Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Jonathan Key
As someone who is neither a server owner, nor a member of any custom community I fully support this as well. Many of my favorite servers died when the quickplay update hit, and I would adore being able to find close "fuck around" servers such as those again. Y'all are doing god's work. On Tue,

Re: [hlds] DDOS attacks against game servers

2014-02-05 Thread Jonathan Key
I'm an admin on the KurruptGaming Gmod Group, a small community of 1 DarkRP Server, with another in the works. We experienced the same back in December/Early January, to the point of our server being shut down for 3-4 hours out of the day. From what I saw, short of switching IP's, Switching PRovide

Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread Jonathan Sene
, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, >

Re: [hlds] [hlds_announce] Mandatory updates to all Source engine game betas released

2013-03-19 Thread GREFFIER Jonathan
Hello, I try to make a file. vpk with the VPK Tool tool, I generated the keys, but I can not sign on, you can tell me how to proceed please? Le 20/03/2013 01:08, Fletcher Dunn a écrit : PLEASE NOTE: The Betas are drawing to a close. We hope to release Day of Defeat:Source early next week

Re: [hlds] [hlds_announce] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread GREFFIER Jonathan
Le 15/03/2013 17:18, Fletcher Dunn a écrit : A patch for the beta Counter-Strike:Source server and client has been released. The game is ready for testing. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Latest Update Issues

2011-10-13 Thread Jonathan Zakay
ast you will have > running servers again if this is your problem. > > Mike > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonathan Zakay > Sent: Thursday, October 13, 2011 5:03 PM >

Re: [hlds] Latest Update Issues

2011-10-13 Thread Jonathan Zakay
This could be an issue related to SM/MM (I am unable to confirm/test it at the moment) but upon a player entering the game this is printed into the server console and the server crashes. http://s627.photobucket.com/albums/tt357/JonZakay/?action=view¤t=SourceCrash.png The server is running windo

Re: [hlds] Unable to load steam support library..

2011-08-17 Thread Jonathan Zakay
Thanks for the reply, this has solved the issue. I went and updated the steam client (Which must have been very very old) and its booting up fine now. Thanks for the help, Jon On 17 Aug 2011, at 18:41, Fletcher Dunn wrote: > To clarify, if you have an old steam client installed, you can have pr

Re: [hlds] Unable to load steam support library..

2011-08-17 Thread Jonathan Zakay
Thanks for the reply and advise Mike, I have tried the suggestions you posted bellow but the server is still having the issue. I double checked and -verify_all did have the correct syntax in the batch file we use to update. I did remove the InstallRecord.blob, as far as I am aware it had no

[hlds] Unable to load steam support library….

2011-08-17 Thread Jonathan Zakay
I am still having the issue of being unable to host a server without the error, Unable to load steam support library - This server will operate in LAN mode only. >From what I have read in places this error should have been fixed in a recent >update but the community I am in is still having this

Re: [hlds] Update released for windows dedicated server

2011-08-16 Thread Jonathan Zakay
Not sure if its just me having the issue now but the community I am in is unable to host its TF2 servers, we have 3 (2 replay-enabled) and its still being made a LAN server when hosted. I have updated all three multiple times and there seems to be no new updated available at the moment. The serv

Re: [hlds] Source Dedicated Server Update

2011-08-15 Thread Jonathan Zakay
Can't load TF2 without a crash (but I assume you know this now), its also causing the Garry's Mod client to crash on startup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Jonathan Zakay
Is there any update on why item drop/trade notifications no longer show in a servers chat and if it may be resolved in the near future (assuming it was not deliberately removed)? Kind Regards, Jon ___ To unsubscribe, edit your list preferences, or v

Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread Jonathan Jones
But it's not for weapon drop problems. On May 22, 2009, at 9:54 PM, Michael Krasnow wrote: > yay! time to wait another couple hours while everyone updates! > > On Fri, May 22, 2009 at 9:51 PM, Dog wrote: > >> Thanks Jason >> ___ >> To unsubscribe, edi

