Glad to know the update wasn't meant to address the client crashes. At least
we know you're working on it and will release as soon as possible.
I'd just ask you to keep in mind what Jason said there. Most of our regular
players just don't bother to get the game back running after the third crash
a
Ok, good Henry, as our full server became 1/4 full due to client crashes and
it happens in groupsa few at a time.I think it was 7 times for me in
90 minsbut, the server was still up.
On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin wrote:
> We are still working on another update for the
We are still working on another update for these crashes. This was primarily
server changes to get something stable that clients can connect to as soon as
we push another client update.
On Oct 18, 2011, at 9:05 PM, "pilger"
mailto:pilger...@gmail.com>> wrote:
I, personally, crashed twice in ha
I, personally, crashed twice in half an hour.
On 19 October 2011 01:41, pilger wrote:
> My server seems to stay up and running now, although the clients are still
> crashing quite frequently. It's still worse than it was 2 updates ago.
>
>
> On 19 October 2011 01:12, Eric Smith wrote:
>
>> An o
My server seems to stay up and running now, although the clients are still
crashing quite frequently. It's still worse than it was 2 updates ago.
On 19 October 2011 01:12, Eric Smith wrote:
> An optional update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive the upd
That's a pretty farfetched statement. The worst that happened is a few
disgruntled people joined some silly steam group that was started in
protest, and just as quick were forgotten about or dwindled away a month or
two later. Thanks again to allied modders and the teams of talented coders,
CSS was
An optional update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed a server error about unprecached models
- Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs
-Eric
___
Source was not originally written to take advantage of multiple cores for a
single server instance. Over time, we have converted some parts of the engine
to use additional threads/cores, but the majority of the engine can only use a
single core at a time. That is unlikely to change for any of ou
Thanks. Just knowing that it's being worked on is good enough. I should
probably resubscribe to the linux mailing list.
On 10/18/2011 10:55 PM, Henry Goffin wrote:
Hey now, Tony and I are at least 60% likely to be different people.
We are rushing another update ASAP. No ETA but we have top men
Tony, Hank, Hank, Tony... The important thing is we're talking.
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Hey now, Tony and I are at least 60% likely to be different people.
We are rushing another update ASAP. No ETA but we have top men working on it.
Top. Men.
On Oct 18, 2011, at 7:52 PM, "Jesse Porter"
mailto:reacherg...@gmail.com>> wrote:
>From hlds_linux -- this is a message Tony sent out at
Henry, this sounds good. Is Valve going to be taking an active role in
syncing the engine bins? HPE is pretty quiet for the most part in terms of
updates (even with the beta they pushed, reading comments and testing is not
their strong suit). With what happened last time to Episode 1, the situation
I'm sorry Kyle, I have to disagree with you one point. This is not the
premature death of CSS. Sadly, most die-hard CSS players would tell you that
CSS officially died for most of the people who loved it when it was ported
to the new engine in May 2010. Until that day, I could have never imagined
p
I have this same issue too. It has always bugged me, I had to set affinity
to each core manually by an application. And server lags once a srcds
instance hits 25%...
Is there any solution to this problem?
On 18 October 2011 22:30, Calvin Judy wrote:
> **
> With all the fps changes and things goi
>From hlds_linux -- this is a message Tony sent out at 8PM mountain.
7:56 PM (55 minutes ago)
We figured out what went wrong the last time we pushed the button, and we
are planning on pushing the button again very soon. Hang on.
- Show quoted text -
On Tue, Oct 18, 2011 at 8:49 PM, SakeFox wrote
Can we get any kind of acknowledgement of this from valve? kind sucks
just sitting here with people wanting to play and servers that don't stay up
On 10/18/2011 10:05 PM, Eugenio Roman wrote:
My client just crashed =(
Not doing much, just had respawn. An yeah, Ive been having problems
with lo
I understand the concern, but it's based on an incorrect assumption. Yes, CS:S
now stores its own binaries in a different folder. However, it has not actually
branched away from the Source 2009 engine, and it still compiles from the same
source code. We have simply gained the option of updating
So, as some of you may have noticed... The last, and apparently final shared
Engine/Game update (Manniversary... don't even get me started) moved
Counter-Strike Source off of Source 2009 and into it's own engine branch.
