Yup everything good here also. No problem with SM/MM.
On Fri, Apr 30, 2010 at 10:15 PM, Justin Fortin wrote:
> So you got everything serverwide working, but it seems like anyone Jo
> has updated the client will crash when they try to connect.
>
> Sent from my iPod
>
> On Apr 30, 2010, at 10:04 PM
ou always have to add the gamebin yourself back to the
> file. In any case, you need to update the vdf file with instructions at
> sourcemod website / forums if you want to use that method, it may have
> wrong path atm which is why it won't load up.
>
> -ics
>
> 1.5.2010 0:4
sorry guys, will write on the sourcemod forum.
On Fri, Apr 30, 2010 at 5:54 PM, msleeper wrote:
> Make sure you also installed the new .vdf file, since that changed.
>
> You know you'd probably get better SM/MM support on their forum.
>
>
> On Fri, 2010-04-30 at 17:47 -
:
> http://wiki.alliedmods.net/Upgrading_SourceMod
>
> On Fri, Apr 30, 2010 at 1:51 PM, In Hyuk Seo
> wrote:
>
> > I tried many combinations of the latest snapshots of MM and SM and none
> of
> > them worked.
> > (1.4. + 1.9, 1.3 + 1.9, etc.)
> > Serve
I tried many combinations of the latest snapshots of MM and SM and none of
them worked.
(1.4. + 1.9, 1.3 + 1.9, etc.)
Servers are both Linux and Windows and I used separate SM and MM files (for
appropriate OS) No matter what I install sourcemod isn't recognized at all
and sometimes metamod is but i
Maybe he's the one who made the youtube video and wanted to advertise it.
On Tue, Apr 27, 2010 at 7:30 AM, ics wrote:
> Why do you protect the one that crashed the server? Let's have it out
> so i can ban him out of our servers.
>
> -ics
>
> 27.4.2010 4:46, Matt Lyons kirjoitti:
> > Over the la
Umm it didn't work. Could any of you elaborate on the sound hook thing
please? I have no idea how I hook the sounds. Thank you.
On Thu, Apr 8, 2010 at 2:02 PM, In Hyuk Seo wrote:
> Alright, thank you so much guys. I really appreciate it. I located the
> sound files in scripts/player.
t;
> > > > > >>
> > > > > >>
> > > > > >>
> > > > > >> 2010/4/8 Dr.Stinglock
> > > > > >>
> > > > > >>
> > > > > >>> Unfortunately nobody will download
Is it possible to replace sound files on the server so everyone hears the
same replaced clip?
I'd like to replace various sound files like pyro taunt, medic's ubercharge,
etc. with my own clips and I am not sure if it's possible.
I am sorry if this is sourcemod related, I don't even know if this re
wrote:
> > Really? im getting pings within the 60's from florida using sleek..:P
> >
> > On Fri, Feb 19, 2010 at 11:36 PM, In Hyuk Seo
> wrote:
> >
> >> Sleekserver is really cheap but they have horrible network and you will
> >> have
> &
And I recommend against art of central too. never rented from them but
several of my friends did.
I recommend against xfactor also. check out gsptruth.com for why
On Fri, Feb 19, 2010 at 11:36 PM, In Hyuk Seo wrote:
> Sleekserver is really cheap but they have horrible network and you w
Sleekserver is really cheap but they have horrible network and you will have
really high ping even if you are really close to the server.
And they have only 1 location in Missouri which is meh... They are really
cheap though.
On Fri, Feb 19, 2010 at 11:23 PM, Jake Eisenman wrote:
> I've never had
It's happening to players on our servers as well :(
On Wed, Feb 17, 2010 at 7:55 PM, Tony Paloma wrote:
> Seems like it may have lightened up now. It was affecting around half of
> players for the last half hour or so on my servers.
>
> -Original Message-
> From: hlds-boun...@list.valveso
I don't think anybody appreciates your condescending tone DLinkOZ...
