ot;par for course" and some of us are tired of it.
> > That's all.
> >
> > Regards,
> > Jason
> > mailto:ja...@pctoolbin.com
> >
> >
> > Friday, December 17, 2010, 10:27:13 PM, you wrote:
> >
> > RB> No jo
and some of us are tired of it.
> That's all.
>
> Regards,
> Jason
> mailto:ja...@pctoolbin.com
>
>
> Friday, December 17, 2010, 10:27:13 PM, you wrote:
>
> RB> No joke. This guy acts like valve should approve all of their updates
> with him.
Oh this is just a minor inconvenience. quit being so freaking dramatic
On Fri, Dec 17, 2010 at 8:21 PM, Jason wrote:
> Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT PLANNED..and
> you kill our servers which we pay MONEY for.
>
> Way to honor those who run servers to keep your ga
VaLVE?
sry couldn't resist.
Look forward to the update. thanks for the heads up :)
On Wed, Oct 14, 2009 at 1:05 PM, msleeper wrote:
> If you are going to spell Valve the retarded way, at least lower case
> the right letter.
>
>
> On Wed, 2009-10-14 at 14:27 -0400, Michael Krasnow wrote:
> > lol
valve broke l4d
On Tue, Sep 29, 2009 at 12:33 PM, Ronny Schedel wrote:
> Same here, the stats page on steampowered shows plenty of bandwidth
> available, but nothing for servers :-(
>
> I am also not able to update my client.
>
> - Original Message -
> From: "Saint K."
> To: "Half-Life d
the effect is buggy, needs to be removed or fixed
On Tue, Sep 8, 2009 at 2:24 PM, Kyle Sanderson wrote:
> We all know Michael, it didn't circumvent anything besides use low
> resources
> which in return helps save the planet. Then again I'm apart of the "Non
> Halo" receiving crew so who knows.
as long as the changelog doesn't incude
- breaks sourcemod
- breaks linux
i'm game
On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison wrote:
> Oh snap
>
> Thanks,
> - Saul.
>
> On 1 Sep 2009, at 01:08, Jason Ruymen wrote:
>
> > A required update for Team Fortress 2 is on the way. Should be live
>
autoupdate works on linux, you're just doing it wrong
On Fri, Aug 21, 2009 at 5:32 PM, Chris wrote:
> DontWannaName! my point wasnt that it was a linux feature (which doesnt
> work) or that it wasnt available in windows.
> But thanks for your input.
>
> On Sat, Aug 22, 2009 at 12:28 AM, msleeper
that command i know used to crash servers, but I don't think it does anymore
On Thu, Aug 20, 2009 at 3:36 PM, Donnie Newlove wrote:
> http://forums.alliedmods.net/showthread.php?t=72354&page=174
>
> Let us wait for Kigen to clear this up. Hopefully he knows why he put it
> there.
>
> On Thu, Aug
i know you dont have to let the dev community know about changes you're
making beforehand, but gosh darn it, it's just the right thing to do.
On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins wrote:
> Maybe some updates to fix it lol :) ???
>
> -Original Message-
> From: hlds-boun...@list.va
hey thanks valve for letting the sourcemod/addons communities know about all
the stuff you changed. =]
On Thu, Aug 13, 2009 at 6:11 PM, Wobak wrote:
> Ok as usual my fixes aren't applied.
> If you wanna get a better info you can search for "ulimit" in
> srcds_run, an change the value to 3000
I am using Linux, and I've just started getting crashes every other map, and
I suspect this issue...
how are you guys determining who is causing the crash?
On Thu, Jul 23, 2009 at 10:36 AM, GardenGroveVW wrote:
> Steam id:
> STEAM_0:1:11902529
>
> IP:
> 24.61.156.157
>
> HLStatsx:
> http://ego.h
Hello, i half-ass host a couple l4d servers... I don't really know the ins
and outs.
I just have a sv_search_key set for my community
When the servers start, people can use the key just fine, but once everyone
leaves, and the server starts hibernating again, people cannot find the
server via the
spies never got pushed by explosives, so why those should those things?
On Tue, Jun 23, 2009 at 4:40 PM, msleeper wrote:
> Game balance > game logic.
>
>
> On Tue, 2009-06-23 at 15:37 -0700, KrAzYeTy wrote:
> > Great update except for this.
> >
> > (Force-A-Nature & Flamethrower air blast knockb
thanks!!
- The Cloak and Dagger now always regenerates at its intended rate.
Previously it only regenerated at the correct rate when the spy was cloaked
does that mean fast rate when de-cloaked?
On Tue, Jun 23, 2009 at 4:23 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now
bottom line is, no vac bans, and there is nothing anyone can do about it.
muwhahaha
On Tue, Jun 2, 2009 at 2:29 PM, Robert Whelan wrote:
> El oh el Winnie the Pooh... comparing the phrases I couldn’t care less and
> I could care less, each of which (at least here in America) is used to mean
> t
it's amazing how many people think achievents and unlocks are such serious
business. ROAR BAN ALL THE IDLERS, ROAR BAN ALL THE FAKE IDLE SERVER CLIENTS
what skin is it off your nose?
On Sun, May 31, 2009 at 9:39 PM, tgnwells wrote:
> It's not really any different than running TF2 in an idling s
i assume it goes like this..
autoexec is run when the server starts
server.cfg every map change
map.cfg after server cfg every map change
so put your global defaults in server cfg, and if you need to have anything
special on a map, put it in map cfg. when map comes up, it loads the special
sett
i think you can do it w/o any special addon.
try making a cfg file in cfg/mapname.cfg and put your limits in there * dod
has built-in class limiting cvars. :)
On Sun, May 31, 2009 at 9:32 AM, k e wrote:
> also, check with www.beetlesmod.com. I believe you can have a
> mapname.cfg and place the
might be related, but one of my servers seems to like to now get stuck at 10
fps for maybe 10 seconds, then jump back up to normal for a while, then dip
down to 10 again.
causes terrible lag in-game
i have unloaded metamod, so this is now a pure vanalla server.
valve fucked something up. started
hahahaha
On Fri, May 22, 2009 at 8:13 PM, 1nsane <1nsane...@gmail.com> wrote:
> NO U.
>
> VALVE SUX.
>
> On Fri, May 22, 2009 at 10:10 PM, msleeper wrote:
>
> > You can always just stop hosting your server if you have such a big
> > problem with how things are run. Just throwing that out there.
i dont use beetles :(
On Fri, May 22, 2009 at 7:56 PM, Timothy Sadleir wrote:
> Wait, i think that may have been BeetlesMod
>
> On Fri, May 22, 2009 at 6:52 PM, Timothy Sadleir
> wrote:
>
> > Woah, I'm getting this error on my server now!
> > http://img42.imageshack.us/img42/7268/83511649.jpg
i just got a crash on linux =\
On Fri, May 22, 2009 at 7:54 PM, Michael Krasnow wrote:
> yay! time to wait another couple hours while everyone updates!
>
> On Fri, May 22, 2009 at 9:51 PM, Dog wrote:
>
> > Thanks Jason
> > ___
> > To unsubscribe, edit
Thanks.
Some people were hoping for weapon drop stuff to be deleted. hahaha
I don't care really :)
On Fri, May 22, 2009 at 7:38 PM, Jason Ruymen wrote:
> The required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> - Fi
next few hours?
so 11:59:59pm CentralTime? :p
On Thu, May 21, 2009 at 4:08 PM, Redh3ad wrote:
> Does that mean I can go to bed now because you still need 6 or 7 hours till
> the update is ready or do I have to stay awake because the update is coming
> in about 30 minutes and 150 people will com
sounds awesome.
should also give that one guy a health drain + speed nerf.
call it OMGWTF MODE
On Tue, May 19, 2009 at 1:54 PM, Rick Payton wrote:
> Haha - make sure you turn off autoteambalance to you can end up with a
> 31-1 server. That would be hell for the 1 guy. Instead of the "team
> sc
i duno how any of those work, but i duno, to me autosapping sounds more like
a hack than a script.. anyway you can ruin most scripts by blocking the wait
command.
sv_allow_wait_command 0
On Thu, May 14, 2009 at 5:43 PM, MjrNuT wrote:
> Ok, scripts I gather are a debatable topic. One school of t
what do you mean "*Run windows media player or srcdsfpsboost in
the background and see actual usage*."? You mean that that the unboosted
reported cpu usage is inaccurate?
On Fri, May 8, 2009 at 4:40 PM, Cc2iscooL wrote:
> Windows timer is lazy. Run windows media player or srcdsfpsboost in
> the
28 matches
Mail list logo