Right now, we're not trying to provide a finely tuned quality difference
between servers to players looking for a server. Instead, we're focused on
finding and removing the very worst servers. This is why we're not showing
server scores in the serverbrowser. If we did that, we think it'd be very
We went around an spot checked some of the servers that we were about to
delist, and they all fell into this category.
Is there anyone here on the list that got delisted that doesn't feel like they
should have?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-b
What kind of hardware do you guys use to host your L4D servers Erik?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Friday, December 05, 2008 12:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds Digest, Vol
It's a pretty close answer to a number of the ones that people have brought up
here.
The game was built to play against other people, not fight the horde and fight
other real people. Its also nearly impossible for players to know what kind of
experience they are going to be getting into.
---
We're currently hosting about 5,000 game servers for Left 4 Dead on the PC.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler
Sent: Thursday, December 04, 2008 7:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds D
Sv_steamgroup_exclusive should work for this now.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber
Sent: Monday, November 17, 2008 1:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Demo Update Available
Still
nt.
>>>
>>> Andrew Armstrong wrote:
>>>
>>>> Just another quick (bug?) report, if you click 'Create Lobby'
>>>> from the 'Play
>>>> on Steam Group Server' screen, it goes to a find lobby screen
>>>> instead
>>>> from the
>> 'Play
>>>> on Steam Group Server' screen, it goes to a find lobby screen
>>>> instead
>> of one
>>>> with the 'create lobby' button.
>>>>
>>>> - Andrew
>>>>
>>&g
Ok, we're getting ready to ship the first round of the group features we've
been working on this week.
There is a new cvar called sv_steamgroup, which takes the Steam group number
(which is now visible on the group's administrative page). The server will
still be part of matchmaking, but users
This is in the realm of a non constructive thread.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Thursday, November 13, 2008 3:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4d vote kicking
It really
ame suffers quite a bit, and we were worried that the
>>>>> server browser model wasn't the right one for this game."
>>>>>
>>>>> Erik, you don't explain the matchmaking how it solves the problem you
>>>>> are talking about. How doe
I don't actually know what feature you're describing.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Monday, November 10, 2008 1:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
You know.. It's co
nt: Monday, November 10, 2008 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
This is an excellent idea, how likely is this to be included at launch?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: 1
tiple servers? Right now we have 8 L4D servers
running and I imagine larger communities have more, so It'd be pretty
important to our users to be able to join any of them.
Erik Johnson wrote:
> In what we're building, this should be pretty straight-forward.
>
> Our thinking is
ect a server based on its>
sv_search_key setting.> > > > That alone would give me a lot more incentive to
keep my dedicated servers> up after the game is released. Its nice to be able
to use our own servers.> > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson
<[EMAI
y, so the lobby leader can select a server based on its
sv_search_key setting.
That alone would give me a lot more incentive to keep my dedicated servers
up after the game is released. Its nice to be able to use our own servers.
On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTE
First off, thanks to everyone for running servers for the demo. We knew going
into the release that we were going to need to figure out some ways to make it
worth it for server administrators, and now we have a ton of feedback to work
with.
Right now we're looking at ways that server administra
This is a bug, and we're going to release a fix for it. Passwords are going to
work.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Weasel
Sent: Thursday, November 06, 2008 3:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren
Sent: Tuesday, February 26, 2008 11:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve testing servers
Does just connecting and joining a team help or do we need to be able
to run around and whatnot?
On Feb 26, 2008, at 11:18 AM, Erik
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We're running a bunch of games servers right now to get some performance
data, but we need to get a bunch more clients to connected to make it
worthwhile. Our goal is to make the servers pretty much fal
pup Error which says:
modname\gameinfo.txt is missing.
This file is not missing, however...
> - Original Message -
> From: "Erik Johnson" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, September 23, 2005 2:33 PM
> Subject: [hlds] Server Release
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
The release will be happening in the next 10 minutes or so, we promise
this time it is for real.
