Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Spencer 'Voogru' MacDonald
There seems to be a crash on map change if replay somehow gets turned off (for example, if the replay information for the server is bad). I've reproduced it with no plug-ins on the server. Just thought I'd let you all know. On 10/28/2011 12:44 AM, James Botting wrote: Posting of messages like

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread James Botting
Posting of messages like that IS helpful to the mailing list. For people unaware this them tells them that there may be a FIX to a CRASH when using sm by updating to a new spanshot, this fixing crashes, yes? Just because someone posts something dosen't mean it needs to be fixed by valve. We are all

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Spencer 'Voogru' MacDonald
No, it's valves responsibility to fix third party plug-ins now. - Spencer. On 10/27/2011 11:47 PM, Ant wrote: That would be an issue to take up with sourcemod wouldn't it? *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *DontWannaName! *

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread 1nsane
Good news. I am having crashes without sourcemod or metamod loaded on the new halloween map. And random client crashes too. On Fri, Oct 28, 2011 at 12:23 AM, pilger wrote: > My client just crashed a couple of times. Sourcemod seems to be causing > server crashes as well, but an update made my s

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread pilger
My client just crashed a couple of times. Sourcemod seems to be causing server crashes as well, but an update made my server more stable. The client crash doesn't seem to be related with the server issue. On 28 October 2011 01:47, Ant wrote: > That would be an issue to take up with sourcemod wo

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Ant
That would be an issue to take up with sourcemod wouldn't it? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, 28 October 2011 1:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortr

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread DontWannaName!
I am getting... L 10/27/2011 - 19:34:51: [TF2] GetHoliday detour failed L 10/27/2011 - 19:34:51: [TF2] Sigscan for GetHoliday failed - Disabling detour to prevent crashes with the new SM 1.4 Snapshot. On Thu, Oct 27, 2011 at 7:47 PM, RSS List User wrote: > For quickplay/matchmaking, friendly f

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread RSS List User
For quickplay/matchmaking, friendly fire needs to be on or off? On 10/27/2011 10:36 PM, Andrew DeMerse wrote: No crashes with SM off (unless you go to harvest) On Thu, Oct 27, 2011 at 10:21 PM, msleeper mailto:mslee...@ismsleeperwrong.com>> wrote: I'm getting this spew again on cp_manor

[hlds] DoD:S Update Causing Problems

2011-10-27 Thread Charlie
Whatever update was just released for DoD:S has broken the ability to join servers. Will not get passed "Sending client info." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Andrew DeMerse
No crashes with SM off (unless you go to harvest) On Thu, Oct 27, 2011 at 10:21 PM, msleeper wrote: > I'm getting this spew again on cp_manor_event: > > > DataTable warning: player: Out-of-range value (346.00) in > SendPropFloat 'm_angEyeAngles[0]', clamping. > > > > On Thu, Oct 27, 2011 at 1

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread msleeper
I'm getting this spew again on cp_manor_event: DataTable warning: player: Out-of-range value (346.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. On Thu, Oct 27, 2011 at 10:20 PM, Andrew DeMerse wrote: > Yep, my servers are crashing. i just disabled all plugins to see if that'll > fix

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Andrew DeMerse
Yep, my servers are crashing. i just disabled all plugins to see if that'll fix it. On Thu, Oct 27, 2011 at 10:17 PM, wrote: > My server crashed once already. I'm still investigating and have a backup > server with no plugins to try to rule out that. Anyone else having issues? > > Sent from my V

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread formologic23
My server crashed once already. I'm still investigating and have a backup server with no plugins to try to rule out that. Anyone else having issues? Sent from my Verizon Wireless BlackBerry -Original Message- From: Jason Ruymen Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 28 O

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread RSS List User
Lucky. I can't update this server since release. On 10/27/2011 10:08 PM, gamead...@127001.org wrote: I don't know if we were just ahead of the curve or something, but the updates tonight were incredibly quick. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftwar

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread gameadmin
I don't know if we were just ahead of the curve or something, but the updates tonight were incredibly quick. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: 28 October 2011 02:53 To: Half-Life dedicated Win32 server mailing list S

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread pilger
The next 5, while we wait for the servers to update, will be of productivity zero. :P On 27 October 2011 23:27, Rob Liu wrote: > Awesome.. I can go back to work again. the last 5 hours productivity is > zero. > > > On Fri, Oct 28, 2011 at 2:25 PM, Brian Cagle wrote: > >> FINALLY!!! *Dances* >

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Ronny Schedel
- Updated in-game abuse reporting tool to include option for reporting abusive game servers How does it work? Do you penalize the server after xxx reports or do you check each reported server manually to avoid abusing this report tool? -Ursprüngliche Nachricht- From: Jason Ruymen

