Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Eric Smith
I've had a couple people email me directly and I've reproduced the crash on our end now. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread ics
HLSW doesn't show console output fully but here's one. I hope it was worth of killing a server for tonight. [SM] Time remaining for map: 0:01, or change map after 2 more rounds L 07/24/2013 - 01:26:51: "Goz<469>" triggered "airblast_player" against "^1Nahkapää<472>" (position "-2123 2641 -4

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Peter Jerde
I recreated it just now on a freshly installed server, no addons, on ctf_2fort. mp_stalemate_enable 1 mp_stalemate_at_timelimit 0 mp_stalemate_meleeonly 1 mp_match_end_at_timelimit 0 mp_timelimit 1 sv_cheats 1 bot (23 times, for a full server with me and 23 bots on board) The exact second the clo

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread ics
It's server crash, not edicts related. I run only 24 slot servers and there's no way edicts reach to end every single time at the same time. It always happened when sudden death was about to begin and boom it went. Like Jason said, with full server it's much more likely to happen. I think some

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Tony Paloma
Is it a server crash or is the server exiting with "ED_Alloc: no free edicts" error. If the latter, it'll be in the server logs. Can you check the server logs before the crash? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Tango Sent:

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread ics
Try with 5cp maps instead, such as foundry, granary. Those are the maps i last time saw crashes with. -ics Jason Tango kirjoitti: Probably a stupid question - but have you been trying it on a full server? The crashes we've been seeing have been happening on servers with 32 players. I wish I

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Jason Tango
Probably a stupid question - but have you been trying it on a full server? The crashes we've been seeing have been happening on servers with 32 players. I wish I had saved some of the crash dumps - I can try to get some tonight. The symptoms are simply this: - server settings are mp_stalemate_ena

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Eric Smith
We've been trying to reproduce this crash and haven't been able to. We've tried TF2 dedicated servers for Linux and Windows (even 2008R2) and can't get the server to crash with these settings in the server.cfg: mp_stalemate_enable 1 mp_stalemate_at_timelimit 0 mp_stalemate_meleeonly 1 mp_match_e