2010/1/24 DLinkOZ
> Right, so call your provider, ask to put in the null route and enjoy your
> weekend. I honestly did not think I'd have to go into such obvious detail
> to make a simple statement. If you aren't in a positi
Our server was crashing since recently (one of the updates), and a lot
of other people on the forums were suspecting
it was the equipment manager.
Although all the servers that were crashing were Windows based and ours is
Linux,
we still disabled the plugin for 3 days and the crashes stopped.
Ther
I mean Notepad++
2010/1/13 In Hyuk Seo
> Yea I used Notepad for all the other cfg files. =[
>
> 2010/1/13 Cc2iscooL
>
> Are you sure your text editor isn't just messing up the text file?
>>
>> On Wed, Jan 13, 2010 at 8:40 PM, In Hyuk Seo
>> wrote:
>&
Yea I used Notepad for all the other cfg files. =[
2010/1/13 Cc2iscooL
> Are you sure your text editor isn't just messing up the text file?
>
> On Wed, Jan 13, 2010 at 8:40 PM, In Hyuk Seo
> wrote:
>
> > I put cp_well in mapcycle.txt again and it somehow messed
I put cp_well in mapcycle.txt again and it somehow messed up the rotation
again.
Is anyone else having problem with cp_well?? :S
2010/1/13 In Hyuk Seo
> But I don't understand why it would go to next map
> after the first round sudden death when I put mp_maxrounds 2
>
> an
am is able to re-capture a point within that amount of time
> (which
> adds time to the round's clock), sudden death is triggered. It will happen
> prior to the map's time expiring.
>
> On Wed, Jan 13, 2010 at 7:39 PM, In Hyuk Seo
> wrote:
>
> > If I
If I understand it correctly cp_well is exactly like cp_badlands and
stalemate is not possible
by default. I don't understand how it kept playing sudden death even when
the 20 min time limit hadn't run out,
so I think there's something wrong with the cp_well.cfg I put.
Could anyone confirm if the
I put cp_well on our current rotation of 5 maps, and it messes up the
rotation somehow
and the server plays only 2 maps back and forth randomly.
Could anyone check my cp_well.cfg file if I did anything wrong please?
mp_timelimit 20
mp_maxrounds 2
mp_stalemate_enable 1
mp_stalemate_timelimit 240
m
is also the 3rd
> > random
> > > > bug where round just doesn't end - at all even if the cart is pushed
> to
> > > > the finale. We removed this from cycle of our servers long time ago
> due
> > > > to these issues and no, we do not mess with enti
We also had to restart the server as it never connected to loadout again.
It didn't lose connection after we restarted it though.
2010/1/13 Zover Mirklo
> Yeah auto-reconnection to loadout servers is broken since
> soldier/demoman update. It looks like this in connection logs:
> StartAutoReconne
You are right. If time runs out on stage 2 it ends when one team wins and
stage 3 is skipped.
I dont like this as stage 2 is where it usually results in a stalemate and
can take forever to end... :(
2010/1/13 Ronny Schedel
>
> Pipeline has 3 stages. If the time limit is reached, the game will end
se?
> >
> > On 1/12/2010 8:59 PM, In Hyuk Seo wrote:
> > > I have
> > >
> > > mp_stalemate_timelimit 240
> > > mp_stalemate_enable 1
> > > mp_match_end_at_timelimit 1
> > >
> > > in my server.cfg and
> > >
> >
I have
mp_stalemate_timelimit 240
mp_stalemate_enable 1
mp_match_end_at_timelimit 1
in my server.cfg and
mp_timelimit in the map.cfg
Timeleft command in the game works but when the time runs out, the game just
goes on forever until
one team actually wins.
timelimit is 30 minutes and the map is
We took out cp_well from the mapcycle.txt (it was the map that we put lastly
it was perfectly fine until we put it)
and everything became okay again... I don't know what could possibly go
wrong..
Thanks anyway guys.
2010/1/11 In Hyuk Seo
> no we only use sourcemod for map control.
