Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread pilger
Glad to know the update wasn't meant to address the client crashes. At least we know you're working on it and will release as soon as possible. I'd just ask you to keep in mind what Jason said there. Most of our regular players just don't bother to get the game back running after the third crash a

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jason
Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groupsa few at a time.I think it was 7 times for me in 90 minsbut, the server was still up. On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin wrote: > We are still working on another update for the

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Henry Goffin
We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, "pilger" mailto:pilger...@gmail.com>> wrote: I, personally, crashed twice in ha

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread pilger
I, personally, crashed twice in half an hour. On 19 October 2011 01:41, pilger wrote: > My server seems to stay up and running now, although the clients are still > crashing quite frequently. It's still worse than it was 2 updates ago. > > > On 19 October 2011 01:12, Eric Smith wrote: > >> An o

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread pilger
My server seems to stay up and running now, although the clients are still crashing quite frequently. It's still worse than it was 2 updates ago. On 19 October 2011 01:12, Eric Smith wrote: > An optional update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the upd

Re: [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Ant
That's a pretty farfetched statement. The worst that happened is a few disgruntled people joined some silly steam group that was started in protest, and just as quick were forgotten about or dwindled away a month or two later. Thanks again to allied modders and the teams of talented coders, CSS was

[hlds] Team Fortress 2 Update Released

2011-10-18 Thread Eric Smith
An optional update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the updates.  The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric ___

Re: [hlds] (FPS Related) Core limit, returns fps drop.

2011-10-18 Thread Henry Goffin
Source was not originally written to take advantage of multiple cores for a single server instance. Over time, we have converted some parts of the engine to use additional threads/cores, but the majority of the engine can only use a single core at a time. That is unlikely to change for any of ou

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread SakeFox
Thanks. Just knowing that it's being worked on is good enough. I should probably resubscribe to the linux mailing list. On 10/18/2011 10:55 PM, Henry Goffin wrote: Hey now, Tony and I are at least 60% likely to be different people. We are rushing another update ASAP. No ETA but we have top men

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jesse Porter
Tony, Hank, Hank, Tony... The important thing is we're talking. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Henry Goffin
Hey now, Tony and I are at least 60% likely to be different people. We are rushing another update ASAP. No ETA but we have top men working on it. Top. Men. On Oct 18, 2011, at 7:52 PM, "Jesse Porter" mailto:reacherg...@gmail.com>> wrote: >From hlds_linux -- this is a message Tony sent out at

Re: [hlds] [hlds_linux] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Kyle Sanderson
Henry, this sounds good. Is Valve going to be taking an active role in syncing the engine bins? HPE is pretty quiet for the most part in terms of updates (even with the beta they pushed, reading comments and testing is not their strong suit). With what happened last time to Episode 1, the situation

Re: [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Team BOOM!
I'm sorry Kyle, I have to disagree with you one point. This is not the premature death of CSS. Sadly, most die-hard CSS players would tell you that CSS officially died for most of the people who loved it when it was ported to the new engine in May 2010. Until that day, I could have never imagined p

Re: [hlds] (FPS Related) Core limit, returns fps drop.

2011-10-18 Thread Nomaan Ahmad
I have this same issue too. It has always bugged me, I had to set affinity to each core manually by an application. And server lags once a srcds instance hits 25%... Is there any solution to this problem? On 18 October 2011 22:30, Calvin Judy wrote: > ** > With all the fps changes and things goi

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jesse Porter
>From hlds_linux -- this is a message Tony sent out at 8PM mountain. 7:56 PM (55 minutes ago) We figured out what went wrong the last time we pushed the button, and we are planning on pushing the button again very soon. Hang on. - Show quoted text - On Tue, Oct 18, 2011 at 8:49 PM, SakeFox wrote

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread SakeFox
Can we get any kind of acknowledgement of this from valve? kind sucks just sitting here with people wanting to play and servers that don't stay up On 10/18/2011 10:05 PM, Eugenio Roman wrote: My client just crashed =( Not doing much, just had respawn. An yeah, Ive been having problems with lo

