As someone who is neither a server owner, nor a member of any custom
community I fully support this as well. Many of my favorite
servers died when the quickplay update hit, and I would adore being
able to find close "fuck around" servers such as those again. Y'all
are doing god's work.
On Tue,
I'm an admin on the KurruptGaming Gmod Group, a small community of 1 DarkRP
Server, with another in the works. We experienced the same back in
December/Early January, to the point of our server being shut down for 3-4
hours out of the day. From what I saw, short of switching IP's, Switching
PRovide
, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
>
Hello,
I try to make a file. vpk with the VPK Tool tool, I generated the keys,
but I can not sign on, you can tell me how to proceed please?
Le 20/03/2013 01:08, Fletcher Dunn a écrit :
PLEASE NOTE: The Betas are drawing to a close. We hope to release Day
of Defeat:Source early next week
Le 15/03/2013 17:18, Fletcher Dunn a écrit :
A patch for the beta Counter-Strike:Source server and client has been released.
The game is ready for testing.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
ast you will have
> running servers again if this is your problem.
>
> Mike
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonathan Zakay
> Sent: Thursday, October 13, 2011 5:03 PM
>
This could be an issue related to SM/MM (I am unable to confirm/test it at the
moment) but upon a player entering the game this is printed into the server
console and the server crashes.
http://s627.photobucket.com/albums/tt357/JonZakay/?action=view¤t=SourceCrash.png
The server is running windo
Thanks for the reply, this has solved the issue. I went and updated the steam
client (Which must have been very very old) and its booting up fine now.
Thanks for the help,
Jon
On 17 Aug 2011, at 18:41, Fletcher Dunn wrote:
> To clarify, if you have an old steam client installed, you can have pr
Thanks for the reply and advise Mike, I have tried the suggestions you posted
bellow but the server is still having the issue.
I double checked and -verify_all did have the correct syntax in the batch file
we use to update.
I did remove the InstallRecord.blob, as far as I am aware it had no
I am still having the issue of being unable to host a server without the error,
Unable to load steam support library - This server will operate in LAN mode
only.
>From what I have read in places this error should have been fixed in a recent
>update but the community I am in is still having this
Not sure if its just me having the issue now but the community I am in is
unable to host its TF2 servers, we have 3 (2 replay-enabled) and its still
being made a LAN server when hosted. I have updated all three multiple times
and there seems to be no new updated available at the moment. The serv
Can't load TF2 without a crash (but I assume you know this now), its also
causing the Garry's Mod client to crash on startup.
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Is there any update on why item drop/trade notifications no longer show in a
servers chat and if it may be resolved in the near future (assuming it was not
deliberately removed)?
Kind Regards,
Jon
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But it's not for weapon drop problems.
On May 22, 2009, at 9:54 PM, Michael Krasnow wrote:
> yay! time to wait another couple hours while everyone updates!
>
> On Fri, May 22, 2009 at 9:51 PM, Dog wrote:
>
>> Thanks Jason
>> ___
>> To unsubscribe, edi
that I had
already tried sv_search_key in both the client and server. The other
two commands restrict ping (its very low since its local to me) and
search size (I have only one server) so cant be relevant so I had
already covered that.
Jonathan Ritchie
2008/11/20 msleeper <[EMAIL PROTECTED]>:
>
is available from Valve.
Jonathan Ritchie
2008/11/20 msleeper <[EMAIL PROTECTED]>:
> Is there any way to edit these options from the GUI, or does a client
> have to input these in the console and/or a config file?
>
> On Thu, 2008-11-20 at 18:23 -0500, o k wrote:
>> Sound
ot;in theory". I appreciate your reply, I
really do, but I am beyond theory now. I am looking for someone with
an actual working example of what I want to do!
:)
Thanks
Jonathan Ritchie
2008/11/20 o k <[EMAIL PROTECTED]>:
> Sounds like you need to use a search key. Set the same key on
serverbrowser (because L4D should
use matchmaking).
Thanks
Jonathan Ritchie
2008/11/20 Jonathan Ritchie <[EMAIL PROTECTED]>:
> Hello
>
> I have read the lists and the forums and I cant find a solution for
> what I want to do that I can test reliably. I figured I would just
> post what
+ip 192.168.1.4 -port 27015 -nohltv +sv_lan 0
I have read this post:
http://forums.steampowered.com/forums/showthread.php?t=752866
and other long threads on the forums and mailing list.
Sorry for the long post. If people cant help I hope it stimulates dis
Nope, nothing like that.
11 jul 2008 kl. 17.32 skrev Andrew Miesner:
> You don't get a steamencrypt error or anything in the logs?
>
> - Original Message -
> From: "Jonathan Selander" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, July 11, 2008 9:18 A
Uhm, i just realized this is the Win32 list, i'll take the problem to
the linux list instead because that's what i run.