This was a deliberate change.
What does this mean for the end user? No more sh
My client just crashed =(
Not doing much, just had respawn. An yeah, Ive been having problems with
load outs, it takes a while to put the items on.
On Tue, Oct 18, 2011 at 9:00 PM, Jason wrote:
> I can confirm this is occuring on all 5 of our servers as well...
> server crashes (6 in the la
"Just updated my server. and now server will crash whenever someone join
wearing hats + 2 misc"
Same thing here. This time all the servers are down. Ack. :(
On 19 October 2011 00:00, Jason wrote:
> I can confirm this is occuring on all 5 of our servers as well...
> server crashes (6 in the
I can confirm this is occuring on all 5 of our servers as well... server
crashes (6 in the last hour)
On Tue, Oct 18, 2011 at 9:45 PM, Rob Liu wrote:
> Just updated my server. and now server will crash whenever someone join
> wearing hats + 2 misc
>
> On Wed, Oct 19, 2011 at 1:44 PM, Tony P
Just updated my server. and now server will crash whenever someone join
wearing hats + 2 misc
On Wed, Oct 19, 2011 at 1:44 PM, Tony Paloma wrote:
> An optional update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive the updates. The specific changes include:
>
>
And the majority of folks I speak to they cannot get onto steam and/or get
their loadouts..what's going on? Another update or issues after this
update again?
On Tue, Oct 18, 2011 at 8:52 PM, SakeFox wrote:
> getting mass amounts of crashes related to .mdl files. did a verify_all
> and gett
getting mass amounts of crashes related to .mdl files. did a verify_all
and getting to be a real problem.
if you want dumps just let me know. have 3 and counting.
Sys_Error( 411/ - tf_wearable: UTIL_SetModel: not precached:
models/player/items/spy/spy_ellis.mdl )
ys_Error( 1029/ - tf_wearabl
An optional update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed a frequent server crash related to packfiles
- Fixed the following items not being able to be used in the Rebuild Headgear
recipe: Lo-Fi Longwave, L
In regards to:
- Fixed "Cannot Craft" text not appearing on certain item tooltips
The bug still exists. In the trading window the other player cannot see
the "not craftable" text under your item.
An increasing amount of players are being scammed on my server because
of this.
-EHG
On 10/17/
With all the fps changes and things going on I figured I'd bring up an issue,
if you have a dual core/quad core/etc and you're running an srcds process,
you're generally wasting anything over 1 core, unless you have some sort of
application that spreads the affinities automatically. (note: I don
it's nicer to be able to track issues by subject -- starting a new email to
the list and asking about the codecs doesn't cost you anything and keeps
things organized.
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visit
I just hit reply, as I did just now. OK with you? Cheers.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg
Sent: Wednesday, 19 October 2011 7:20 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tea
On Wed, Oct 19, 2011 at 05:57:56AM +1000, Ant wrote:
> Sorry to be so trivial, re the new codec, can anyone tell me if this is also
> used for CSS or only for TF2
> sv_use_steam_voice
Stop hijacking threads. And yes it's also used in CS:S and DoD:S. You
could have easily checked this out yourself
its already been mentioned that there will be an update today to try and
address some of the crashes.
Another update is coming today which should hopefully address
at least a few of these crashes and also solve the server "packfile"
problem.
From: hlds-boun...@list.valvesoftware.com
[m
Yeah seems like the crashes aren't fixed yet (or even seem more frequent).
The last thing that seems to be showing on everyone's console according to
the dumps are the following (each line for each different crash):
- 514(900.058731): class C_TFWearable[607]: no sequences?