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
that I had already tried sv_search_key in both the client and server. The other two commands restrict ping (its very low since its local to me) and search size (I have only one server) so cant be relevant so I had already covered that. Jonathan Ritchie 2008/11/20 msleeper <[EMAIL PROTECTED]>: >

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
is available from Valve. Jonathan Ritchie 2008/11/20 msleeper <[EMAIL PROTECTED]>: > Is there any way to edit these options from the GUI, or does a client > have to input these in the console and/or a config file? > > On Thu, 2008-11-20 at 18:23 -0500, o k wrote: >> Sound

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
ot;in theory". I appreciate your reply, I really do, but I am beyond theory now. I am looking for someone with an actual working example of what I want to do! :) Thanks Jonathan Ritchie 2008/11/20 o k <[EMAIL PROTECTED]>: > Sounds like you need to use a search key. Set the same key on

Re: [hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
serverbrowser (because L4D should use matchmaking). Thanks Jonathan Ritchie 2008/11/20 Jonathan Ritchie <[EMAIL PROTECTED]>: > Hello > > I have read the lists and the forums and I cant find a solution for > what I want to do that I can test reliably. I figured I would just > post what

[hlds] L4D Server Configuration WishList

2008-11-20 Thread Jonathan Ritchie
+ip 192.168.1.4 -port 27015 -nohltv +sv_lan 0 I have read this post: http://forums.steampowered.com/forums/showthread.php?t=752866 and other long threads on the forums and mailing list. Sorry for the long post. If people cant help I hope it stimulates dis

Re: [hlds] Problems connecting to server

2008-07-11 Thread Jonathan Selander
Nope, nothing like that. 11 jul 2008 kl. 17.32 skrev Andrew Miesner: > You don't get a steamencrypt error or anything in the logs? > > - Original Message - > From: "Jonathan Selander" <[EMAIL PROTECTED]> > To: > Sent: Friday, July 11, 2008 9:18 A

Re: [hlds] Problems connecting to server

2008-07-11 Thread Jonathan Selander
Uhm, i just realized this is the Win32 list, i'll take the problem to the linux list instead because that's what i run. 11 jul 2008 kl. 17.44 skrev Jonathan Selander: > Nope, nothing like that. > > > 11 jul 2008 kl. 17.32 skrev Andrew Miesner: > >> You do

Re: [hlds] Problems connecting to server

2008-07-11 Thread Jonathan Selander
The machines are connected directly to the net and not behind a router, which makes it quite strange. 11 jul 2008 kl. 17.27 skrev [EMAIL PROTECTED]: > hey, > > just an idear and i know this sounds dumb but have you made sure you > forwarded all the ports on your router to allow for the people t

Re: [hlds] Problems connecting to server

2008-07-11 Thread Jonathan Selander
Nope, nothing like that. 11 jul 2008 kl. 17.32 skrev Andrew Miesner: > You don't get a steamencrypt error or anything in the logs? > > - Original Message - > From: "Jonathan Selander" <[EMAIL PROTECTED]> > To: > Sent: Friday, July 11, 2008 9:18 A

[hlds] Problems connecting to server

2008-07-11 Thread Jonathan Selander
Hi, I run a GSP with aruond 40 running hlds server at evenings, and i recently started getting weird errors about people not being able to connect to the servers. In the logs everything is started correctly, but they can't connect to the actual server. No connection attempt is shown in the

[hlds] Dedicated rented server not updating since the last TF2 update,

2008-03-20 Thread Jonathan Ridehalgh
Hi, I've spent the last couple of hours trying to update my TF2 server, the only options availble to me are a restart / stop server and restart, no matter what i do the server comes back up without auto-patching, so im currently stuck with a tf2 server running version version : 1.0.2.1/14 3412

