If I wanted to assume then I could say that from their Feb 15th update:
Fixed the SourceTV changes not working unless servers launched with
+tv_enable 1 in the command line
allowing tv_enable to work from config files suggests it's intended. I
could also assume that since it's been previously l
Perhaps it makes sense, but the fact that its different for TF2 than it
is for other source games does not.
If they wish to have it one way or another then it should be the same
across the board, having to deal with variations in how vital cvars
work/don't work within the same source engine ga
Hi,
I am having a problem setting the TF2 SourceTV port to a non default
(27020) port via the server.cfg. This is possible with CS:S without
issue so I can't see that it should be a problem for TF2, however the
tv_port cvar only seems to have an effect if it is set in the command
line. If it i
Another one unfortunately...
[EMAIL PROTECTED] orangebox]# ./srcds_run -console -game tf +ip
193.238.84.18 +port 27040 +map ctf_2fort +maxplayers 24 -tickrate 66
Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to
Hi,
I've seen this happen, the reason was just CPU load though so not good
news I'm afraid. The game just gets choppy even though pings stayed
low.
Daz
Monday, September 24, 2007, 7:23:07 PM, you wrote:
> I didn't quite find any information on this. But on
> both a US and EU server the pings ar
Hi there,
I've noticed a strange problem which is that on my windows TF2
servers, it seems that clients can get stuck in a "connecting" state
and not time out from the server, occupying a slot but never joining.
On a server that has been up for 4 days or so, and very busy in general
maintaining 24
Hiya,
Just wondered if anyone knows if the respawn time is changeable with a
server cvar? I haven't been able to find one yet but I'd like to try a
slightly quicker respawn.
Cheers
--
Best regards,
Daz mailto:[EMAIL PROTECTED]
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