Right, currently it is only fetched at login time.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subje
Sorry, you'll have to restart your server.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Wednesday, November 02, 2011 4:13 PM
To: Half-Life dedicated Linux server mailing list
You select which account to get a new identity (password) for. The command has
the basic context sensitive help to explain it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Wednesday,
Now the _registered tag is only added after the first mapchange.
On 2011/11/02 23:34, Tony Paloma wrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Output of status command now includes public IP
- F
Oops, that should read
- Output of status command *NOW* includes registration status, including any
error message causing failure
I believe that it should now be abundantly clear when you are successfully
registered, and when that state changes. if you see any brokenness in the
registration s
one other thing I like to notice, is that IF you blacklist a server, its the
last accessed one, not the one clicked in my previous described case. I had to
go search again for the same server and blacklist the server in the server list
i tried to connect to to make it effective... in other words
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Output of status command now includes public IP
- Fixed playback for pre-Halloween demo recordings
Team Fortress 2
- Output of status command not inclu
Fletch probably doesn't have a ton of free time, if I had to guess, but if
you want to talk to him further about the details he doesn't want to go
into on this public forum, you might consider just replying to him and not
including the list. ;)
/includes the list on this email because sux
On We
I get what you're saying, but there's a difference between magic bullets
and leaving the door unlocked. If you needed to setup 31 F2P accounts,
get multiple IPs to avoid super-easy abuse detection, and use an
external tool to have them all auth into your server (which is VAC
bannable) it'd be a
Could be nice with something like the
"href='steam://connect/...'" thing :)
2011/11/2 Fletcher Dunn :
> Sounds like a good idea.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> Sent: We
Some problems as a gamer are that its very hard to identify proper humans from
bots. But there are someways to detect them which I now list.
1. If someone types on the chat in reply to what someone on mic or chat is
saying.
2. Bots do not know how to surf or play on minigames. So if I join those
Sounds like a good idea.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Wednesday, November 02, 2011 2:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2
So ics just mentioned this in another thread, and we were talking
about this in IRC yesterday (#hlserveradmins on gamesurge, FYI) but
I'd like to separate it into a new thread since it's not related to
the thread it was posting in:
Fletcher / Valve - I think all of us would love some sort of metho
>Also having the report option on the "blacklist this server" window that
>you get if you soon after joining disconnect from the gameserver. It
>would raise more awareness of the report fuction.
That is one of the things we have on the list to help raise awareness and make
the feature more acce
That doesn't really work. I don't want to get into the details on this public
forum, but I can guarantee that the result of what you describe is that the
problem would just be escalated higher, meaning more convincing bots with
avatars, with valid steam accounts that are logged into steam, etc.
Can anyone share some tips on identify those "spoof" server? There are a
few servers I know that's doing it, but they're hiding it so well. it's
really hard to tell they're using bots.
On Thu, Nov 3, 2011 at 9:24 AM, Fletcher Dunn
wrote:
> The abuse reporting system has only been live a total of
The abuse reporting system has only been live a total of 4 days. Give it some
time. There are no plans to give any (non-Valve) entity any special route to
get their claims of abuse escalated more quickly.
There are still simple things we can do to increase player awareness of this
functionali
This would be nice, yes.
On 11/2/2011 3:45 PM, msleeper wrote:
Fletcher - Is there someone we can report blatantly, aggressively
abusive servers to in an attempt to escalate the worst offenders to
human intervention? I don't think any of us here are expecting a
flawless programmatic solution to
Fletcher - Is there someone we can report blatantly, aggressively
abusive servers to in an attempt to escalate the worst offenders to
human intervention? I don't think any of us here are expecting a
flawless programmatic solution to the issue of Bad Servers, nor would
we expect Valve staff to spend
This is a problem we're obviously aware of. It's definitely not that we don't
care. However, it is essentially an arms race that is provably unwinnable by
Valve. Furthermore, any change we make in the name of security will almost
certainly cause a disruption of legitimate service, due to bugs
Beautiful Steve! Thanks!
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr.
Sent: Wednesday, November 02, 2011 9:27 AM
To: hlds list
Subject: Re: [hlds] Halloween Update Question
I'd say check the TF2 wiki. That's
I'd say check the TF2 wiki. That's where I found this:
http://wiki.teamfortress.com/wiki/Eyeaduct
5th paragraph shows what you are asking about.
Hope this helps
From: teamb...@comcast.net
To: hlds@list.valvesoftware.com
Date: Wed, 2 Nov 2011 09:03:31 -0700
Subject: [hlds] Halloween Update Ques
Does anyone have a web link that explains the details of the 2011 Halloween
update other than Valve's generic advertising pages? Valve did not do a good
job detailing this update for server operators or users, and people are
confused on how the update actually works.
One of the main questions I
23 matches
Mail list logo