My MvM server starts lagging badly the moment the first wave starts. I had
no issue running my MvM before on our dedicated server. Does anyone else
have this issue?
2012/10/27 Rob Nelson nexisentertainm...@gmail.com
Same here.
After restarting the server on Debian Linux (i686 on Linode), the
I have a rented linux server for the occasion and had to fix/reinstall metamod
it was broken.
also I had to disable many sourcemod plugings before I stoped a crash at team
join.
anyway maybe meta mod broke on more linux boxes.
From: Joeri van der Velden
Sent: Saturday, October 27, 2012 2:06
Seems my server starts lagging when specific types of MvM bots appear,
pyros or scouts or something. Because the lag stopped when there was a
whole train of big robots coming for us.
2012/10/27 cockroach i...@cockroachnet.com
I have a rented linux server for the occasion and had to
Has anyone gotten the new MVM map to work successfully on linux since the
update?
- Original Message -
From: Joeri van der Velden joerivdvel...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, October 27, 2012 8:20:38 AM
Subject:
I can't get anything mvm working.
On 10/27/2012 8:24 AM, Todd Pettit wrote:
Has anyone gotten the new MVM map to work successfully on linux since the
update?
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Couple questions:
1. Still no way to check the status of quickplay on a server? I've been
asking everyone who shows up, but they are all coming from server browser.
Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are
now _registered, cp, alltalk, eventmix), have
Start your server with koth_lakeside_event and i would recommend
event247 instead of mix. A lot of people go for the new map, not the
cycle of the old. Server is much harder (if you have new server) to
setup with eventmix. If you have login setup and server seems to log in
according to console
Thanks for the quick response!
The _registered tag is set since I did login to my server account, and I do
see SUCCESS.
Had two people confirm they were from quickplay minutes after sending the
email.
Thanks again!
On Sat, Oct 27, 2012 at 11:31 AM, ics i...@ics-base.net wrote:
Start your
I would expect that many more people are searching for event247 right now.
Over the next week, that might shift more towards eventmix.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of quigonjoe
Sent: Saturday, October 27, 2012 11:48 AM
To:
Can someone point me to how to properly setup the MVM servers for JUST the
event map? I've got it set as the only map in the maplist/mapcycle, but I'm
sure I've got the tf_mvm_missioncycle.res setup wrong, as it keeps
chaning to the wrong mission, etc.
On Sat, Oct 27, 2012 at 3:25 PM, Fletcher
We're working on an optional update for TF2 that addresses some issues
introduced during yesterday's update.
We should have it ready soon.
-Eric
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visit:
Any chance you could make it so we could force the zombie skins with
plugins?
On Sat, Oct 27, 2012 at 6:05 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on an optional update for TF2 that addresses some issues
introduced during yesterday's update.
We should have it ready soon.
We've released an optional (for dedicated servers) update for Team Fortress 2.
The notes for the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a regression in the Mac's minimum system check
Team Fortress 2
- Added new audio lines for
Getting weird problem on our linux servers after the first Halloween update.
Players can connect by IP (connect 74.91.124.34)
But not via steam or server browser
Connecting with port also fails for most players
Connect 74.91.124.34:27015 results in Server Not Responding
Any ideas?
I have
I think it is your config.
On 10/27/2012 5:50 PM, Vij wrote:
Getting weird problem on our linux servers after the first Halloween update.
Players can connect by IP (connect 74.91.124.34)
But not via steam or server browser
Connecting with port also fails for most players
Connect
Well I have gone through the config 20 times , can't find anything that
could be causing the problem. According to NFO Steam is somehow handling
that wrong, and there really isn't anything we can do on our end about that
except wait for Valve to fix it.
-Original Message-
From:
Has anyone not using NFO had issues with servers not showing up in the steam
browser?
I am missing servers but I also use NFO and am interested in narrowing in on
the problem.
- Original Message -
From: Vij ad...@ifagaming.com
To: Half-Life dedicated Win32 server mailing list
I'm using NFO with no issues. But my server is unmanaged.
Todd Pettit pettit.t...@gmail.com wrote:Has anyone not using NFO had issues
with servers not showing up in the steam browser?
I am missing servers but I also use NFO and am interested in narrowing in on
the problem.
- Original
Is this in reference to the bug with TCP Steam connections? If so,
restarting the server may help.
Fletcher said they were looking into that ages ago and it's come up
repeatedly on the mailing list since then (from a variety of users on
multiple hosts). I haven't heard an official update on
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