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread msleeper
Why do you think I hate when they announce when updates will be? Too much competition getting the update right away. And to everyone who has been "waiting and watching for 5 hours", you should use nemrun. It will save your life. On Thu, Oct 27, 2011 at 9:35 PM, wrote: > Trying to update the ser

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread formologic23
Trying to update the server now but not having luck. Sent from my Verizon Wireless BlackBerry -Original Message- From: João Gabriel Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 27 Oct 2011 23:16:20 To: Half-Life dedicated Win32 server mailing list Reply-To: Half-Life dedicated

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Rob Liu
Awesome.. I can go back to work again. the last 5 hours productivity is zero. On Fri, Oct 28, 2011 at 2:25 PM, Brian Cagle wrote: > FINALLY!!! *Dances* > > > From: jas...@valvesoftware.com > > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; > hlds_annou...@list.valvesoftwar

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread RSS List User
WOOT! Halloween time is the only time where I run a TF2 server. On 10/27/2011 9:25 PM, Brian Cagle wrote: FINALLY!!! *Dances* > From: jas...@valvesoftware.com > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com > Date: Fri, 28 Oct 2011 0

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Brian Cagle
FINALLY!!! *Dances* > From: jas...@valvesoftware.com > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; > hlds_annou...@list.valvesoftware.com > Date: Fri, 28 Oct 2011 01:23:47 + > Subject: [hlds] Team Fortress 2 Update Released > > Required updates for Team Fortress 2 ar

[hlds] Team Fortress 2 Update Released

2011-10-27 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on r

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread João Gabriel
It appears there's a HLDS update now. On Thu, Oct 27, 2011 at 10:38 PM, Jethro Seabridge wrote: > Gaze not upon ye mailing list. > > > On Friday, October 28, 2011, 1nsane <1nsane...@gmail.com> wrote: > > When it's ready. > > > > On Thu, Oct 27, 2011 at 8:31 PM, Mike O'Laughlen > wrote: > >> > >>

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread formologic23
Thanks for the free updates TW!!! Our communities appreciate all the support! Sent from my Verizon Wireless BlackBerry -Original Message- From: John Gibson Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 27 Oct 2011 20:51:48 To: Half-Life dedicated Win32 server mailing list Reply-

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread James Botting
Something going wrong is inevitable. It's how you handle it when it does go wrong that matters. :) On 28 Oct 2011, at 01:51, John Gibson wrote: Well done would have been to not have messed up in the first place ;) But when we mess up we try and correct things as fast as we can. On Thu, Oct 27,

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
Well done would have been to not have messed up in the first place ;) But when we mess up we try and correct things as fast as we can. On Thu, Oct 27, 2011 at 8:43 PM, James Botting wrote: > Well done guys. > > > On 28 Oct 2011, at 01:31, John Gibson > wrote: > > Everyone, > > We now have this i

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread DarthNinja
Thanks John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread James Botting
Well done guys. On 28 Oct 2011, at 01:31, John Gibson wrote: Everyone, We now have this issue sorted. It will require an update on all servers including Linux and Windows to stay compatible, as we have to also ship a client update to fix the issue. This update will be rolling out shortly. Rega

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Jethro Seabridge
Gaze not upon ye mailing list. On Friday, October 28, 2011, 1nsane <1nsane...@gmail.com> wrote: > When it's ready. > > On Thu, Oct 27, 2011 at 8:31 PM, Mike O'Laughlen wrote: >> >> Last year it happened at around 8:30 EDT. >> >> On Thu, Oct 27, 2011 at 8:24 PM, wrote: >>> >>> They just updated t

[hlds] Required Update For Killing Floor Released - Halloween Update Hotfix

2011-10-27 Thread John Gibson
A required update for killing floor has just been released. All servers must update to remain compatible. This update fixes issues with the Halloween event update released earlier today. ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread 1nsane
When it's ready. On Thu, Oct 27, 2011 at 8:31 PM, Mike O'Laughlen wrote: > Last year it happened at around 8:30 EDT. > > > On Thu, Oct 27, 2011 at 8:24 PM, wrote: > >> They just updated the blog with the new comic about the update, so I’m >> guessing “soon” >> >> ** ** >> >> *From:* hlds-bou

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Mike O'Laughlen
Last year it happened at around 8:30 EDT. On Thu, Oct 27, 2011 at 8:24 PM, wrote: > They just updated the blog with the new comic about the update, so I’m > guessing “soon” > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
Everyone, We now have this issue sorted. It will require an update on all servers including Linux and Windows to stay compatible, as we have to also ship a client update to fix the issue. This update will be rolling out shortly. Regards, John On Thu, Oct 27, 2011 at 5:07 PM, John Gibson wrote:

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread gameadmin
They just updated the blog with the new comic about the update, so I’m guessing “soon” From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of João Gabriel Sent: 28 October 2011 01:20 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hld

