I think that only TF2 has a fix for this, it's not even in the OB Engine.
TF2 blocks the use of steam://connect/ in motd.
2010/4/12 DontWannaName! ad...@topnotchclan.com
Counter strike is not part of the OB engine and therefore does not have the
'fixes'/'preventions' that TF2 and DODS have.
The game stats site www.theclq.com has methods in place to detect fake
players on servers, and it has that server in their greylist for CS2:
http://www.theclq.com/ags/servers.php?game=cstrike2sub=3offset=0
Might be of use.
~ John
On 12/04/2010 08:29, AnAkIn . wrote:
I think that only TF2 has
Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's Anti-Cheat).
I would like to list a few reasons for closing the VSP interface on
clients. While it can be useful at times its harm more than outweighs
any good it does. At present it provides a way for people to exploit
the
You should send this to someone at Valve, we already know.
On Mon, Apr 12, 2010 at 6:29 PM, Kigen theki...@gmail.com wrote:
Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's
Anti-Cheat).
I would like to list a few reasons for closing the VSP interface on
clients. While it
CSS will never and should never be moved over to OB. Enough of us
remember the bitching when DODS moved over. The changes that OB makes
will greatly upset CSS players who WANT the same old thing.
On Sun, Apr 11, 2010 at 7:58 PM, DontWannaName! ad...@topnotchclan.com wrote:
Counter strike is
I've tried. For the most part I've been ignored.
On Mon, Apr 12, 2010 at 11:44 AM, Donnie Newlove
donnie.newl...@gmail.com wrote:
You should send this to someone at Valve, we already know.
On Mon, Apr 12, 2010 at 6:29 PM, Kigen theki...@gmail.com wrote:
Hello all, I'm Kigen (many may know me
For fuck sake it's not there by design. You're making it out like they've
done it on purpose. Plugins are just loaded when the engine initializes,
which happens on the client too. I'M SURE THEY'RE AWARE SO STOP POINTING OUT
STUFF WE ALREADY KNOW.
Thanks,
- Saul.
On 12 April 2010 17:57, Kigen
Players who bitch about change need to stfu and play something else. Go back
to 1.6 if you don't want updates. It's those ignorant, selfish bigots that
have made VALVe give up on CS:S. So good job.
Thanks,
- Saul.
On 12 April 2010 17:55, Matthew Gottlieb matthew.j.gottl...@gmail.comwrote:
CSS
CSS will be on Orangebox very soon as the ep1 engine isn't being ported
to mac.
On 4/12/2010 12:55 PM, Matthew Gottlieb wrote:
CSS will never and should never be moved over to OB. Enough of us
remember the bitching when DODS moved over. The changes that OB makes
will greatly upset CSS
If you say that to an alzheimer patient, you have to say it again, and
again, and again and they each time you say that, they forget it soon
after. Ok ok, bad analogy but they aren't really paying attention or it
would be fixed already, along with all the other exploits in the engine.
I hope so. It would have been pretty silly for Valve to maintain multiple
engine version forks for both Mac and Windows.
On Mon, Apr 12, 2010 at 2:52 PM, Nicholas Hastings nshasti...@gmail.comwrote:
CSS will be on Orangebox very soon as the ep1 engine isn't being ported
to mac.
On 4/12/2010
Bad analogy?! Perfect analogy!
On Mon, Apr 12, 2010 at 2:53 PM, ics i...@ics-base.net wrote:
If you say that to an alzheimer patient, you have to say it again, and
again, and again and they each time you say that, they forget it soon
after. Ok ok, bad analogy but they aren't really paying
Damn straight Kigen, as well to this I mailed Valve about it (along with a
couple exploits + a wrongful account nullification) and did not receive one
email back. That's when I mailed the list.
Kyle.
On Mon, Apr 12, 2010 at 12:49 PM, 1nsane 1nsane...@gmail.com wrote:
Bad analogy?! Perfect
We are performing maintenance today on the Steam master servers that handle
dedicated server listings. Throughout the day, some dedicated servers may not
list for some users during this maintenance period.
--
/// Zoid.
___
To unsubscribe, edit
This means, also the few servers which uses the old engine files will not be
reachable.
We are performing maintenance today on the Steam master servers that
handle dedicated server listings. Throughout the day, some dedicated
servers may not list for some users during this maintenance
Which old engine files Ronny?
Thanks,
Kyle.
