Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread ics
Basically it worked on every map, if the pit doors were open. Upward hasn't got doors, just the pit so it worked there immediately. Not sure about frontier though, didn't test. -ics Jordan Olling kirjoitti: "Updated pl_upward - Fixed physics debris triggering the payload cart's finale explosi

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Jordan Olling
"Updated pl_upward - Fixed physics debris triggering the payload cart's finale explosion" If I'm not mistaken, wasn't this also a problem on pl_badwater (Badwater Basin)? https://www.youtube.com/watch?v=z_nAs9k0yoI On Wed, Jun 18, 201

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Peter Jerde
On Jun 18, 2014, at 21:23, Darius Pirestani wrote: > If you guys could un-nerf the axtinguisher, that'd be great... > NOT what this mailing list is for. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: htt

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Darius Pirestani
If you guys could un-nerf the axtinguisher, that'd be great... On Jun 18, 2014, at 9:22 PM, Eric Smith wrote: > > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2288628. > > -Eric > > - > > -

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Ryan Stecker
The SDKTools related crash-on-start should be fixed now. SM's auto gamedata updater may not kick in before the crash occurs though, so you might need to grab the gamedata from a snapshot or directly from the SM github repo. There are also some other reports of crashing on map change for linux serv

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Kyle Sanderson
If you don't use SDKTools you should be okay until it's fixed. Thanks, Kyle. On Wed, Jun 18, 2014 at 6:42 PM, Raul Vieira wrote: > I'm having. The server only launches without sourcemod > > > 2014-06-18 22:38 GMT-03:00 Chris Oryschak : > >> Anyone else having crashing problems with sourcemod ena

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Raul Vieira
I'm having. The server only launches without sourcemod 2014-06-18 22:38 GMT-03:00 Chris Oryschak : > Anyone else having crashing problems with sourcemod enabled? > > > On Wed, Jun 18, 2014 at 9:22 PM, Eric Smith > wrote: > >> We've released a mandatory update for TF2. The notes for the update a

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Chris Oryschak
Anyone else having crashing problems with sourcemod enabled? On Wed, Jun 18, 2014 at 9:22 PM, Eric Smith wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2288628. > > -Eric > > - > > - Lov

[hlds] Mandatory TF2 update released

2014-06-18 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2288628. -Eric - - Love & War Update - Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update

[hlds] Mandatory TF2 update coming

2014-06-18 Thread Eric Smith
We're working on a mandatory update for TF2. This is the Love & War update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/li

[hlds] [TF2] CL bodygroup animation events

2014-06-18 Thread friagram
Seems that the patch a few days ago prevents clientside bodygroup animation events from working when players are using thirdperson with a custom model equipped. Functions normally when viewing other players with equipped custom model, or when spawning a prop with the model. Before the patch it