Re: [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Henry Goffin
I understand the concern, but it's based on an incorrect assumption. Yes, CS:S now stores its own binaries in a different folder. However, it has not actually branched away from the Source 2009 engine, and it still compiles from the same source code. We have simply gained the option of updating

[hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Kyle Sanderson
So, as some of you may have noticed... The last, and apparently final shared Engine/Game update (Manniversary... don't even get me started) moved Counter-Strike Source off of Source 2009 and into it's own engine branch. This was a deliberate change. What does this mean for the end user? No more sh

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Eugenio Roman
My client just crashed =( Not doing much, just had respawn. An yeah, Ive been having problems with load outs, it takes a while to put the items on. On Tue, Oct 18, 2011 at 9:00 PM, Jason wrote: > I can confirm this is occuring on all 5 of our servers as well... > server crashes (6 in the la

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread pilger
"Just updated my server. and now server will crash whenever someone join wearing hats + 2 misc" Same thing here. This time all the servers are down. Ack. :( On 19 October 2011 00:00, Jason wrote: > I can confirm this is occuring on all 5 of our servers as well... > server crashes (6 in the

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jason
I can confirm this is occuring on all 5 of our servers as well... server crashes (6 in the last hour) On Tue, Oct 18, 2011 at 9:45 PM, Rob Liu wrote: > Just updated my server. and now server will crash whenever someone join > wearing hats + 2 misc > > On Wed, Oct 19, 2011 at 1:44 PM, Tony P

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Rob Liu
Just updated my server. and now server will crash whenever someone join wearing hats + 2 misc On Wed, Oct 19, 2011 at 1:44 PM, Tony Paloma wrote: > An optional update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the updates. The specific changes include: > >

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jason
And the majority of folks I speak to they cannot get onto steam and/or get their loadouts..what's going on? Another update or issues after this update again? On Tue, Oct 18, 2011 at 8:52 PM, SakeFox wrote: > getting mass amounts of crashes related to .mdl files. did a verify_all > and gett

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread SakeFox
getting mass amounts of crashes related to .mdl files. did a verify_all and getting to be a real problem. if you want dumps just let me know. have 3 and counting. Sys_Error( 411/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/spy/spy_ellis.mdl ) ys_Error( 1029/ - tf_wearabl

[hlds] Team Fortress 2 Update Released

2011-10-18 Thread Tony Paloma
An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a frequent server crash related to packfiles - Fixed the following items not being able to be used in the Rebuild Headgear recipe: Lo-Fi Longwave, L

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread EHG
In regards to: - Fixed "Cannot Craft" text not appearing on certain item tooltips The bug still exists. In the trading window the other player cannot see the "not craftable" text under your item. An increasing amount of players are being scammed on my server because of this. -EHG On 10/17/

[hlds] (FPS Related) Core limit, returns fps drop.

2011-10-18 Thread Calvin Judy
With all the fps changes and things going on I figured I'd bring up an issue, if you have a dual core/quad core/etc and you're running an srcds process, you're generally wasting anything over 1 core, unless you have some sort of application that spreads the affinities automatically. (note: I don

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jesse Porter
it's nicer to be able to track issues by subject -- starting a new email to the list and asking about the codecs doesn't cost you anything and keeps things organized. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Ant
I just hit reply, as I did just now. OK with you? Cheers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg Sent: Wednesday, 19 October 2011 7:20 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Tea

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Harry Strongburg
On Wed, Oct 19, 2011 at 05:57:56AM +1000, Ant wrote: > Sorry to be so trivial, re the new codec, can anyone tell me if this is also > used for CSS or only for TF2 > sv_use_steam_voice Stop hijacking threads. And yes it's also used in CS:S and DoD:S. You could have easily checked this out yourself

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Ant
its already been mentioned that there will be an update today to try and address some of the crashes. Another update is coming today which should hopefully address at least a few of these crashes and also solve the server "packfile" problem. From: hlds-boun...@list.valvesoftware.com [m

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Pedro Filipe
Yeah seems like the crashes aren't fixed yet (or even seem more frequent). The last thing that seems to be showing on everyone's console according to the dumps are the following (each line for each different crash): - 514(900.058731): class C_TFWearable[607]: no sequences? - 207(226.946463): class

