Re: [hlds] Server freeze

2011-03-15 Thread Graham McMaster
Forgive him, he's French. On 15 March 2011 19:18, fab han wrote: > Ok sorry > > Envoyé de mon iPhone > > Le 15 mars 2011 à 20:17, John a écrit : > > > On 3/15/2011 12:03 PM, fab han wrote: > >> Have some freeze on my dedicated server and you? > >> (Linux debian lenny 64) > >> Css server > > > >

Re: [hlds] TF2 Server Convars

2007-09-19 Thread Graham McMaster
Valve aren't very well known for their restriction CVARs (unless of course, you mean cl_restrictservercommands, but I'm not at all bitter about that!) I've no doubt that Mani or something of it's Genes will be along to save the day in time to come! Graham MrGoodWrench wrote: Thanks for the list

Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread Graham McMaster
Hrr It depends entirely on what folder the TF content downloads into, if the folder is called tf then yes, it would be -game tf, if it downloads into tf2 then it'd be -game tf2, it's THAT simple ;) Graham Andrew Armstrong wrote: Mike, could you please elaborate on how a TF2 server will

Re: [hlds] wow

2007-06-22 Thread Graham McMaster
Sorry should've snipped that last message :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] wow

2007-06-22 Thread Graham McMaster
[xXx] con wrote: wow , i have asked several legit questions in hopes of anyone helping and you fucking fags ignore me? fuck you asshole lil nerd bitches. - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Thursday, June 21, 2007 1:40 PM Subject: hlds digest, Vol 1 #5446 - 5 msgs

Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-14 Thread Graham McMaster
SANDY LEBLANC wrote: This has been happening with me for awhile now but just recently found out it was due to not being able to connect to our sv_downloadurl that is set up & works without issue for anyone else but me. I have tried with no security running, still won't connect. When I set cl_a

Re: [hlds] Players Limit in CS

2005-11-07 Thread Graham McMaster
[GS]BeNt wrote: It is possible to add in extra spawn points with the plugin "stripper2" you can also add ents to the map or take stuff out.Its kinda a cool plugin. But with HL,cs 1.6 ect,the max the engine can put out is 32 players on any map. BeNt http://www.gorillazsouth.com _

Re: [hlds] dual xeon cpu load question

2005-11-06 Thread Graham McMaster
infexXxiousservers wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] can someone please tell me how i can see how much each xeon processors load is? a concern has come up that we may have a xeon processor running higher than the other and th

Re: [hlds] low FPS at round start on Dual Xeon 2.8GHz 2GB RAM

2005-11-05 Thread Graham McMaster
sprout wrote: I agree and disagree cause after they fall fps should go back to normal unless its a ungodly ammount of guns like few 1000 or so in any case yeah my guess is this isn't the case. - Original Message - From: "Yup" <[EMAIL PROTECTED]> To: Sent: Saturday, November 05, 2005 2:

Re: [hlds] can't see server from internet

2005-11-05 Thread Graham McMaster
Miles O'Connell wrote: -- [ Picked text/plain from multipart/alternative ] i'm running a DOD server from behind a m0n0wall firewall/router using NAT. noone can see the server on the internet. they can connect to it if they know the IP, but they can't connect to it. i've forwarded all the ports a

Re: [hlds] low FPS at round start on Dual Xeon 2.8GHz 2GB RAM

2005-11-05 Thread Graham McMaster
Yup wrote: -- [ Picked text/plain from multipart/alternative ] i'm getting 10 FPS for 3-4 seconds after round start on large maps (especially certain surf maps)... the server is very skippy during that time. the CS: Source SRCDS is running on a Dual Xeon 2.8GHz 2GB RAM with Hyper Threading OFF.

RE: [SPAM] RE: [hlds] some annoying rcon stuff

2004-12-24 Thread Graham McMaster
servers to subscribed steamids. Graham McMaster wrote: >Yeah that seems to be a bug atm, keep getting it on our server too. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner >Sent: 24 December 2004 04:10 >To: hlds@list.valve

RE: [hlds] some annoying rcon stuff

2004-12-24 Thread Graham McMaster
Yeah that seems to be a bug atm, keep getting it on our server too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: 24 December 2004 04:10 To: hlds@list.valvesoftware.com Subject: Re: [hlds] some annoying rcon stuff Wow, it seems I forgot to

RE: [hlds] HL2MP - Player Limit ?? 16 Players..

2004-12-23 Thread Graham McMaster
You're meant to survive the rounds, makes the games far more fun ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: 23 December 2004 00:29 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2MP - Player Limit ?? 16 Players.. There is basicall

RE: [hlds] HL2MP - Player Limit ?? 16 Players..

2004-12-21 Thread Graham McMaster
Think I'm going to limit our HL2 DM server to 12-14 players because our Hardware isn't that brilliant and we have a 40 player source server running on the same box, caused no problems so far but just to be safe maybe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlds] HLDS CS:S fatal errors

2004-12-19 Thread Graham McMaster
Tried running it as ./srcds_run -game cstrike +map de_dust +maxplayers 16 I always get crashes if I try to run the binaries directly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Reza A. Ambler Sent: 18 December 2004 21:12 To: [EMAIL PROTECTED] Subject

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Graham McMaster
It does, the actual Authentication appears to be done server side but if the Server has no master servers listed then that's gotta be away around it. Also the same with LAN servers. -Graham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" A

RE: [hlds] Counter-Strike Source update

2004-12-17 Thread Graham McMaster
They also broke +hostport and changed it to simply -port, god knows why, the server is still binding itself to Loopback but thankfully can still be accessed from the outside world. -Graham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edge100x Sent: 17