Might have to have a peek :) Do you know if there's anything that doesn't
work currently?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of epi
Sent: 06 March 2015 17:54
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
On Fri, Feb 6, 2015 at 7:52 AM, spacebur...@gmail.com
<mailto:spacebur...@gmail.com> mailto:spacebur...@gmail.com> > wrote:
I get the feeling Valve simply doesn't trust the community to provide a quality
experience anymore. Some of it is justified, but lumping all the commu
To be honest the new quick play rules don’t even seem to be followed at all, An
example being Skial now kicking people to make room of reserve slots if they
so happen to dare to block ads when the server is full.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftw
I don't see this issue just reference where the file is. Where have you put
the file? To be honest it's best placing it within cfg and then adding a
exec x.cfg to autoexec or server.cfg
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Supreet S
players over at the SPUF.
On 9 Dec 2014 12:39, "Anthony James Duncan" mailto:anth...@kinevonetwork.com> > wrote:
So what happened to the community map that was being made for this update?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
&
So what happened to the community map that was being made for this update?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: 09 December 2014 05:15
To: Half-Life dedicated Win32 server mailing list
Subje
Don’t run a server if you find it a burden. The only way you are going to work
out how things work is by running a test environment and trying it yourself if
you need help after that by all means. Also try and use the alliedmodders forum
by no means is it a way of guaranteed support but it keeps
Is there a fix for miscs attaching to other players when their team mates
die or when the giant mvm bots die they will sometimes stay in the air for 1
to 2 seconds before despawing.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jordan Ollin
I'd assume it is to a line with the new Steam gameserver accounts since they
use A: for anonymous, G: for registered and the U: for steam clients. Make
sense really just poorly implemented.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware
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