Re: [hlds] maxplayers

2008-11-06 Thread Chris Staley
it doesn't even default to 14 players though.. like if you start it via the gui it will say 14.. however if you type status in console it says 4. but I was told thats cuz its a demo DontWannaName! wrote: > I bet maxplayers is forced at 14 because thats how the game was designed. > This is co-o

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Chris Staley
i have noticed this as well.. kind of annoying, lol Ben B wrote: > seems when a game happens in the server, then it ends and everyone leaves, > it never gets chosen again by a lobby untill you restart that server. > > at least that's what's happening with me. > > On Thu, Nov 6, 2008 at 1:57 PM, de

Re: [hlds] Maxplayers setting

2008-11-06 Thread Chris Staley
ahh.. make sense.. Jonah Hirsch wrote: > That's because the demo only supports 4 players. You can't do versus in > the demo. > > Chris Staley wrote: > >> Am I the only one seeing this, but it seems no matter what I do the >> maxplayers is set at 4

[hlds] Maxplayers setting

2008-11-06 Thread Chris Staley
Am I the only one seeing this, but it seems no matter what I do the maxplayers is set at 4... Even starting through the GUI and selecting the slot size it seems to just ignore it. --Chris ___ To unsubscribe, edit your list preferences, or view the lis

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Chris Staley
i have been running a couple servers and watching them.. with nothing. I am not able to test them at the office here, but it appears everything should be running right. Aaron Rapp wrote: > Can someone confirm that they are getting no connects on their servers > through the matchmaking system?

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Chris Staley
herm.. works for me.. whats your command line your using? All I get is the unable to load steam library error :( Brian D'Arcy wrote: > Still nothing on windows servers, just exits. :( > > On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons <[EMAIL PROTECTED]> wrote: > > >> Another update just went ou

Re: [hlds] Give me a general idea on quad cores

2008-09-11 Thread Chris Staley
sounds like a lot, but we have a lot of customers who eat through that a lot quicker than they think.. lol Luke Lewis wrote: > 100mbit connection with 2500GB should do it ;) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL > Sent: Thursd

Re: [hlds] Any good web based bandwidth graphs?

2008-08-13 Thread Chris Staley
http://www.cacti.net/ :P Mike Stiehm wrote: > I'm looking for a good bandwidth monitoring app that can output info into a > webpage. > > For the most part I just want to see what bandwidth i'm using via the web. > > Does not need to have any special features. Maybe just current and a histor

Re: [hlds] Force a -nomaster to be listed

2008-07-15 Thread Chris Staley
wow.. I would get a new host then ;) Never wrote: > Very nice idea, but my hosting doesn't allow to upload .dll files via > ftp or rename another files to .dll :( > Can a amxmodx/metamod plugin rename files in the server? > > thank you > > Andreas Grimm escribió: > >> I would hex edit the engi

Re: [hlds] Possible CS:S server exploit?

2008-07-11 Thread Chris Staley
second that.. it happens quite often. Somtimes it just needs to be shut down for a bit. Linux is a little easier that windows, you can netstat for whats using the port and kill the pid, windows is a little harder (unless I have horribly missed something on windows :P) Tom Leighton wrote: > I w

Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Chris Staley
rofl.. guess thats one way to unsubscribe? Alfred Reynolds wrote: > And like that, he was gone. > > - Alfred > > >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:hlds- >> [EMAIL PROTECTED] On Behalf Of Wagner Michi+Tim >> Sent: Friday, June 20, 2008 12:30 PM >> To: Half-Life ded

Re: [hlds] Beefy server

2008-05-07 Thread Chris Staley
64fps I wouldn't say is bad, but definitely not all that great. I actually find that fps_max 300 boosted works the best, it has the best performance/usage ratio. I have started to run all of my servers that way. FireHazard wrote: > It depends on who your clients are. If you're trying to sell pri

Re: [hlds] srcds co-existence problem (tf2)

2008-05-04 Thread Chris Staley
Just so i can see if indeed this is the > problem. > > Chris Staley wrote: > >> I bet the reason why, is just running the source servers the fps will >> stay at the limited ~80fps or whatever it is, but when you start up >> cod4, which in itself changes the multi

Re: [hlds] srcds co-existence problem (tf2)

2008-05-04 Thread Chris Staley
I bet the reason why, is just running the source servers the fps will stay at the limited ~80fps or whatever it is, but when you start up cod4, which in itself changes the multimedia timer (like srcdsfpsboost does) so they will all use a lot more cpu. I am not sure about UT3, but I now cod4 doe

Re: [hlds] Wanna be hacker requesting username and passwords on steam community!

2008-04-25 Thread Chris Staley
What people need to do, is when they want to make a new thread replying to an existing one.. I view my emails in a threaded format, and this one has went though 5 different subjects :P And hotmail FTL ;) Thomas Morton wrote: > Sayeth the tech savvy... > > Fear is a big pressure point even for

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread Chris Staley
I think I have to agree with this. It would be best if there was just one tab, but a more comprehensive filtering system. The tag idea is great. It will really help people find the servers that they really want. The custom tab throws a lot of people off though. I work for a GSP and its unreal h