, the point is: modifying game memory (hooking functions, etc.) will still trigger VAC. Thanks, - Saul. On 12 April 2010 21:10, HL-SDK Synths

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Saul Rennison
Well what does trigger VAC then. Thanks, - Saul. On 12 April 2010 22:09, w4rezz w4r...@gmail.com wrote: Modifying game memory will NOT trigger in VAC ban. Proof: http://kartoffel-hack.com/ 2010/4/12 Saul Rennison saul.renni...@gmail.com: Yes, the point is: modifying game memory (hooking

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Donnie Newlove
Even if that is true that's not the whole truth. A big problem is that completely legitimate tools used on the server side and which works even on listen servers are also active in client mode. This turns admin mods like SourceMod into hacks. Should VAC ban users with a SourceMod install? The only

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Kigen
Indeed, if I wanted to I could create a massive cheat with SourceMod and VAC wouldn't do much about it since its SourceMod that is doing it since the plugins are simply byte code that SourceMod executes. On Mon, Apr 12, 2010 at 4:36 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Even if that

Re: [hlds] Master Server Maintenance

2010-04-12 Thread Kyle Sanderson
I'm assuming that's what they're rectifying now ke. Thanks for the heads up though, Kyle. On Mon, Apr 12, 2010 at 1:53 PM, k e mfnt...@gmail.com wrote: Just a thought. Fix the ghost issue and people won't use old engine files.. On Mon, Apr 12, 2010 at 4:46 PM, Ronny Schedel

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Michael Krasnow
I think a restricted VSP interface would be good, but if that can't be done then i would remove it Sent by my imaginary iPad On Mon, Apr 12, 2010 at 5:49 PM, Kigen theki...@gmail.com wrote: Indeed, if I wanted to I could create a massive cheat with SourceMod and VAC wouldn't do much about it

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Keeper
Unfortunately, you can't restrict it. They found that out with Server Side plugins. The only answer is to remove it. There will still be other methods, but I believe those will be VAC detectable. -Original Message- From: Michael Krasnow [mailto:mnk...@gmail.com] Sent: Monday, April

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread HL-SDK Synths
Hi, memory editing under certain circumstances is safe. Since you asked: http://en.wikipedia.org/wiki/Virtual_method_table These are used as lookup tables of functions related to an entity or interface of sorts. The client (client.dll) provides an interface that contains a function that

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Keeper
Well, I'm not an expert on VAC. Also, not sure of all the ways people hack into games ( source and otherwise ). But I believe what you said is dead on. I believe that's how they will have to resolve this. It will take some work, but it's not impossible. Thanks for the clarification :)