It appears that quite a few people are having issues updating, only a few
people have posted on the mailing list about it, and one was in
csgo_servers.
[ 0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
.
(apologies for the continued derailment - carry on, everybody.)
On 1 Sep 2013 00:33, "xcharliemx" wrote:
Yeah lets go back to discussing Eli's and your abusive way of saying that
Linux is better than Windows. That was MUCH more relevant. Bigots.
On Sat, Aug 31, 20
ubject: Re: [hlds] Steam Server Ports
Yeah lets go back to discussing Eli's and your abusive way of saying that
Linux is better than Windows. That was MUCH more relevant. Bigots.
On Sat, Aug 31, 2013 at 9:53 AM, Calvin Judy wrote:
I wasn't defending him, I said your best opti
I wasn't defending him, I said your best option was to ignore him.
Please stop derailing this thread.
- Original Message -
From: xcharliemx
To: Half-Life dedicated Win32 server mailing list
Sent: Saturday, August 31, 2013 10:34 AM
Subject: Re: [hlds] Steam Server Ports
It
ith the ACLU if action is
not taken.
Thank you for your prompt attention to this matter,
CM.
On Sat, Aug 31, 2013 at 8:53 AM, Calvin Judy wrote:
You could run a linux vm on windows.
- Original Message -
From: Mart-Jan Reeuwijk
To: Half-Life dedic
Yes, although ipsec wouldn't work in this situation because OP needs to drop
packets with an invalid size.
- Original Message -
From: "Dominik Friedrichs"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Saturday, August 31, 2013 9:52 AM
Subject: Re: [hlds] Steam Server Po
List User wrote:
If he is on Windows then that might be a bit hard/impossible. I
never found any linux-quality firewall(/options) for Windows.
On 8/30/2013 11:40 PM, Calvin Judy wrote:
What exactly are you trying to do with the
What exactly are you trying to do with the master servers?
Just drop packets with an invalid size.
- Original Message -
From: "Violent Crimes"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Friday, August 30, 2013 11:31 PM
Subject: Re: [hlds] Steam Server Ports
Nope th
On Tue, Aug 27, 2013 at 10:45 PM, Calvin Judy wrote:
I don't think he was gloating, Debian based distros are working fine, it
appears only CentOS is not working.
- Original Message -
From: Albert Davis
To: Half-Life dedicated Win32 server mailing list
I don't think he was gloating, Debian based distros are working fine, it
appears only CentOS is not working.
- Original Message -
From: Albert Davis
To: Half-Life dedicated Win32 server mailing list
Sent: Tuesday, August 27, 2013 10:41 PM
Subject: Re: [hlds] Mandatory TF2 upd
, Aug 27, 2013 at 9:58 PM, Calvin Judy wrote:
Is this only Centos 5, or is it happening on 6 as well?
- Original Message -
From: Albert Davis
To: Half-Life dedicated Win32 server mailing list
Sent: Tuesday, August 27, 2013 9:25 PM
Subject: Re:
Is this only Centos 5, or is it happening on 6 as well?
- Original Message -
From: Albert Davis
To: Half-Life dedicated Win32 server mailing list
Sent: Tuesday, August 27, 2013 9:25 PM
Subject: Re: [hlds] Mandatory TF2 update released
Thanks for breaking it again Valve
Debian 7 launching fine here.
- Original Message -
From: ElitePowered .
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 24, 2013 9:09 PM
Subject: Re: [hlds] hlds Digest, Vol 28, Issue 48
Won't launch on Linux Debian
On Wed, Jul 24, 2013 at 9:07 PM, wrote:
Slots are just a number, additional players will require additional resources.
But as far as just increasing the slot count, no you won't see a performance
drop.
- Original Message -
From: Harsh Baid
To: hlds@list.valvesoftware.com
Sent: Sunday, March 31, 2013 7:33 PM
Subject
You guys can easily stop this by not replying to this person, it's obviously
what he's looking for, and then you try to act like the bigger person for
calling him out yet still giving him an emotional response. Why not be the
mature one and just walk away, delete the email and move on?
Stop pu
The issue is, the ads aren't going to be 5 seconds anymore, they're going to be
longer, and payouts from pinion will come from the completion rate, which to
make any money off of it, has to be over 60%.
The older ads will still be possible but I believe the profit will be cut by
over 90%.
--
To: "Half-Life dedicated Win32 server mailing list"
Sent: Wednesday, December 19, 2012 11:57 PM
Subject: Re: [hlds] TF2 MOTD Browser
It sounds like use of the "website entry script" on your normal MOTD
page would be perfectly legitimate.
