I bet the reason why, is just running the source servers the fps will 
stay at the limited ~80fps or whatever it is, but when you start up 
cod4, which in itself changes the multimedia timer (like srcdsfpsboost 
does) so they will all use a lot more cpu. I am not sure about UT3, but 
I now cod4 does this.

steve grout wrote:
> sorry,
>
> meant to say... its running off windows 2003 sp2 server q6600 4gb mem
>
> steve grout wrote:
>   
>> Hi all,
>>
>> doing some monitoring on the servers we have noticed that srcds does not 
>> co-exist well with other game server software..now it might be a setup 
>> issue our side so any help would be great....
>>
>> just running 5 instances of srcds and having all the servers full, the 
>> cpu load goes to max 25%, as soon as we launch either a CoD4 or UT3 
>> server the cpu usage goes to the 90's.. we have changed the affinite's 
>> of the servers so that the tf2 servers run off the first 3 cores and 
>> CoD4 and UT3 run off core 4.  The first 3 cores are almost maxed out 
>> while core 4 it sitting nice at around 15%.
>>
>> anyone got any ideas please!?
>>
>> Nephyrin Zey wrote:
>>   
>>     
>>> I might've spoken a bit too soon on this - the servers do still get up
>>> into the high nineties CPU usage and stay there for a while - it seems
>>> like after they've been running for a while their overall CPU usage
>>> drifted back up to about the same as before the patch. This might be
>>> the first ever case of "CPU Leaks" :-/ The server also still incurs
>>> minor memory leaks, which seem to be about the same since before the
>>> patch.
>>>
>>> I run two 32x linux servers that are nearly always full and
>>> occasionally empty out at night. Here are some pretty graphs:
>>>
>>> http://www.nephyrin.net/NemuCPU.png
>>>
>>> Shows Load Average. On thursday it was lower despite both servers
>>> being full (???). The big spike today is the patch. The servers were
>>> both *instantly full* after the patch (among the first online) and
>>> have been *constantly full* since, yet the CPU usage over the past
>>> three hours has drifted up to pre-patch levels...
>>> http://nephyrin.net/NemuMem.png
>>>
>>> Memory Usage over a longer period - note that i went from one to two
>>> servers on tuesday, so the memory leaks have actually remained about
>>> the same as before.
>>>
>>> If anyone from Valve wants a login to my stats system let me know. It
>>> has tons and tons of pretty graphs dating to back when the server
>>> started.
>>>
>>> - Neph
>>>
>>> On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
>>>   
>>>     
>>>       
>>>> Two patches ago levels == how it ran on the patch before the patch
>>>>  before goldrush. Both the patch before goldrush and the goldrush patch
>>>>  hurt performance, and its now at levels similar to prior to both of
>>>>  those.
>>>>
>>>>  Still a bit higher than it was when i first started hosting servers,
>>>>  and higher than it should be, but better.
>>>>
>>>>  - Neph
>>>>
>>>>     
>>>>       
>>>>         
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>>>
>>>   
>>>     
>>>       
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