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Riley Davis
Maybe it's another timezone or their still working on it. On Oct 27, 2011, at 7:17 PM, Jason wrote: > It's past "afternoon" now.is it still coming tonight? > > On Thu, Oct 27, 2011 at 4:16 PM, Richie Jones > wrote: > Party Party Hardy > > > On Thursday, October 27, 2011, Fletcher Dunn

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread James Botting
Timing! My group launches its dedi today so this shall be fun. *rubs hands together in an evil fashion* On 28 Oct 2011, at 01:17, Jason wrote: It's past "afternoon" now.is it still coming tonight? On Thu, Oct 27, 2011 at 4:16 PM, Richie Jones < richiejonesisawes...@gmail.com> wrote: > Part

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread João Gabriel
My guess is "no". On Thu, Oct 27, 2011 at 10:17 PM, Jason wrote: > It's past "afternoon" now.is it still coming tonight? > > On Thu, Oct 27, 2011 at 4:16 PM, Richie Jones < > richiejonesisawes...@gmail.com> wrote: > >> Party Party Hardy >> >> >> On Thursday, October 27, 2011, Fletcher Dunn

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Jason
It's past "afternoon" now.is it still coming tonight? On Thu, Oct 27, 2011 at 4:16 PM, Richie Jones < richiejonesisawes...@gmail.com> wrote: > Party Party Hardy > > > On Thursday, October 27, 2011, Fletcher Dunn > wrote: > > Heads up. > > > > > > > > Insanity is upon us. > > > > > > > > We'l

Re: [hlds] [hlds_linux] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread Harry Strongburg
On Thu, Oct 27, 2011 at 05:07:40PM -0400, John Gibson wrote: > We've found a serious issue in the Windows dedicated server build for the > Killing Floor Halloween update released today. We're working feverishly to > nail down the issue. But in the meantime I would advise and request that > anyone r

[hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
We've found a serious issue in the Windows dedicated server build for the Killing Floor Halloween update released today. We're working feverishly to nail down the issue. But in the meantime I would advise and request that anyone running a Killing Floor Windows dedicated server please take the serve

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Richie Jones
Party Party Hardy On Thursday, October 27, 2011, Fletcher Dunn wrote: > Heads up. > > > > Insanity is upon us. > > > > We'll include the Halloween map cycle file that we're going to be using on about 70% of our Valve servers, so you can have an example for how you might want to configure your ser

Re: [hlds] [TWI Serveradmins] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
Just to clarify, when you say they are working fine you have more than 1 person connected and everything is working? On Thu, Oct 27, 2011 at 3:49 PM, John Sonnen wrote: > Mine appear to be working (All four of them). The logs are showing some > pretty strange things like: > > ScriptLog: STE

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread zach isaac
YES...YES! On Thu, Oct 27, 2011 at 2:41 PM, Jethro Seabridge wrote: > I've been waiting for it since last year. Better remember to poke my server > owner friends... > > Jethro > > > On Thu, Oct 27, 2011 at 8:40 PM, wrote: > >> Sweet, been waiting for a whole week for the halloween insanity!

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Jethro Seabridge
I've been waiting for it since last year. Better remember to poke my server owner friends... Jethro On Thu, Oct 27, 2011 at 8:40 PM, wrote: > Sweet, been waiting for a whole week for the halloween insanity! > Enviado desde mi oficina móvil BlackBerry® de Telcel > > -Original Message- >

Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread eugenio . motanum91
Sweet, been waiting for a whole week for the halloween insanity! Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Fletcher Dunn Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 27 Oct 2011 19:37:38 To: Half-Life dedicated Linux server mailing list; 'Ha

[hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Fletcher Dunn
Heads up. Insanity is upon us. We'll include the Halloween map cycle file that we're going to be using on about 70% of our Valve servers, so you can have an example for how you might want to configure your servers. Your humble servant, Fletch ___ To

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
It looks like another issue has popped up and we're looking into it. We believe that it only affects Windows servers. Are there any Linux server admins out there that can confirm that the Halloween update is working fine on your server? Thanks, John On Thu, Oct 27, 2011 at 2:29 PM, John Gibson w

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
Ok another update for the Killing Floor server files has been released that addresses the texture mismatch issue. Please update your servers, and you should be good to go. Regards, John On Thu, Oct 27, 2011 at 1:49 PM, John Gibson wrote: > We've discovered an issue with the Killing Floor Hallow

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
We've discovered an issue with the Killing Floor Halloween event server files. We're working on a fix and will release an update shortly. Regards, John On Thu, Oct 27, 2011 at 1:15 PM, John Gibson wrote: > A required update for Killing Floor has just been released. This update > launches the Ki

[hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
A required update for Killing Floor has just been released. This update launches the Killing Floor Halloween Sideshow event which runs from today until November 3rd. The event brings back the summer sideshow freaks but now in Halloween attire. Additionally it brings new Halloween achievements, and