11 jul 2008 kl. 17.44 skrev Jonathan Selander:
> Nope, nothing like that.
>
>
> 11 jul 2008 kl. 17.32 skrev Andrew Miesner:
>
>> You do
The machines are connected directly to the net and not behind a
router, which makes it quite strange.
11 jul 2008 kl. 17.27 skrev [EMAIL PROTECTED]:
> hey,
>
> just an idear and i know this sounds dumb but have you made sure you
> forwarded all the ports on your router to allow for the people t
Nope, nothing like that.
11 jul 2008 kl. 17.32 skrev Andrew Miesner:
> You don't get a steamencrypt error or anything in the logs?
>
> - Original Message -
> From: "Jonathan Selander" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, July 11, 2008 9:18 A
Hi,
I run a GSP with aruond 40 running hlds server at evenings, and i
recently started getting weird errors about people not being able to
connect to the servers. In the logs everything is started correctly,
but they can't connect to the actual server. No connection attempt is
shown in the
Hi,
I've spent the last couple of hours trying to update my TF2 server, the
only options availble to me are a restart / stop server and restart, no
matter what i do the server comes back up without auto-patching, so im
currently stuck with a tf2 server running version version : 1.0.2.1/14
3412
and No fix the Gravel Pit Exploit of players able to get under the map and kill
everyone above. :(
- Original Message
From: Jason Ruymen <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Thursday, November 15, 2007 8:24:14 PM
Subject: [hlds]
I think people just need to grow up.
Valve intended by design for their to be a 24 player
limit. They can and will do whats in their best
interest and/or needs. They never intended (at this
time) to be above 24 people so they filtered them out.
They have the right to do so.
Don't like it? Then do
There is no sprint in TF2.
--- "Michael R. Matheson" <[EMAIL PROTECTED]>
wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Two quick questions, since I haven't set up my
> dedicated server yet.
>
>
>
> 1.Are bots available in the d
Well if you notice, everything is timer based and
unless there's someone or something playing to kick
the timer. The map sits until initialized and even if
there's 0 players after someone has been playing it
will change after the time limit is up from what I've
seen on my server.
--- MeZelf <[EMA
I've run into the issue where the updates ran and
downloaded. Ran it again just to double make sure,
says everything is updated. But everyone is getting
the server protocol is older than the client error.
Anyone else run into this?
--- Ray <[EMAIL PROTECTED]> wrote:
> Is there not enough conten
So it really has nothing to do with the server.cfg at
all?
Server is 66 tic.
I put in a 20 for the minupdate and went 101 max
--- "Daz @ Dustworld" <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've seen this happen, the reason was just CPU load
> though so not good
> news I'm afraid. The game just get
I didn't quite find any information on this. But on
both a US and EU server the pings are fantastic and
quite low, but running into an issue where it seems
the game "jitters". Characters move or jump like a lag
spike
but its not a lag spike so to say. I'm thinking it
maybe my server.cfg but I am no
--
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Yeah, I'm getting nothing but
Checking bootstrapper version ...
Updating Installation
ContentServer rejected client session login
everytime I try... Whats wrong?
On 9/18/07, Munra -hlds <[EMAIL PROTECTED]> wrote:
>
>
> Been a long Night Man But
--
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I hope not... that would suck... every TF2 server out there is trying to get
this 24 hours ago.
On 9/18/07, Brian D'Arcy <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Nah they've just banned all the ip's w
--
[ Picked text/plain from multipart/alternative ]
most likely
On 9/18/07, Munra -hlds <[EMAIL PROTECTED]> wrote:
>
> Could this be because there is no Game DLL?
>
> There is no tf/bin dir
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quin
--
[ Picked text/plain from multipart/alternative ]
Engine.dll is the fault for the crash.
FAULTING_IP:
+0
?? ???
EXCEPTION_RECORD: -- (.exr 0x)
ExceptionAddress:
ExceptionCode: c005 (Access violation)
ExceptionFlags:
Numb
--
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Same here...
On 9/18/07, Brian D'Arcy <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I see there was an update which included the binaries, however I'm only
> getting insta-crashes and mdmp files with the m
rofl. Just ... rofl.
Bradley LaPee wrote:
--
[ Picked text/plain from multipart/alternative ]
STOP MAILING ME THERE IS NO REMOVE ME BUTTON OR ANYTHING AND NOTHING HAS COME
IN THAT INTERESTS ME IN THE MONTHS IVE GOTTEN IT. DAILY 50-60 EMAILS IS TOO
MUCH SPAM
Steve Pemberton <[EMAIL PROTECTED
Maybe it's just me, but I think "going out and having fun" ought to take
precedence regardless of a game update.
sprout wrote:
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Any idea when? I know its normally on wed. just curious if there was g
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Fantastic.
Does this affect both HL1 and Source dedicated servers, or is it not
quite "live," to quote the Steampowered thread(s)?
