Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread In Hyuk Seo
Yup everything good here also. No problem with SM/MM. On Fri, Apr 30, 2010 at 10:15 PM, Justin Fortin wrote: > So you got everything serverwide working, but it seems like anyone Jo > has updated the client will crash when they try to connect. > > Sent from my iPod > > On Apr 30, 2010, at 10:04 PM

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread In Hyuk Seo
ou always have to add the gamebin yourself back to the > file. In any case, you need to update the vdf file with instructions at > sourcemod website / forums if you want to use that method, it may have > wrong path atm which is why it won't load up. > > -ics > > 1.5.2010 0:4

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread In Hyuk Seo
sorry guys, will write on the sourcemod forum. On Fri, Apr 30, 2010 at 5:54 PM, msleeper wrote: > Make sure you also installed the new .vdf file, since that changed. > > You know you'd probably get better SM/MM support on their forum. > > > On Fri, 2010-04-30 at 17:47 -

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread In Hyuk Seo
: > http://wiki.alliedmods.net/Upgrading_SourceMod > > On Fri, Apr 30, 2010 at 1:51 PM, In Hyuk Seo > wrote: > > > I tried many combinations of the latest snapshots of MM and SM and none > of > > them worked. > > (1.4. + 1.9, 1.3 + 1.9, etc.) > > Serve

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread In Hyuk Seo
I tried many combinations of the latest snapshots of MM and SM and none of them worked. (1.4. + 1.9, 1.3 + 1.9, etc.) Servers are both Linux and Windows and I used separate SM and MM files (for appropriate OS) No matter what I install sourcemod isn't recognized at all and sometimes metamod is but i

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-27 Thread In Hyuk Seo
Maybe he's the one who made the youtube video and wanted to advertise it. On Tue, Apr 27, 2010 at 7:30 AM, ics wrote: > Why do you protect the one that crashed the server? Let's have it out > so i can ban him out of our servers. > > -ics > > 27.4.2010 4:46, Matt Lyons kirjoitti: > > Over the la

Re: [hlds] [TF2] Is it possible to replace sound files?

2010-04-08 Thread In Hyuk Seo
Umm it didn't work. Could any of you elaborate on the sound hook thing please? I have no idea how I hook the sounds. Thank you. On Thu, Apr 8, 2010 at 2:02 PM, In Hyuk Seo wrote: > Alright, thank you so much guys. I really appreciate it. I located the > sound files in scripts/player.

Re: [hlds] [TF2] Is it possible to replace sound files?

2010-04-08 Thread In Hyuk Seo
t; > > > > > >> > > > > > >> > > > > > >> > > > > > >> 2010/4/8 Dr.Stinglock > > > > > >> > > > > > >> > > > > > >>> Unfortunately nobody will download

[hlds] [TF2] Is it possible to replace sound files?

2010-04-07 Thread In Hyuk Seo
Is it possible to replace sound files on the server so everyone hears the same replaced clip? I'd like to replace various sound files like pyro taunt, medic's ubercharge, etc. with my own clips and I am not sure if it's possible. I am sorry if this is sourcemod related, I don't even know if this re

Re: [hlds] GSP Hosting Questions

2010-02-19 Thread In Hyuk Seo
wrote: > > Really? im getting pings within the 60's from florida using sleek..:P > > > > On Fri, Feb 19, 2010 at 11:36 PM, In Hyuk Seo > wrote: > > > >> Sleekserver is really cheap but they have horrible network and you will > >> have > &

Re: [hlds] GSP Hosting Questions

2010-02-19 Thread In Hyuk Seo
And I recommend against art of central too. never rented from them but several of my friends did. I recommend against xfactor also. check out gsptruth.com for why On Fri, Feb 19, 2010 at 11:36 PM, In Hyuk Seo wrote: > Sleekserver is really cheap but they have horrible network and you w

Re: [hlds] GSP Hosting Questions

2010-02-19 Thread In Hyuk Seo
Sleekserver is really cheap but they have horrible network and you will have really high ping even if you are really close to the server. And they have only 1 location in Missouri which is meh... They are really cheap though. On Fri, Feb 19, 2010 at 11:23 PM, Jake Eisenman wrote: > I've never had

Re: [hlds] Clients timing out

2010-02-17 Thread In Hyuk Seo
It's happening to players on our servers as well :( On Wed, Feb 17, 2010 at 7:55 PM, Tony Paloma wrote: > Seems like it may have lightened up now. It was affecting around half of > players for the last half hour or so on my servers. > > -Original Message- > From: hlds-boun...@list.valveso

Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread In Hyuk Seo
I don't think anybody appreciates your condescending tone DLinkOZ... 2010/1/24 DLinkOZ > Right, so call your provider, ask to put in the null route and enjoy your > weekend. I honestly did not think I'd have to go into such obvious detail > to make a simple statement. If you aren't in a positi

[hlds] [TF2] Linux server still crashing.. Please Help!!