Thanks for bearing with us as we've been trying to get this release out
the door.
--
__
Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc:
Hang in there with us, we'll have an update out for the crashes very
soon (next day or two).
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graeme Miller
Sent: Wednesday, August 18, 2004 9:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] SRDS constan
responding? [was: Re:
Punkbuster]
You mean second highest, second only to getting hlds stable again, I hope?
:-)
- Original Message -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>; "Ha
We're working now on our own anti-cheating technology now. It's our highest
priority for the next Half-Life engine release.
Erik
-Original Message-
From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 24, 2001 12:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux
congiman's
archive.
FYI, the footer on the mailman pages has "hlds list run by
[EMAIL PROTECTED]" which should really be "
[EMAIL PROTECTED]"
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
Fro
else has
[EMAIL PROTECTED]
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>
Se
he Warthog [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 23, 2001 3:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] List Archives
Any possibility of a search function?
- The Warthog
www.planetfortress.com
- Original Message -----
From: "Erik Johnson" <[EMAIL PROTECTED]>
footer on the mailman pages has "hlds list run by
[EMAIL PROTECTED]" which should really be "
[EMAIL PROTECTED]"
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Erik Johnson&
The list archives are up and working for this list now. You can get to them
here:
http://list.valvesoftware.com/pipermail/hlds/
Erik
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/
It's a problem with the backend servers, it should start to fix itself over
the next couple of days.
This is not an attack, don't ban these people off your server.
Erik
-Original Message-
From: Dave R. Meyers [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 15, 2001 10:29 AM
To: [EMAI
Checking to see what kind of speed we're getting here. Hang tight.
___
Hlds mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds
___
Hlds mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds
___
Hlds mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds
We're running the new software now for the list(s).
Hopefully, this will be the last one of these that we see.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 11, 2001 11:28 AM
To: [EMAIL PROTECTED]
Subject: [Hlds] Nondeliverable mail
-
Test reply. Please post mail if you are seeing this.
-Original Message-
From: Scott Cassaday [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 11, 2001 1:41 PM
To: [EMAIL PROTECTED]
Subject: [hlds] test ?
this is a test of the..
___
___
hlds mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds
We're going to be switching all of the lists over to a Mailman/Sendmail
setup in the next few days, so expect some downtime on the list. People
might want to pass around some message boards or other places to chat until
everything is up and running again.
It's not likely to happen until early ne
This is definitely something that people are doing on purpose.
-Original Message-
From: viosys [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 09, 2001 6:31 AM
To: [EMAIL PROTECTED]
Subject: Re: Nondeliverable mail
I would almost say that they are doing this on purpose. If i rememb
Sorry about this guys. Exchange wasn't filtering out messages from
"postmaster@" addresses.
-Original Message-
From: DarkClown [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 08, 2001 11:55 AM
To: [EMAIL PROTECTED]
Subject: RE: Nondeliverable mail
When is valve going to release a pat
We're working on it right now.
-Original Message-
From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 08, 2001 10:57 AM
To: '[EMAIL PROTECTED]'; '[EMAIL PROTECTED]';
'[EMAIL PROTECTED]'
Subject: RE: Nondeliverable mail
and still going. c'mon its 11am on the west coas
Something else to keep in mind...
If you're running in OpenGL or D3D with net_graph 1/2, you're going to take
a fairly severe frame rate hit. If you run with net_graph 3 it should run a
lot better, without the pretty colors.
Erik
-Original Message-
From: Patrick Devin Wigington [mailto:[
The big problem with that is the strain it puts on the master servers.
At some point, we're going to redo the way the server browser works at a
lower level. This should help out with the problem.
Erik
-Original Message-
From: Bryan Socha [mailto:[EMAIL PROTECTED]]
Sent: Thursday, Octob
Anyone that is on the list, and can't unsubscribe, send a mail to me
([EMAIL PROTECTED]) or Eric Smith ([EMAIL PROTECTED]).