On Mon, Apr 12, 2010 at 1:29 PM, Ronny Schedel i...@ronny-schedel.dewrote:
This means, also the few servers which uses the old engine files will not
be
reachable.
We are performing maintenance today on the Steam master servers that
handle
Yes, the point is: modifying game memory (hooking functions, etc.) will
still trigger VAC.
Thanks,
- Saul.
On 12 April 2010 21:10, HL-SDK Synths syntron...@gmail.com wrote:
I have the hotdogs, let's now find some sticks on which to roast them.
Hi, I am the author of the post on G-D you
I would assume the ones that don't have the ghost player issue that some
people are using.
On Mon, Apr 12, 2010 at 3:39 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Which old engine files Ronny?
Thanks,
Kyle.
On Mon, Apr 12, 2010 at 1:29 PM, Ronny Schedel i...@ronny-schedel.de
wrote:
The old engine files for the OB games which also fixes the server info bugs
and the ghost player issues.
The latest OB engine files prevents your server to show up in the master
list (could affect Linux or European servers only).
Which old engine files Ronny?
Thanks,
Kyle.
On Mon, Apr
Never thought of that, I'm pretty sure the renderer DLLs are interchangable,
though.
Thanks,
- Saul.
On 12 April 2010 19:52, Nicholas Hastings nshasti...@gmail.com wrote:
CSS will be on Orangebox very soon as the ep1 engine isn't being ported
to mac.
On 4/12/2010 12:55 PM, Matthew Gottlieb
Just a thought. Fix the ghost issue and people won't use old engine files..
On Mon, Apr 12, 2010 at 4:46 PM, Ronny Schedel i...@ronny-schedel.dewrote:
The old engine files for the OB games which also fixes the server info bugs
and the ghost player issues.
The latest OB engine files prevents
Modifying game memory will NOT trigger in VAC ban. Proof:
http://kartoffel-hack.com/
2010/4/12 Saul Rennison saul.renni...@gmail.com:
Yes, the point is: modifying game memory (hooking functions, etc.) will
still trigger VAC.
Thanks,
- Saul.
On 12 April 2010 21:10, HL-SDK Synths
Well what does trigger VAC then.
Thanks,
- Saul.
On 12 April 2010 22:09, w4rezz w4r...@gmail.com wrote:
Modifying game memory will NOT trigger in VAC ban. Proof:
http://kartoffel-hack.com/
2010/4/12 Saul Rennison saul.renni...@gmail.com:
Yes, the point is: modifying game memory (hooking
Even if that is true that's not the whole truth. A big problem is that
completely legitimate tools used on the server side and which works
even on listen servers are also active in client mode. This turns
admin mods like SourceMod into hacks. Should VAC ban users with a
SourceMod install? The only
Indeed, if I wanted to I could create a massive cheat with SourceMod
and VAC wouldn't do much about it since its SourceMod that is doing it
since the plugins are simply byte code that SourceMod executes.
On Mon, Apr 12, 2010 at 4:36 PM, Donnie Newlove
donnie.newl...@gmail.com wrote:
Even if that
I'm assuming that's what they're rectifying now ke.
Thanks for the heads up though,
Kyle.
On Mon, Apr 12, 2010 at 1:53 PM, k e mfnt...@gmail.com wrote:
Just a thought. Fix the ghost issue and people won't use old engine files..
On Mon, Apr 12, 2010 at 4:46 PM, Ronny Schedel
I think a restricted VSP interface would be good, but if that can't be done
then i would remove it
Sent by my imaginary iPad
On Mon, Apr 12, 2010 at 5:49 PM, Kigen theki...@gmail.com wrote:
Indeed, if I wanted to I could create a massive cheat with SourceMod
and VAC wouldn't do much about it
Unfortunately, you can't restrict it. They found that out with Server Side
plugins.
The only answer is to remove it. There will still be other methods, but I
believe those will be VAC detectable.
-Original Message-
From: Michael Krasnow [mailto:mnk...@gmail.com]
Sent: Monday, April
Hi, memory editing under certain circumstances is safe.
Since you asked: http://en.wikipedia.org/wiki/Virtual_method_table
These are used as lookup tables of functions related to an entity or
interface of sorts. The client (client.dll) provides an interface that
contains a function that
Well, I'm not an expert on VAC. Also, not sure of all the ways people hack
into games ( source and otherwise ). But I believe what you said is dead
on.
I believe that's how they will have to resolve this. It will take some
work, but it's not impossible. Thanks for the clarification :)
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