2010-01-17 Thread In Hyuk Seo
Our server was crashing since recently (one of the updates), and a lot of other people on the forums were suspecting it was the equipment manager. Although all the servers that were crashing were Windows based and ours is Linux, we still disabled the plugin for 3 days and the crashes stopped. Ther

Re: [hlds] [TF2] CP_Well config file help please

2010-01-13 Thread In Hyuk Seo
I mean Notepad++ 2010/1/13 In Hyuk Seo > Yea I used Notepad for all the other cfg files. =[ > > 2010/1/13 Cc2iscooL > > Are you sure your text editor isn't just messing up the text file? >> >> On Wed, Jan 13, 2010 at 8:40 PM, In Hyuk Seo >> wrote: >&

Re: [hlds] [TF2] CP_Well config file help please

2010-01-13 Thread In Hyuk Seo
Yea I used Notepad for all the other cfg files. =[ 2010/1/13 Cc2iscooL > Are you sure your text editor isn't just messing up the text file? > > On Wed, Jan 13, 2010 at 8:40 PM, In Hyuk Seo > wrote: > > > I put cp_well in mapcycle.txt again and it somehow messed

Re: [hlds] [TF2] CP_Well config file help please

2010-01-13 Thread In Hyuk Seo
I put cp_well in mapcycle.txt again and it somehow messed up the rotation again. Is anyone else having problem with cp_well?? :S 2010/1/13 In Hyuk Seo > But I don't understand why it would go to next map > after the first round sudden death when I put mp_maxrounds 2 > > an

Re: [hlds] [TF2] CP_Well config file help please

2010-01-13 Thread In Hyuk Seo
am is able to re-capture a point within that amount of time > (which > adds time to the round's clock), sudden death is triggered. It will happen > prior to the map's time expiring. > > On Wed, Jan 13, 2010 at 7:39 PM, In Hyuk Seo > wrote: > > > If I

Re: [hlds] [TF2] CP_Well config file help please

2010-01-13 Thread In Hyuk Seo
If I understand it correctly cp_well is exactly like cp_badlands and stalemate is not possible by default. I don't understand how it kept playing sudden death even when the 20 min time limit hadn't run out, so I think there's something wrong with the cp_well.cfg I put. Could anyone confirm if the

[hlds] [TF2] CP_Well config file help please

2010-01-13 Thread In Hyuk Seo
I put cp_well on our current rotation of 5 maps, and it messes up the rotation somehow and the server plays only 2 maps back and forth randomly. Could anyone check my cp_well.cfg file if I did anything wrong please? mp_timelimit 20 mp_maxrounds 2 mp_stalemate_enable 1 mp_stalemate_timelimit 240 m

Re: [hlds] [TF2] Sudden death doesn't work

2010-01-13 Thread In Hyuk Seo
is also the 3rd > > random > > > > bug where round just doesn't end - at all even if the cart is pushed > to > > > > the finale. We removed this from cycle of our servers long time ago > due > > > > to these issues and no, we do not mess with enti

Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread In Hyuk Seo
We also had to restart the server as it never connected to loadout again. It didn't lose connection after we restarted it though. 2010/1/13 Zover Mirklo > Yeah auto-reconnection to loadout servers is broken since > soldier/demoman update. It looks like this in connection logs: > StartAutoReconne

Re: [hlds] [TF2] Sudden death doesn't work

2010-01-13 Thread In Hyuk Seo
You are right. If time runs out on stage 2 it ends when one team wins and stage 3 is skipped. I dont like this as stage 2 is where it usually results in a stalemate and can take forever to end... :( 2010/1/13 Ronny Schedel > > Pipeline has 3 stages. If the time limit is reached, the game will end

Re: [hlds] [TF2] Sudden death doesn't work

2010-01-12 Thread In Hyuk Seo
se? > > > > On 1/12/2010 8:59 PM, In Hyuk Seo wrote: > > > I have > > > > > > mp_stalemate_timelimit 240 > > > mp_stalemate_enable 1 > > > mp_match_end_at_timelimit 1 > > > > > > in my server.cfg and > > > > >

[hlds] [TF2] Sudden death doesn't work

2010-01-12 Thread In Hyuk Seo
I have mp_stalemate_timelimit 240 mp_stalemate_enable 1 mp_match_end_at_timelimit 1 in my server.cfg and mp_timelimit in the map.cfg Timeleft command in the game works but when the time runs out, the game just goes on forever until one team actually wins. timelimit is 30 minutes and the map is

Re: [hlds] [TF2] server reading mapcycle.txt backwards

2010-01-11 Thread In Hyuk Seo
We took out cp_well from the mapcycle.txt (it was the map that we put lastly it was perfectly fine until we put it) and everything became okay again... I don't know what could possibly go wrong.. Thanks anyway guys. 2010/1/11 In Hyuk Seo > no we only use sourcemod for map control. >

Re: [hlds] [TF2] server reading mapcycle.txt backwards

2010-01-11 Thread In Hyuk Seo
ging the > map rotation that has gotten all confused. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo > Sent: Monday, January 11, 2010 3:52 PM > To: Half-Life dedicated Win32 serv

