Perhaps it makes sense, but the fact that its different for TF2 than it is for other source games does not.
If they wish to have it one way or another then it should be the same across the board, having to deal with variations in how vital cvars work/don't work within the same source engine games is frustrating to say the least. Regards, Daz Steven Hartland wrote: > Which makes perfect sense, we wouldn't want users changing their ports > randomly and conflicting with other servers, so please don't change this :) > > Regards > Steve > > ----- Original Message ----- > From: "Martin Otten" <[EMAIL PROTECTED]> > > > >> The SourceTV port must be set in the command line and can not be change >> while the server is running. >> > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Best regards, Daz mailto:[EMAIL PROTECTED] Dustworld Technical Support Website: www.dustworld.net Email: [EMAIL PROTECTED] IRC on Quakenet: #dustworld _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds