Forgive him, he's French.
On 15 March 2011 19:18, fab han wrote:
> Ok sorry
>
> Envoyé de mon iPhone
>
> Le 15 mars 2011 à 20:17, John a écrit :
>
> > On 3/15/2011 12:03 PM, fab han wrote:
> >> Have some freeze on my dedicated server and you?
> >> (Linux debian lenny 64)
> >> Css server
> >
> >
Valve aren't very well known for their restriction CVARs (unless of
course, you mean cl_restrictservercommands, but I'm not at all bitter
about that!) I've no doubt that Mani or something of it's Genes will be
along to save the day in time to come!
Graham
MrGoodWrench wrote:
Thanks for the list
Hrr It depends entirely on what folder the TF content downloads
into, if the folder is called tf then yes, it would be -game tf, if it
downloads into tf2 then it'd be -game tf2, it's THAT simple ;)
Graham
Andrew Armstrong wrote:
Mike, could you please elaborate on how a TF2 server will
Sorry should've snipped that last message :)
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[xXx] con wrote:
wow , i have asked several legit questions in hopes of anyone helping and
you fucking fags ignore me?
fuck you asshole lil nerd bitches.
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs
SANDY LEBLANC wrote:
This has been happening with me for awhile now but just recently found
out
it was due to not being able to connect to our sv_downloadurl that is
set up
& works without issue for anyone else but me.
I have tried with no security running, still won't connect.
When I set cl_a
[GS]BeNt wrote:
It is possible to add in extra spawn points with the plugin
"stripper2" you
can also add ents to the map or take stuff out.Its kinda a cool plugin.
But with HL,cs 1.6 ect,the max the engine can put out is 32 players on
any
map.
BeNt
http://www.gorillazsouth.com
_
infexXxiousservers wrote:
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can someone please tell me how i can see how much each xeon processors load is?
a concern has come up that we may have a xeon processor running higher than the
other and th
sprout wrote:
I agree and disagree cause after they fall fps should go back to normal
unless its a ungodly ammount of guns like few 1000 or so in any case
yeah
my guess is this isn't the case.
- Original Message -
From: "Yup" <[EMAIL PROTECTED]>
To:
Sent: Saturday, November 05, 2005 2:
Miles O'Connell wrote:
--
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i'm running a DOD server from behind a m0n0wall firewall/router using NAT.
noone can see the server on the internet. they can connect to it if they
know the IP, but they can't connect to it. i've forwarded all the ports a
Yup wrote:
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i'm getting 10 FPS for 3-4 seconds after round start on large maps
(especially certain surf maps)... the server is very skippy during that
time.
the CS: Source SRCDS is running on a Dual Xeon 2.8GHz 2GB RAM with Hyper
Threading OFF.
servers to subscribed steamids.
Graham McMaster wrote:
>Yeah that seems to be a bug atm, keep getting it on our server too.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner
>Sent: 24 December 2004 04:10
>To: hlds@list.valve
Yeah that seems to be a bug atm, keep getting it on our server too.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner
Sent: 24 December 2004 04:10
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] some annoying rcon stuff
Wow, it seems I forgot to
You're meant to survive the rounds, makes the games far more fun ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: 23 December 2004 00:29
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2MP - Player Limit ?? 16 Players..
There is basicall
Think I'm going to limit our HL2 DM server to 12-14 players because our
Hardware isn't that brilliant and we have a 40 player source server running
on the same box, caused no problems so far but just to be safe maybe.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Tried running it as ./srcds_run -game cstrike +map de_dust +maxplayers 16
I always get crashes if I try to run the binaries directly.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Reza A. Ambler
Sent: 18 December 2004 21:12
To: [EMAIL PROTECTED]
Subject
It does, the actual Authentication appears to be done server side but if the
Server has no master servers listed then that's gotta be away around it.
Also the same with LAN servers.
-Graham
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
A
They also broke +hostport and changed it to simply -port, god knows why, the
server is still binding itself to Loopback but thankfully can still be
accessed from the outside world.
-Graham
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edge100x
Sent: 17
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