If you guys could un-nerf the axtinguisher, that'd be great...

On Jun 18, 2014, at 9:22 PM, Eric Smith <er...@valvesoftware.com> wrote:
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2288628.
> 
> -Eric
> 
> -----------------------------------------
> 
> - Love & War Update
>                - Added 5 new weapons, 15 new taunts, and 43 cosmetic items 
> for the Love & War update
>                - Partner Taunts can now be performed with the opposing team
>                - Added a new Taunt Loadout with 8 slots so multiple taunts 
> can be equipped at the same time
>                                - Taunts are no longer equipped in the Action 
> Slot
>                                - Pressing the Taunt key in game now brings up 
> the new Taunt Selection menu
>                                - Pressing the taunt key while the Taunt 
> Selection menu is open performs a weapon taunt, or joins a partner taunt
> 
> - Mann Co. Store
>                - Added 15 new taunts and a taunt bundle
>                - Added 5 new weapons and a weapon bundle
>                - Added 44 new cosmetics and a cosmetic bundle
>                - Added "Taunt" category into the store
>                - Added Mann Co. Stockpile Crate Key
>                - The "Hats" and "Misc" categories have been merged into 
> "Cosmetics"
> 
> - Items
>                - Added the Mann Co. Stockpile Crate to the droplist
>                                - Each Mann Co. Stockpile Crate can be 
> repeatedly shuffled to contain a set of 4 possible items
>                - Added the Mann Co. Audition Reel.  Contains taunts and a 
> rare chance at an unusual taunt
>                - Updated Mann Co. Crates to display which Unusual Series they 
> can potentially output
>                - Added Bread Box Special Crafting Recipe.  This recipe will 
> no longer be available after July 9th, 2014.  Items from the Bread box have a 
> chance to be strange.
>                - Added crafting recipes for newly added weapons
>                - Added Killstreak Kits to MvM for newly added weapons
>                - Added Oz Fortress season 11 tournament medals
> 
> - Weapon changes and updates
>                - With The Hitman's Heatmaker, pressing 'reload' now activates 
> focus when it is full
>                - The Axtinguisher now does mini-crit damage from the front 
> and full crit damage from behind to burning targets
>                - The Bushwacka can no longer randomly crit
>                - All mini-guns now have damage and accuracy ramp up after 
> they start firing.  Full accuracy and damage is reached 1 second after firing.
>                - All Demoman stickybombs now have damage ramp up. Full damage 
> is reached 2 seconds after firing.
>                - Updated Loch-n-Load reload animation
>                - Sentry bullets are now affected by damage falloff outside of 
> sentry scan range
>                - Sentry bullet damage has been changed so it calculates 
> damage based on the sentry's position, not the Engineer's
> 
> - Misc Changes
>                - Updated the Halloween holiday to automatically be enabled 
> when the server runs an _event map
>                - Added a check to prevent achievement announcement spam
>                - Converted several weapon models to use the c_models system
>                - Updated the localization files
> 
> - Bug Fixes
>                - Fixed an exploit where charging Demoman could turn more than 
> allowed
>                - Fixed a bug where Halloween spellbooks were overriding PDAs 
> and Disguise Kits
>                - Fixed The Director's Vision taunt not playing both 
> variations for the Pyro
>                - Fixed the Pyro's spell audio not sounding like the rest of 
> the Pyro's audio
>                - Fixed a bug that would sometimes cause items to unequip 
> themselves
>                - Fixed a dedicated server crash related to using 
> 'mp_forcecamera 0' with one player on the server
>                - Fixed a regression with the trigger_gravity entity not 
> correctly applying its settings
>                - Fixed another exploit where Engineer buildings could build 
> up a large amount of health
>                - Fixed a server performance issue related to the 
> item_teamflag entity
>                - Fixed the itemtest command
>                                - Fixed cosmetics shared between multiple 
> classes not rendering correctly
>                                - Updated the cosmetic item list to sort by 
> name
> 
> - Map Fixes
>                - Updated cp_granary
>                                - Removed collision from lights and small 
> props protruding from walls
>                                - Fixed collision on fences 
>                                - Fixed the tire props near Blu's forward 
> spawn so players may no longer jump up to the spawn door platform
>                                - Fixed players shooting through gaps around 
> forward spawn doors
>                                - Fixed door protruding through roof on Red's 
> forward spawn
>                                - Fixed a collision bug that gave players 
> access to the roof above Red's spawn door
>                                - Prevented players from building inside spawn 
> room doors
>                                - Adjusted area portals to improve rendering 
> and performance
>                - Updated koth_harvest_final
>                                - Added metal panel prop to Blu building, 
> which now mirrors the jump up on the Red side
>                                - Small performance increase through prop fade 
> adjustments
>                                - Players can no longer build inside spawn 
> doors
>                - Updated pl_upward
>                                - Fixed physics debris triggering the payload 
> cart's finale explosion
> 
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