Re: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Jonathan Leissler
and No fix the Gravel Pit Exploit of players able to get under the map and kill everyone above. :( - Original Message From: Jason Ruymen <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, November 15, 2007 8:24:14 PM Subject: [hlds]

Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Jonathan Leissler
I think people just need to grow up. Valve intended by design for their to be a 24 player limit. They can and will do whats in their best interest and/or needs. They never intended (at this time) to be above 24 people so they filtered them out. They have the right to do so. Don't like it? Then do

Re: [hlds] TF2 Bots

2007-10-11 Thread Jonathan Leissler
There is no sprint in TF2. --- "Michael R. Matheson" <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Two quick questions, since I haven't set up my > dedicated server yet. > > > > 1.Are bots available in the d

RE: [hlds] Empty servers not moving on....

2007-09-27 Thread Jonathan Leissler
Well if you notice, everything is timer based and unless there's someone or something playing to kick the timer. The map sits until initialized and even if there's 0 players after someone has been playing it will change after the time limit is up from what I've seen on my server. --- MeZelf <[EMA

Re: [hlds] Team Fortress 2 Updated

2007-09-26 Thread Jonathan Leissler
I've run into the issue where the updates ran and downloaded. Ran it again just to double make sure, says everything is updated. But everyone is getting the server protocol is older than the client error. Anyone else run into this? --- Ray <[EMAIL PROTECTED]> wrote: > Is there not enough conten

Re: [HLDS] TF 2 Server Jitter Issue

2007-09-24 Thread Jonathan Leissler
So it really has nothing to do with the server.cfg at all? Server is 66 tic. I put in a 20 for the minupdate and went 101 max --- "Daz @ Dustworld" <[EMAIL PROTECTED]> wrote: > Hi, > > I've seen this happen, the reason was just CPU load > though so not good > news I'm afraid. The game just get

[HLDS] TF 2 Server Jitter Issue

2007-09-24 Thread Jonathan Leissler
I didn't quite find any information on this. But on both a US and EU server the pings are fantastic and quite low, but running into an issue where it seems the game "jitters". Characters move or jump like a lag spike but its not a lag spike so to say. I'm thinking it maybe my server.cfg but I am no

Re: [hlds] Binaries Released?

2007-09-17 Thread Jonathan
-- [ Picked text/plain from multipart/alternative ] Yeah, I'm getting nothing but Checking bootstrapper version ... Updating Installation ContentServer rejected client session login everytime I try... Whats wrong? On 9/18/07, Munra -hlds <[EMAIL PROTECTED]> wrote: > > > Been a long Night Man But

Re: [hlds] Binaries Released?

2007-09-17 Thread Jonathan
-- [ Picked text/plain from multipart/alternative ] I hope not... that would suck... every TF2 server out there is trying to get this 24 hours ago. On 9/18/07, Brian D'Arcy <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Nah they've just banned all the ip's w

Re: [hlds] Binaries Released?

2007-09-17 Thread Jonathan
-- [ Picked text/plain from multipart/alternative ] most likely On 9/18/07, Munra -hlds <[EMAIL PROTECTED]> wrote: > > Could this be because there is no Game DLL? > > There is no tf/bin dir > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quin

Re: [hlds] Binaries Released?

2007-09-17 Thread Jonathan Mims
-- [ Picked text/plain from multipart/alternative ] Engine.dll is the fault for the crash. FAULTING_IP: +0 ?? ??? EXCEPTION_RECORD: -- (.exr 0x) ExceptionAddress: ExceptionCode: c005 (Access violation) ExceptionFlags: Numb

Re: [hlds] Binaries Released?

2007-09-17 Thread Jonathan Mims
-- [ Picked text/plain from multipart/alternative ] Same here... On 9/18/07, Brian D'Arcy <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I see there was an update which included the binaries, however I'm only > getting insta-crashes and mdmp files with the m

Re: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU

2005-08-06 Thread Jonathan
rofl. Just ... rofl. Bradley LaPee wrote: -- [ Picked text/plain from multipart/alternative ] STOP MAILING ME THERE IS NO REMOVE ME BUTTON OR ANYTHING AND NOTHING HAS COME IN THAT INTERESTS ME IN THE MONTHS IVE GOTTEN IT. DAILY 50-60 EMAILS IS TOO MUCH SPAM Steve Pemberton <[EMAIL PROTECTED

Re: [hlds] wondering about next update

2005-07-19 Thread Jonathan
Maybe it's just me, but I think "going out and having fun" ought to take precedence regardless of a game update. sprout wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Any idea when? I know its normally on wed. just curious if there was g

Re: [hlds] Counter-Strike: Source update released

2005-07-06 Thread Jonathan
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Fantastic. Does this affect both HL1 and Source dedicated servers, or is it not quite "live," to quote the Steampowered thread(s)? Ruiner wrote: >Mine has completed the update the first time I ran

Re: [hlds] Remote management issues

2005-06-26 Thread Jonathan
Is rdc/terminal services an option? iceflatline wrote: Two questions for the list... I'm currently using GameHost to remotely manage a couple of HL servers. Since the last Valve HLDS update GameHost will no longer report on the status of these servers. Anyone know of a work around for it? Al

Re: [hlds] VAC2 threads on Steampowered...

2005-06-24 Thread Jonathan
... In other news, welcome to the Valve HLDS mailing list. You're always welcome to email each other instead of all of us. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/l

Re: [hlds] VAC2 threads on Steampowered...

2005-06-23 Thread Jonathan
, 24 Jun 2005 00:08:37 +0100 Return-Path: [EMAIL PROTECTED] X-OriginalArrivalTime: 23 Jun 2005 23:09:41.0069 (UTC) FILETIME=[A296AFD0:01C57848] People swear that all kinds of things happen to them on the steampowered forums, and some, just swear ;) I wouldn't take much notice of it!

[hlds] VAC2 threads on Steampowered...

2005-06-23 Thread Jonathan
What's the story with that? Some people swear they were banned, one was banned/unbanned, couple others insist it's still beta...? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/ma

Re: [hlds] CONDUMP's Becoming corrupted.

2005-06-21 Thread Jonathan
Ahh, someone plays Q2! The good ol' days. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread Jonathan
- Original Message - From: "Jonathan" <[EMAIL PROTECTED]> To: Sent: Sunday, June 12, 2005 3:47 PM Subject: Re: [hlds] Status of VAC2 Beta This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yeah, that'd be what I thoug

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread Jonathan
/plain from multipart/alternative ] >>from what i remember reading the announcement of connectivity testing >>was the last official word before the system went live. >> >>correct me if im wrong. >> >>--- >> >>Matt White >>[ [EMAIL PROTECTED] ] >&g

[hlds] Status of VAC2 Beta

2005-06-12 Thread Jonathan
Apologies if I've somehow missed this in an earlier message from someone else (or Alfred, even), but the last I knew of VAC2, it was still in connectivity testing. This was several weeks, I believe, before the recent update that seems to have expanded the beta to 1.6. So, where exactly are we wi

Re: [hlds] RE: [hlds_linux] VAC 2 Beta

2005-05-09 Thread Jonathan
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, if connectivity is the subject of beta testing at the moment, how long do you suppose it will be to move onto any further, more cheat-oriented testing, if that's even applicable? Alfred Reynold

Re: [hlds] Re: VAC2 and such

2005-05-07 Thread Jonathan
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Well, I'm anxiously awaiting VAC2s debut in 1.6, but I just have to assume that Valve knows their HLDS installation better than I / most of us do. I would imagine that they've considered that, but ...

Re: [hlds] RE: RANT: VAC2 servers....

2005-04-26 Thread Jonathan
... And that it justifies, at least in part, all of the hype it's causing. Deadman Standing wrote: I fail to see the horror of any of this. Let them test however they need to deliver the product. All that matters is they deliver the product. -Original Message- From: [EMAIL PROTECTED] [mailt

[hlds] VAC2 - Interesting forum thread

2005-04-25 Thread Jonathan
http://forums.steampowered.com/forums/showthread.php?s=&threadid=282751 , if anyone has yet to see that. Figured I would share. Seems to be a new issue... wonder when it'll actually go public? =] ___ To unsubscribe, edit your list preferences, or view th

Re: [hlds] VAC2 news... according to steampowered forum..

2005-04-21 Thread Jonathan
Yup. I just can't wait to see it in action, wonder how long it's gonna be... Alexander Kobbevik wrote: I don't remember seeing this news posted here... soo... http://forums.steampowered.com/forums/showthread.php?threadid=280136 - Firstly, in fantastic news: 1.1) **NEW** Will VAC 2 supp

Re: [hlds] VAC2 - end of cheating?

2005-04-16 Thread Jonathan
Yeah, I read that. I'm not quite sure how to take it; as with every other VAC-related issue, I tend to take it with a grain of salt, but ... who knows. I would like to think that VAC2 will be leaps and bounds better than its predecessor, but I suppose that this remains to be seen. I'm anxiously a

Re: [hlds] Release heads up

2005-04-13 Thread Jonathan
"holding breath" ... me too. Is it is it is it? :o ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] How About A New Global "Ban" System

2005-04-13 Thread Jonathan
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] /me remembers one of many reasons why he plays strictly in leagues - all of this nonsense. That said, TJ has a point, Allen. Still anxiously awaiting VAC2 going public, especially for 1.6 land, assumi

Re: [hlds] RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Jonathan
hehe, yes, I suppose it does. VAC2 has been making some pretty big expectations for itself... I wonder how long the wait will be, and how it goes when it's released (presumably in the next week or two)? Kevin Cantrell wrote: I guess that answers our questions as to IF Vac2 is currently being Beta

Re: [hlds] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Jonathan
mm ... I can't wait to see a notice about VAC2 coming along the RSS feed ... wonder how 1.6/source are going to be then? =] Alfred Reynolds wrote: We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several sm

Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Jonathan
For the people that are talking about Source-only support with VAC2 ... I'm pretty sure it's going to work on both HL1 and its successor. Could be wrong, but that's my guess. Whisper wrote: Oh gawd What part of this don't you get Im not talking about sniffing packets or traffic or antthing like t

Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Jonathan
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yup, I can't wait until that's announced. Alexander Kobbevik wrote: >Has Valve said anything about what VAC2 will be for? >HalfLife2 engine only? Or others like HalfLife1/Counter-Strike? > >-Alex > >

Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Jonathan
Ooh, wouldn't that be sexy. =) [EMAIL PROTECTED] wrote: If only you could ban by MAC address *sigh* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Sent: Wednesday, March 30, 2005 10:21 PM To: hlds@list.valvesoftware.com Subject: Re:

Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Jonathan
Without going into the possibilties based on VAC2s structure / performance and how that relates to ID banning (possibly several from the same person, like the guy I know with six steamIDs), what alternative is there? In the world of dynamic IPs, that doesn't quite work out, so I don't know what el

[hlds] Starting CS:S server with command line?

2004-08-11 Thread Jonathan Day
What's command line to start a CS:S server? Right now I'm trying this... srcds.exe -game cstrike +maxplayers 20 +map de_dust That just brings up the window to run it, but I need it to start running automatically. Thanks, Jon Day Trepid.net ___ To u

Re: Where to find missing resources?

2001-09-29 Thread Jonathan A
maby ppl can send you the missing files if you write a list of all the missing wads and stuff... half-life clients crash if they can't find the wad file, so im guessing the server will crash too... if you create a dummy wad file with the right name then the map will load but the missing textures