I've had a couple people email me directly and I've reproduced the crash on our
end now. Thanks.
-Eric
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HLSW doesn't show console output fully but here's one. I hope it was
worth of killing a server for tonight.
[SM] Time remaining for map: 0:01, or change map after 2 more rounds
L 07/24/2013 - 01:26:51: "Goz<469>" triggered
"airblast_player" against "^1Nahkapää<472>"
(position "-2123 2641 -4
I recreated it just now on a freshly installed server, no addons, on ctf_2fort.
mp_stalemate_enable 1
mp_stalemate_at_timelimit 0
mp_stalemate_meleeonly 1
mp_match_end_at_timelimit 0
mp_timelimit 1
sv_cheats 1
bot (23 times, for a full server with me and 23 bots on board)
The exact second the clo
It's server crash, not edicts related. I run only 24 slot servers and
there's no way edicts reach to end every single time at the same time.
It always happened when sudden death was about to begin and boom it went.
Like Jason said, with full server it's much more likely to happen. I
think some
Is it a server crash or is the server exiting with "ED_Alloc: no free edicts"
error. If the latter, it'll be in the server logs. Can you check the server
logs before the crash?
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Tango
Sent:
Try with 5cp maps instead, such as foundry, granary. Those are the maps
i last time saw crashes with.
-ics
Jason Tango kirjoitti:
Probably a stupid question - but have you been trying it on a full
server? The crashes we've been seeing have been happening on servers
with 32 players.
I wish I
Probably a stupid question - but have you been trying it on a full server? The
crashes we've been seeing have been happening on servers with 32 players.
I wish I had saved some of the crash dumps - I can try to get some tonight. The
symptoms are simply this:
- server settings are mp_stalemate_ena
We've been trying to reproduce this crash and haven't been able to. We've tried
TF2 dedicated servers for Linux and Windows (even 2008R2) and can't get the
server to crash with these settings in the server.cfg:
mp_stalemate_enable 1
mp_stalemate_at_timelimit 0
mp_stalemate_meleeonly 1
mp_match_e
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