On Thu, Dec 20, 2012 at 4:47 AM, C
Your method also violates their terms of service, users must willingly click on
an ad.fly link for the traffic to be considered legitimate. (By the way I toyed
around with this idea when adfly was getting big, my account was terminated
without warning, and the terms were added to avoid issues li
I don't know what kind of advertising companies would enforce such harsh
requirements, this seems like a last attempt to keep pinion online to be
honest, but it doesn't seem that pinion has control of the situation.
When TV shows go to commercials, we change the channel, when radio stations
pl
Why would you need to go IP -> name?
And to my understanding the majority of the server browser wouldn't even have
to be recoded, it would just need to store the string rather than the ip, and
then resolve it everytime someone wants the server information. (Correct me if
I'm wrong on this?)
-
Can we get a ban on this user?
- Original Message -
From: Staci Page
To: Half-Life dedicated Win32 server mailing list
Sent: Tuesday, October 30, 2012 9:31 PM
Subject: Re: [hlds] Quickplay problem (I think)
I just now read yer reply, srry if you sent it a while ago it
Considering the locations of those IPs, I highly doubt someone is hosting
multiple servers in different countries to brute force goldsrc rcon passwords,
it seems more likely that
they're proxies/exploited machines.
So reporting them to local authorities will have absolutely no effect.
_
What's to say the IPs aren't allocated to machines that have been exploited?
Reporting them to police when they're in different countries would have no
effect anyway, I doubt
any Peruvian police force has jurisdiction in Greece, or vice versa.
__
Level 3 Techn
Fletcher is aware and said they're looking into it.
__
Level 3 Technician
Griffin Networks LLC - Gaming Solutions
- Original Message -
From: Mohammed Khalik
To: hlds@list.valvesoftware.com
Sent: Friday, September 21, 2012 8:28 PM
Subject:
I'm not sure where Alexander has found his information, but srcds has been
smooth for quite a long time, unless there's an update like ics said that
causes issues. I'm running servers on both linux (CentOS 6.2) and Windows (2008
r2) and they both show consistent results.
The google results for
rting to TCP master IP
The tcp binding issue should of course get fixed. I'm saying that noone
not knowing (in my opition) the networking basics should not be hosting a
TF2 (as map points out) server for another 24 people.
(I'm venting a bit after the "Server Delisting" sp
master IP
Hint: direction of TCP SYN packets ... but maybe it's for the better,
there is no shortage of TF2 servers - leave it to those who know what they
are doing.
On 2012-08-11 22:11, Calvin Judy wrote:
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html
In
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html
Invalid protocol was able to help me solve the issue when I was operating
servers on a linux platform, this same issue has arose on windows, generally
after a couple hours of uptime the servers will update the "Public I
I'm aware of devnull, and it is, we're getting popped everyday by nothing but
inbound cod4 ports. I have an ACL ticket awaiting the data-center today, but
we've had botnets hit the server multiple times, and srcds still gets dropped
without saturating the uplink.
- Original Message -
Recently I've had a user launching attacks on my servers, we are on a 1000mbit
line, and the attack is using up approximatly 15% (~150megabit/sec). However it
seems to be enough to flood out the srcds process and deny service even though
we have more then enough resources to continue processing
You're exactly right.
- Original Message -
From: Kyle Sanderson
To: Half-Life dedicated Win32 server mailing list
Sent: Friday, January 27, 2012 9:37 AM
Subject: Re: [hlds] CSS Radar
I think they think they've fixed it in the last update. This is not the case.
Players re
esday, January 11, 2012 2:06 PM
Subject: Re: [hlds] Overwolf + VAC
Steam overlay result in a kick from the server in COD4 and Battlefield 2
because of the punkbuster.
El 12/01/2012 4:04, Calvin Judy escribió:
The overlay doesn't inject anything, and using an API has nothing to d
invoke a kick and/or ban.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Calvin Judy
Sent: Thursday, 12 January 2012 2:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Overwolf + VAC
You're
You're ignorant if you think the only thing VAC checks for is changes in .dlls
or .exes, however Overworlf doesn't inject, it's just an d3d overlay, like the
steam in-game overlay.
- Original Message -
From: Eduard Osman
To: Half-Life dedicated Win32 server mailing list
Sent: W
VAC bans are delayed, so they won't be instantly banned for cheating, they get
flagged, and then banned like a week later so that if they used multiple
cheats, they don't know which one got them banned.
In itself, it's a defense against cheat development.
- Original Message -
From:
ually by an application. And server lags once a srcds instance
hits 25%...
Is there any solution to this problem?
On 18 October 2011 22:30, Calvin Judy wrote:
With all the fps changes and things going on I figured I'd bring up an
issue, if you have a dual core/quad core/
With all the fps changes and things going on I figured I'd bring up an issue,
if you have a dual core/quad core/etc and you're running an srcds process,
you're generally wasting anything over 1 core, unless you have some sort of
application that spreads the affinities automatically. (note: I don
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