- 207(226.946463): class
Sorry to be so trivial, re the new codec, can anyone tell me if this is also
used for CSS or only for TF2
sv_use_steam_voice
Thanks, appreciated
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bartek Gawor
Sent: Wednesday, 19 Octobe
Crashes appear to occur after a quite while, at least 1hour of playing, most
of the time at the end of round. I've never had crash soon after starting
game.
Other thing I've noticed is that you can't switch between
Team/character/loadout selection screen directly using keybinds, you have to
exit
Crashed 3 times last night going back to desktop with the game simply
closing. Prior to this update when it crashed it required a ctl-alt-delete
because everything would lock up.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On B
omg thank you. was crashing about 4-5 times a day because of that
packfile issue
On 10/18/2011 12:29 PM, Henry Goffin wrote:
Another update is coming today which should hopefully address at least a few of these
crashes and also solve the server "packfile" problem.
-Original Message-
F
Another update is coming today which should hopefully address at least a few of
these crashes and also solve the server "packfile" problem.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
eugenio.motanu...@gmail.com
I also crashed more last night than before. One time just before humilliation.
And the other one during my demo's load out. Didn't bother launching it again
Enviado desde mi oficina móvil BlackBerry® de Telcel
-Original Message-
From: Jason
Sender: hlds-boun...@list.valvesoftware.com
Da
yes, both my wife and i crashed 3 times last night after the updatewe
were only crashing once a night with the previous larger update.
On Tue, Oct 18, 2011 at 3:25 AM, Cc2iscooL wrote:
> Unfortunately clients seem to be crashing even more this update than they
> were previously.
>
> Ouch. D:
You might think so. http://www.youtube.com/watch?v=y5EMTfhRfus
On Tue, Oct 18, 2011 at 3:30 PM, T Marler wrote:
> TF2 is coming to the DS? Wicked!
>
> Thanks VALVe ;D
>
>
> - Original Message -
> From: Brian
> Date: Tuesday, October 18, 2011 8:14 am
> Subject: [hlds] Minimum system requ
In case you werent sarcastic, hes talking about the Dedicated Server
On Tue, Oct 18, 2011 at 16:30, T Marler wrote:
> TF2 is coming to the DS? Wicked!
>
> Thanks VALVe ;D
>
> - Original Message -
> From: Brian
> Date: Tuesday, October 18, 2011 8:14 am
> Subject: [hlds] Minimum system req
Lol, Pretty sure he means dedicated server
Enviado desde mi oficina móvil BlackBerry® de Telcel
-Original Message-
From: T Marler
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 18 Oct 2011 08:30:22
To: Half-Life dedicated Win32 server mailing list
Reply-To: tmar...@shaw.ca, Half
TF2 is coming to the DS? Wicked!
Thanks VALVe ;D
- Original Message -
From: Brian
Date: Tuesday, October 18, 2011 8:14 am
Subject: [hlds] Minimum system requirements for TF2 DS?
To: hlds@list.valvesoftware.com
> Could anyone give a rough estimate of what's needed for a
> standard 24 ma
Could anyone give a rough estimate of what's needed for a standard 24 man
server with minimal mods?
Thanks,
Brian
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I can confirm it, happened for me too.
On 10/17/2011 6:37 PM, m33crob wrote:
I have not had a chance to test this yet, but I've been informed via
the Steam Forums that this crash happens when one of the participants
disconnects from the server during the high five.
On Oct 17, 2011 4:01 PM, "
Unfortunately clients seem to be crashing even more this update than they
were previously.
Ouch. D:
On Tue, Oct 18, 2011 at 2:10 AM, Emil Larsson wrote:
> Dunno about the clientside since i yet have to try, but I agree it was very
> lame to remove the painterly option. A lot of players who didn
Dunno about the clientside since i yet have to try, but I agree it was very
lame to remove the painterly option. A lot of players who didn't use their
bought decal tools yet feels a little screwed over.
Thanks for the fixes though, we can now run SourceTV and Replay again which
is important for a
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