>
ging the
> map rotation that has gotten all confused.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo
> Sent: Monday, January 11, 2010 3:52 PM
> To: Half-Life dedicated Win32 serv
I moved all the plugins from the plugins folder to disabled folder when I
was testing which plugin was crashing the server
but I moved all of them back to plugins folder except tf2 equipment manager.
Could this be why? I'm pretty sure I didn't miss out anything.
2010/1/11 In Hyuk Se
Oops sorry pressed send by accident.
What's weird is nextmap is displayed correty on HLSW
and skip_next_map commands works also. It says the next map is skipped
but it actually isn't in the actual game. And it says nextmap is the map
we just played and it goes back to that map when the time runs o
What's weird is nextmap is displayed corretly on HLSW.
skip_next_map command works also
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we didn't install any plugins recently. All I did was add 1 more map in
mapcycle.txt file
and it was working perfectly.
2010/1/11 Cc2iscooL
> Any plugins? Have you tried disabling anything yet?
>
> On Jan 11, 2010 5:29 PM, "In Hyuk Seo" wrote:
>
> I had 5 maps i
I had 5 maps in mapcycle.txt, it was working fine and the maps changed in
the order (from top to the bottom).
I added another map on the bottom of the list and the server's now reading
the mapcycle.txt backwards or something.
It keeps going back to the map that we JUST played or the one that we pla
ut down. This doesn't seem like a crash. If
> you have autoupdate on, or rebooted the server to update it, that
> would be why it went offline...
>
> On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seo wrote:
> > Our server always crashes when steam releases a new update.
> >
Our server always crashes when steam releases a new update.
I checked the log files and I do not see any error messages.
These are the server logs right before the crash... Does anyone know why
server would crash?
Any help would be greatly appreciated. Thank you.
L 01/06/2010 - 16:42:41: Team "Red
OK thank you.
2010/1/4 Michael Krasnow
> it just goes in the /tf/cfg folder
>
> On Mon, Jan 4, 2010 at 11:35 AM, In Hyuk Seo
> wrote:
>
> > I put mp_maxrounds in map.cfg in tf/maps/ctf directory for every map.
> (like
> > cp_dustbowl.cfg)
> >
> > The
I put mp_maxrounds in map.cfg in tf/maps/ctf directory for every map. (like
cp_dustbowl.cfg)
The server stopped using the map specific cfgs all of a sudden and is using
the mp_maxrounds
in server.cfg. I have no idea how this happened or how to fix this... Any
help would be appreciated.
Thank you.
Thanks a lot!
2009/12/31 Saint K.
> I think its mp_chattime you're after.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo
> Sent: Thursday, December 31,
I have mp_bonusroundtime 20 and mp_restartround 0 in my server.cfg,
and when all the rounds are over and the bonus round time is over,
the screen freezes with the scoreboard and people can't type before the map
change.
Is this part of mp_bonusroundtime? It's at least 10 seconds on my server and
I'
. You
> > can use SourceMod to set it using sm_cvar mp_waitingforplayers_time.
> >
> > On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo
> wrote:
> >
> >
> >> I'm trying to set up valve rotation server, everything is good but the
> >> "waiting
I'm trying to set up valve rotation server, everything is good but the
"waiting for players" time is too long. Is there any cvar that makes it
shorter?
I do not want to disable mp_enableroundwaittime but I feel like 28 seconds
is too long.
Also I've seen servers where waiting time starts from 20 s
thanks a lot!
2009/12/29 Cc2iscooL
> mp_match_end_at_timelimit 1
>
> or
>
> mp_stalemate_enable 1
>
> On Tue, Dec 29, 2009 at 2:12 AM, In Hyuk Seo
> wrote:
>
> > It is 2 fort server, and the map doesn't change when time reaches 0:00.
> > It goes
It is 2 fort server, and the map doesn't change when time reaches 0:00.
It goes overtime forever until the round is actually over,
so people have to get the intel for the round to end and the map changes.
Basically, unless if no one captures the flag to finish the round (3 times
on our server)
the
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