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread Dayle Flowers
This event has just launched. You will have to update your servers to remain compatible with the updated clients. Cheers, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. On 10/27/2011 12:53 PM, zach isaac wrote: Oh... Thanks for clearing that up. Im still looking foward to the even

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread zach isaac
Oh... Thanks for clearing that up. Im still looking foward to the event, as I have been waiting for a halloween event since I got the game. On Thu, Oct 27, 2011 at 11:18 AM, Dayle Flowers < da...@tripwireinteractive.com> wrote: > Actually, it goes out on the HLDS list because we use HLDS to deliv

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread Eli Witt
Thanks for the heads up, John. Time to test this 3.6Ghz thing out all the way. =) On Thu, Oct 27, 2011 at 12:20 PM, Chris Brunelle wrote: > +1. > > If you can't figure out how to set up proper filtering using a modern mail > client, then quit using email period. > > There's more people complaini

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread Chris Brunelle
+1. If you can't figure out how to set up proper filtering using a modern mail client, then quit using email period. There's more people complaining about email on this list than actual emails going out which aren't mailing list related. On Thu, Oct 27, 2011 at 10:16 AM, Nicholas Hastings wrote:

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread Dayle Flowers
Actually, it goes out on the HLDS list because we use HLDS to deliver our Dedicated Servers. Most games on Steam do not do this, unless they are using the Source Engine, but Tripwire exclusively uses HLDS to deliver our games, even though they are on the Unreal Engine. As for the question of

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread Nicholas Hastings
Can we banish just some people to SPUF and keep the list for the rest of us? On 10/27/2011 12:12 PM, zach isaac wrote: Is it going out through the HLDS mailing list becuase it will incorperate TF2, or is there another reason for this? On Thu, Oct 27, 2011 at 10:51 AM, James Ives

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread Cc2iscooL
Since it's based on Steam it goes out through HLDS. On Thu, Oct 27, 2011 at 12:12 PM, zach isaac wrote: > Is it going out through the HLDS mailing list becuase it will incorperate > TF2, or is there another reason for this? > > > On Thu, Oct 27, 2011 at 10:51 AM, James Ives wrote: > >> Exciting

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread zach isaac
Is it going out through the HLDS mailing list becuase it will incorperate TF2, or is there another reason for this? On Thu, Oct 27, 2011 at 10:51 AM, James Ives wrote: > Exciting! When roughly will this roll out? > > On Thu, Oct 27, 2011 at 06:35, John Gibson > wrote: > >> Everyone, >> >> I wan

Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread James Ives
Exciting! When roughly will this roll out? On Thu, Oct 27, 2011 at 06:35, John Gibson wrote: > Everyone, > > I wanted to give you all a heads up that we've doing a special event for > Killing Floor for Halloween. This will be a required server update. I can't > give out any details just yet, but

[hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread John Gibson
Everyone, I wanted to give you all a heads up that we've doing a special event for Killing Floor for Halloween. This will be a required server update. I can't give out any details just yet, but expect to see lots of people playing and full servers :) Cheers, John

[hlds] CSS Update 27/10/11

2011-10-27 Thread Dusan Tomic
Yup, those i have problem with are within the 'black out' as you would call it. -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u ime korisnika Kyle Sanderson [kyle.l...@gmail.com] Poslato: 27. oktobar 201

Re: [hlds] CSS Update 27/10/11

2011-10-27 Thread Kyle Sanderson
All existing Demos that were created during the 'black out' period are corrupt. I doubt you'll be able to get the data back unless if there's a work around. Try again, seems to work for me. Kyle. 2011/10/27 Dusan Tomic > Mate, you just made my day :) > > I'm getting same errors when i try to

[hlds] CSS Update 27/10/11

2011-10-27 Thread Dusan Tomic
Mate, you just made my day :) I'm getting same errors when i try to play demo. I'm at work atm, but as soon as I come home i will paste here. -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u ime korisn

Re: [hlds] CSS Update 27/10/11

2011-10-27 Thread Ant
That comments about as useful as tits on a Bull. Whats not working? Mate From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dusan Tomic Sent: Thursday, 27 October 2011 10:45 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] CSS

[hlds] CSS Update 27/10/11

2011-10-27 Thread Dusan Tomic
Still ain't working mate. -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u ime korisnika Tony Paloma [to...@valvesoftware.com] Poslato: 27. oktobar 2011 8:33 Za: Half-Life dedicated Win32 server mailing

Re: [hlds] CSS Update 27/10/11

2011-10-27 Thread Ant
Thanks Tony. My fear was more directed at not receiving the mail. I've gone through 4 different emails for this list because my servers start rejecting them and we can't figure why. No spam assassin or any filters running. I've resorted to a bigpond. never thought I would ever say that LMAO