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Ant
Sorry to be so trivial, re the new codec, can anyone tell me if this is also used for CSS or only for TF2 sv_use_steam_voice Thanks, appreciated From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bartek Gawor Sent: Wednesday, 19 Octobe

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Bartek Gawor
Crashes appear to occur after a quite while, at least 1hour of playing, most of the time at the end of round. I've never had crash soon after starting game. Other thing I've noticed is that you can't switch between Team/character/loadout selection screen directly using keybinds, you have to exit

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Craig Kaiser
Crashed 3 times last night going back to desktop with the game simply closing. Prior to this update when it crashed it required a ctl-alt-delete because everything would lock up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On B

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread SakeFox
omg thank you. was crashing about 4-5 times a day because of that packfile issue On 10/18/2011 12:29 PM, Henry Goffin wrote: Another update is coming today which should hopefully address at least a few of these crashes and also solve the server "packfile" problem. -Original Message- F

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Henry Goffin
Another update is coming today which should hopefully address at least a few of these crashes and also solve the server "packfile" problem. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of eugenio.motanu...@gmail.com

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread eugenio . motanum91
I also crashed more last night than before. One time just before humilliation. And the other one during my demo's load out. Didn't bother launching it again Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Jason Sender: hlds-boun...@list.valvesoftware.com Da

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jason
yes, both my wife and i crashed 3 times last night after the updatewe were only crashing once a night with the previous larger update. On Tue, Oct 18, 2011 at 3:25 AM, Cc2iscooL wrote: > Unfortunately clients seem to be crashing even more this update than they > were previously. > > Ouch. D:

Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-18 Thread Brian
You might think so. http://www.youtube.com/watch?v=y5EMTfhRfus On Tue, Oct 18, 2011 at 3:30 PM, T Marler wrote: > TF2 is coming to the DS? Wicked! > > Thanks VALVe ;D > > > - Original Message - > From: Brian > Date: Tuesday, October 18, 2011 8:14 am > Subject: [hlds] Minimum system requ

Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-18 Thread Wander
In case you werent sarcastic, hes talking about the Dedicated Server On Tue, Oct 18, 2011 at 16:30, T Marler wrote: > TF2 is coming to the DS? Wicked! > > Thanks VALVe ;D > > - Original Message - > From: Brian > Date: Tuesday, October 18, 2011 8:14 am > Subject: [hlds] Minimum system req

Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-18 Thread eugenio . motanum91
Lol, Pretty sure he means dedicated server Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: T Marler Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 18 Oct 2011 08:30:22 To: Half-Life dedicated Win32 server mailing list Reply-To: tmar...@shaw.ca, Half

Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-18 Thread T Marler
TF2 is coming to the DS? Wicked! Thanks VALVe ;D - Original Message - From: Brian Date: Tuesday, October 18, 2011 8:14 am Subject: [hlds] Minimum system requirements for TF2 DS? To: hlds@list.valvesoftware.com > Could anyone give a rough estimate of what's needed for a > standard 24 ma

[hlds] Minimum system requirements for TF2 DS?

2011-10-18 Thread Brian
Could anyone give a rough estimate of what's needed for a standard 24 man server with minimal mods? Thanks, Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld

Re: [hlds] Max FPS

2011-10-18 Thread Crazed Gunman
I can confirm it, happened for me too. On 10/17/2011 6:37 PM, m33crob wrote: I have not had a chance to test this yet, but I've been informed via the Steam Forums that this crash happens when one of the participants disconnects from the server during the high five. On Oct 17, 2011 4:01 PM, "

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Cc2iscooL
Unfortunately clients seem to be crashing even more this update than they were previously. Ouch. D: On Tue, Oct 18, 2011 at 2:10 AM, Emil Larsson wrote: > Dunno about the clientside since i yet have to try, but I agree it was very > lame to remove the painterly option. A lot of players who didn

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Emil Larsson
Dunno about the clientside since i yet have to try, but I agree it was very lame to remove the painterly option. A lot of players who didn't use their bought decal tools yet feels a little screwed over. Thanks for the fixes though, we can now run SourceTV and Replay again which is important for a