RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Bart King
Heh, my original post to the list about the memory leak was back in October 2006... Now that's a quick around ;) Bart -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 08 August 2007 12:56 To: hlds@list.valvesoftware.com; [EMAIL

RE: [hlds] hows it fell u fucks

2007-06-22 Thread Bart King
Well, this is mature. Thank you for filling my inbox with crap. I'm sure I answered your question, like, two weeks ago. Secondly, why are you watching the console in the first place? Do you not have anything better to do? Feel free to send an e-mail to: mailto:[EMAIL PROTECTED]

RE: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Bart King
Hello, Allowing custom maps when sv_pure 2 is set introduces complications. Lots of custom maps have their own models, textures, sounds and various other assets, all of which would need to be downloaded, and it _could_ be possible for some of these assets to collide with (read: overwrite)

RE: [hlds] Re: hlds digest, Vol 1 #5377 - 7 msgs

2007-05-05 Thread Bart King
Hello, Free Sound List is full! CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist. Short I have to continuously try and make my point because I'm impatient answer: Everyone knows about this. It's been around for months (if not years). Just ignore it like everyone else. Longer,

RE: [hlds] what does this memory error mean?

2006-12-30 Thread Bart King
symbols :). -- Bart King http://www.bart666.com -- +44 781 219 5654 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sir Fragsalot Sent: 30 December 2006 22:55 To: hlds@list.valvesoftware.com Subject: [hlds] what does this memory error mean? The instruction

RE: [hlds] cs:s bot_chatter

2006-12-28 Thread Bart King
you're trying to use the server console, but can be ignored. -- Bart King http://www.bart666.com -- +44 781 219 5654 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: 28 December 2006 15:10 To: hlds@list.valvesoftware.com Subject: [hlds

RE: [hlds] Crashing DWP servers

2006-11-29 Thread Bart King
ironic? -- Bart King http://www.bart666.com -- +44 781 219 5654 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gamer Sent: 29 November 2006 12:02 To: hlds@list.valvesoftware.com Subject: [hlds] Crashing DWP servers [snip

RE: [hlds] HL1 banner

2006-11-10 Thread Bart King
see you're not a software developer :) -- Bart King http://www.bart666.com -- +44 781 219 5654 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve! Sent: 10 November 2006 09:35 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL1 banner 1. How many

RE: [hlds] RE: Memory Leak

2006-11-04 Thread Bart King
Hi, You make a good point, but I am running the server as is and my map rotation on the server is simply de_dust, cs_office, de_dust2 and cs_italy. Also, if there was no leak, regardless of map changing, the total number would still go down or level out over averages and not have a continuing

RE: [hlds] RE: Memory Leak

2006-11-04 Thread Bart King
Hi, Your graphs do not share not the same comparison to my scenario, as I am running a single Counter-Strike: Source server in my test. Therefore, a conclusion can be drawn in that the possible memory leak is solely in CS:S. While CS:S shares the same engine as HL2:DM, the two games are

[hlds] Testing for a memory leak (was RE: Memory Leak)

2006-11-04 Thread Bart King
@list.valvesoftware.com Subject: Re: [hlds] RE: Memory Leak Bart King wrote: Indeed, this is a good point. However, on my local server (which I use for development work - it also runs FreeBSD, but that seems to be irrelevant) I have been running a srcds server, with 8 player slots, accessible from

RE: [hlds] CS Source Beta memory usage

2006-11-01 Thread Bart King
Hi, As promised, here is a collection of memory readings I manually took every so often (i.e. when I remembered to look at the RDP). http://www.bart666.com/stuff/srcdsmem.txt These were taken based on what Process Explorer was saying (the SysInternals task manager replacement). You'll see from

[hlds] CS Source Beta memory usage

2006-10-29 Thread Bart King
Task Manager on Windows and top on FreeBSD calculate memory usage, there is generally a clear trend that there is a potential memory leak - the numbers are ridiculously high compared to other processes using the same diagnostic tools. Something to look at, surely? -- Bart King http://www.bart666

RE: [hlds] CS Source Beta memory usage

2006-10-29 Thread Bart King
Steve, [ server_2369_week.png of type image/png deleted ] Mailman's been configured to delete attachments, which is why I pasted a URL to my screen grab. Doh :) As Ook suggests, I am collecting a sample of byte changes for the srcds.exe process, and early indications are showing that over an

RE: [hlds] CS Source Beta memory usage

2006-10-29 Thread Bart King
Ook, I too am a developer, and have been for many years. While you are right to say that assumption of memory leaks like this is not necessarily the case, I have seen enough cases to know the difference between a leak and an increase in load due to stale references in garbage collection. I have

RE: [hlds] Dark Messiah Dedicated Server released

2006-10-25 Thread Bart King
just had this: Downloading: \valve\darkm\maps\l_mp2.bsp Connection Reset, WinSock Error 10054 Connection reset by peer Ace :) -- Bart King http://www.bart666.com -- +44 781 219 5654 ___ To unsubscribe, edit your list preferences, or view the list archives

RE: [hlds] IE7 and HTTP fast download issue

2006-10-23 Thread Bart King
-by-november-1.aspx -- Bart King http://www.bart666.com -- +44 781 219 5654 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: 23 October 2006 22:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] IE7 and HTTP fast download issue While everyone

RE: [hlds] IE7 and HTTP fast download issue

2006-10-22 Thread Bart King
to say). Microsoft have changed quite a bit in how Internet Explorer can be embedded with version 7, unlike prior versions which were heavily integrated with the operating system - one of these changes will affect the way Steam creates/destroys the associated window. -- Bart King http

RE: [hlds] Counter-Strike: Source Beta released

2006-10-12 Thread Bart King
one of these options, and getting the beta client to connect to each says: COM_CheckGameDirectory: game directories don't match (cstrike_beta / cstrike) Netchannel: failed processing message svc_ServerInfo. Clearly, I'm missing something. Anyone? -- Bart King http://www.bart666.com

RE: [hlds] Counter-Strike: Source Beta released

2006-10-12 Thread Bart King
Hi there, Replying to myself, I found srcds.exe command line options on the developer wiki (at http://developer.valvesoftware.com/wiki/Command_Line_Options#Command-lin e_parameters_3) with supplied me with better information. I wasn't aware of the -console option (more used to running servers on

RE: Re: [hlds] Unable to HOSt because..

2006-10-10 Thread Bart King
of lag or even lock ups for remote players. Listen servers - don't bother ;) -- Bart King http://www.bart666.com -- +44 781 219 5654 snip really long thread ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: Re: [hlds] Unable to HOSt because..

2006-10-10 Thread Bart King
more assistance. Cheers, -- Bart King http://www.bart666.com -- +44 781 219 5654 (Mr. Technical Support ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of gerald Sent: 10 October 2006 15:32 To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] Unable

[hlds] Dark Messiah server?

2006-10-07 Thread Bart King
). -- Bart King http://www.bart666.com -- +44 781 219 5654 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Dark Messiah server?

2006-10-07 Thread Bart King
:13 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Dark Messiah server? Bart King wrote: Does anyone know anything about multiplayer servers for the forthcoming game Dark Messiah on Steam? It seems details about the server side of things are a little sketchy. And yes, I tried searching