Re: [hlds] [TF2] server reading mapcycle.txt backwards

2010-01-11 Thread In Hyuk Seo
I moved all the plugins from the plugins folder to disabled folder when I was testing which plugin was crashing the server but I moved all of them back to plugins folder except tf2 equipment manager. Could this be why? I'm pretty sure I didn't miss out anything. 2010/1/11 In Hyuk Se

Re: [hlds] [TF2] server reading mapcycle.txt backwards

2010-01-11 Thread In Hyuk Seo
Oops sorry pressed send by accident. What's weird is nextmap is displayed correty on HLSW and skip_next_map commands works also. It says the next map is skipped but it actually isn't in the actual game. And it says nextmap is the map we just played and it goes back to that map when the time runs o

Re: [hlds] [TF2] server reading mapcycle.txt backwards

2010-01-11 Thread In Hyuk Seo
What's weird is nextmap is displayed corretly on HLSW. skip_next_map command works also ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] [TF2] server reading mapcycle.txt backwards

2010-01-11 Thread In Hyuk Seo
we didn't install any plugins recently. All I did was add 1 more map in mapcycle.txt file and it was working perfectly. 2010/1/11 Cc2iscooL > Any plugins? Have you tried disabling anything yet? > > On Jan 11, 2010 5:29 PM, "In Hyuk Seo" wrote: > > I had 5 maps i

[hlds] [TF2] server reading mapcycle.txt backwards

2010-01-11 Thread In Hyuk Seo
I had 5 maps in mapcycle.txt, it was working fine and the maps changed in the order (from top to the bottom). I added another map on the bottom of the list and the server's now reading the mapcycle.txt backwards or something. It keeps going back to the map that we JUST played or the one that we pla

Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread In Hyuk Seo
ut down. This doesn't seem like a crash. If > you have autoupdate on, or rebooted the server to update it, that > would be why it went offline... > > On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seo wrote: > > Our server always crashes when steam releases a new update. > >

[hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread In Hyuk Seo
Our server always crashes when steam releases a new update. I checked the log files and I do not see any error messages. These are the server logs right before the crash... Does anyone know why server would crash? Any help would be greatly appreciated. Thank you. L 01/06/2010 - 16:42:41: Team "Red

Re: [hlds] TF2 map specific cfgs stopped working. please help

2010-01-04 Thread In Hyuk Seo
OK thank you. 2010/1/4 Michael Krasnow > it just goes in the /tf/cfg folder > > On Mon, Jan 4, 2010 at 11:35 AM, In Hyuk Seo > wrote: > > > I put mp_maxrounds in map.cfg in tf/maps/ctf directory for every map. > (like > > cp_dustbowl.cfg) > > > > The

[hlds] TF2 map specific cfgs stopped working. please help

2010-01-04 Thread In Hyuk Seo
I put mp_maxrounds in map.cfg in tf/maps/ctf directory for every map. (like cp_dustbowl.cfg) The server stopped using the map specific cfgs all of a sudden and is using the mp_maxrounds in server.cfg. I have no idea how this happened or how to fix this... Any help would be appreciated. Thank you.

Re: [hlds] [TF2] Map change time?

2009-12-31 Thread In Hyuk Seo
Thanks a lot! 2009/12/31 Saint K. > I think its mp_chattime you're after. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo > Sent: Thursday, December 31,

[hlds] [TF2] Map change time?

2009-12-31 Thread In Hyuk Seo
I have mp_bonusroundtime 20 and mp_restartround 0 in my server.cfg, and when all the rounds are over and the bonus round time is over, the screen freezes with the scoreboard and people can't type before the map change. Is this part of mp_bonusroundtime? It's at least 10 seconds on my server and I'

Re: [hlds] A way to shorten "Waiting for Players" time?

2009-12-30 Thread In Hyuk Seo
. You > > can use SourceMod to set it using sm_cvar mp_waitingforplayers_time. > > > > On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo > wrote: > > > > > >> I'm trying to set up valve rotation server, everything is good but the > >> "waiting

[hlds] A way to shorten "Waiting for Players" time?

2009-12-30 Thread In Hyuk Seo
I'm trying to set up valve rotation server, everything is good but the "waiting for players" time is too long. Is there any cvar that makes it shorter? I do not want to disable mp_enableroundwaittime but I feel like 28 seconds is too long. Also I've seen servers where waiting time starts from 20 s

Re: [hlds] TF2 - map doesn't change when time reaches 0:00

2009-12-29 Thread In Hyuk Seo
thanks a lot! 2009/12/29 Cc2iscooL > mp_match_end_at_timelimit 1 > > or > > mp_stalemate_enable 1 > > On Tue, Dec 29, 2009 at 2:12 AM, In Hyuk Seo > wrote: > > > It is 2 fort server, and the map doesn't change when time reaches 0:00. > > It goes

[hlds] TF2 - map doesn't change when time reaches 0:00

2009-12-29 Thread In Hyuk Seo
It is 2 fort server, and the map doesn't change when time reaches 0:00. It goes overtime forever until the round is actually over, so people have to get the intel for the round to end and the map changes. Basically, unless if no one captures the flag to finish the round (3 times on our server) the