We'll manually remove you.
Erik
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 03, 2001 5:38 AM
To: [EMAIL PROTECT
http://www.counter-strike.net/
There are a few links to it there. Sounds like you might have a different
problem, but it's worth trying this.
-Original Message-
From: Noctaire [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 28, 2001 11:17 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTE
Did you install the newest version of the beta server (out last night)?
-Original Message-
From: B. Hipp [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 28, 2001 8:39 AM
To: [EMAIL PROTECTED]
Subject: Re: 4.1.0.8 Server crash - I give.
This is the same thing I complained about last
This is pretty ridiculous to say that we don't do anything to help third
party developers for our games.
Erik
-Original Message-
From: HoundDawg [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 27, 2001 8:06 AM
To: [EMAIL PROTECTED]
Subject: Re: PB issue non-response from Valve. Shu
We're coming up on the third year of Half-Life development, and it's been a
pretty fun first three years. We don't have any plans to stop supporting our
existing customers, mod makers, or server admins. It's pretty obvious that
much of Half-Life's success is due to third party development, and it
other mods affected by this as well?
- The Warthog
www.planetfortress.com
- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
<[EMAIL PROTECTED]>
sage-
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 21, 2001 9:04 AM
To: [EMAIL PROTECTED]
Subject: RE: Higher CPU Usage for CS Servers
Ah, yeah, I guess it does add up after all :)
Eric (the Deacon remix)
http://www.firekite.com
> -Original Message-
> Fr
The Counter-Strike models use 9 way blending (parametric animation), which
means that there are a bunch of different animations per model that get
blended together to give you more fluid movement.
If you compare this to the standard HLDM models, for instance, you can
imagine how much more math i
ng on getting a fix out for this as soon as possible.
Please let your users know about this problem.
Erik Johnson
;
> > -Original Message-
> > From: Eric Smith [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, September 19, 2001 12:57 AM
> > To: [EMAIL PROTECTED]
> > Cc: Eric Smith; Erik Johnson
> > Subject: Primary Server Update
> > Importance: High
> >
> >
&g
[EMAIL PROTECTED]
Subject: Re: Status
So the linux files are ok and we can trust them?
Erik Johnson wrote:
>
> There are infected versions of the small Win32 update floating around. If
> you have this file on your machine, download the latest patch definition
> from www.symantic.com.
There are infected versions of the small Win32 update floating around. If
you have this file on your machine, download the latest patch definition
from www.symantic.com.
We're working on putting together new versions of the server updates, so
stay tuned here. We'll have more news within the hour
Stop downloading any update if you have already started. Looks like there
might be a file infected with the Admin worm. We'll have more information on
that in a bit.
You're just impatient, that's all.
It's coming.
-Original Message-
From: Kevin 'Poof' Whittaker [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 18, 2001 6:59 PM
To: [EMAIL PROTECTED]
Subject: 1.1.0.8 problem..
Just wondering.
Why the heck haven't you released HLDS yet? You usua
This was actually a double send on my end. Didn't get to the Linux list.
Nothing to see here...move along
-Original Message-
From: Erik Johnson [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 18, 2001 4:46 PM
To: [EMAIL PROTECTED]
Subject: Status
Everyone just hang tigh
Everyone just hang tight for a bit. Everything is still on as scheduled.
Erik
Everyone just hang tight for a bit. Everything is still on as scheduled.
Erik
Our listserver was having a little trouble this morning (I think it can
smell a release).
If you got a mail bounced back to you, go ahead and resend and everything
should work.
Erik
Not sure yet, since we've got a lot going on here today.
-Original Message-
From: Salad [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 17, 2001 8:54 PM
To: [EMAIL PROTECTED]
Subject: Re: 1108/1003 Release
How much lead time will the server guys have before the Clients get
releas
send me a mail if you
have any questions.
Erik Johnson
VALVe
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