Ruiner wrote:
>Mine has completed the update the first time I ran
Is rdc/terminal services an option?
iceflatline wrote:
Two questions for the list...
I'm currently using GameHost to remotely manage a couple of HL servers.
Since the last Valve HLDS update GameHost will no longer report on the
status of these servers. Anyone know of a work around for it?
Al
... In other news, welcome to the Valve HLDS mailing list. You're
always welcome to email each other instead of all of us.
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, 24 Jun 2005 00:08:37 +0100
Return-Path: [EMAIL PROTECTED]
X-OriginalArrivalTime: 23 Jun 2005 23:09:41.0069 (UTC)
FILETIME=[A296AFD0:01C57848]
People swear that all kinds of things happen to them on the
steampowered
forums, and some, just swear ;)
I wouldn't take much notice of it!
What's the story with that? Some people swear they were banned, one was
banned/unbanned, couple others insist it's still beta...?
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Ahh, someone plays Q2! The good ol' days.
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- Original Message -
From: "Jonathan" <[EMAIL PROTECTED]>
To:
Sent: Sunday, June 12, 2005 3:47 PM
Subject: Re: [hlds] Status of VAC2 Beta
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Yeah, that'd be what I thoug
/plain from multipart/alternative ]
>>from what i remember reading the announcement of connectivity testing
>>was the last official word before the system went live.
>>
>>correct me if im wrong.
>>
>>---
>>
>>Matt White
>>[ [EMAIL PROTECTED] ]
>&g
Apologies if I've somehow missed this in an earlier message from someone
else (or Alfred, even), but the last I knew of VAC2, it was still in
connectivity testing. This was several weeks, I believe, before the
recent update that seems to have expanded the beta to 1.6.
So, where exactly are we wi
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Alfred, if connectivity is the subject of beta testing at the moment,
how long do you suppose it will be to move onto any further, more
cheat-oriented testing, if that's even applicable?
Alfred Reynold
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Well, I'm anxiously awaiting VAC2s debut in 1.6, but I just have to
assume that Valve knows their HLDS installation better than I / most of
us do. I would imagine that they've considered that, but ...
... And that it justifies, at least in part, all of the hype it's causing.
Deadman Standing wrote:
I fail to see the horror of any of this. Let them test however they need to
deliver the product. All that matters is they deliver the product.
-Original Message-
From: [EMAIL PROTECTED]
[mailt
http://forums.steampowered.com/forums/showthread.php?s=&threadid=282751
, if anyone has yet to see that.
Figured I would share. Seems to be a new issue... wonder when it'll
actually go public? =]
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Yup. I just can't wait to see it in action, wonder how long it's gonna
be...
Alexander Kobbevik wrote:
I don't remember seeing this news posted here... soo...
http://forums.steampowered.com/forums/showthread.php?threadid=280136
-
Firstly, in fantastic news:
1.1) **NEW** Will VAC 2 supp
Yeah, I read that. I'm not quite sure how to take it; as with every
other VAC-related issue, I tend to take it with a grain of salt, but ...
who knows.
I would like to think that VAC2 will be leaps and bounds better than its
predecessor, but I suppose that this remains to be seen. I'm anxiously
a
"holding breath" ... me too. Is it is it is it? :o
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/me remembers one of many reasons why he plays strictly in leagues - all
of this nonsense.
That said, TJ has a point, Allen.
Still anxiously awaiting VAC2 going public, especially for 1.6 land,
assumi
hehe, yes, I suppose it does.
VAC2 has been making some pretty big expectations for itself... I wonder
how long the wait will be, and how it goes when it's released
(presumably in the next week or two)?
Kevin Cantrell wrote:
I guess that answers our questions as to IF Vac2 is
currently being Beta
mm ... I can't wait to see a notice about VAC2 coming along the RSS feed
... wonder how 1.6/source are going to be then? =]
Alfred Reynolds wrote:
We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.
This update fixes several sm
For the people that are talking about Source-only support with VAC2 ...
I'm pretty sure it's going to work on both HL1 and its successor. Could
be wrong, but that's my guess.
Whisper wrote:
Oh gawd
What part of this don't you get
Im not talking about sniffing packets or traffic or antthing like t
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Yup, I can't wait until that's announced.
Alexander Kobbevik wrote:
>Has Valve said anything about what VAC2 will be for?
>HalfLife2 engine only? Or others like HalfLife1/Counter-Strike?
>
>-Alex
>
>
Ooh, wouldn't that be sexy. =)
[EMAIL PROTECTED] wrote:
If only you could ban by MAC address *sigh*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: Wednesday, March 30, 2005 10:21 PM
To: hlds@list.valvesoftware.com
Subject: Re:
Without going into the possibilties based on VAC2s structure /
performance and how that relates to ID banning (possibly several from
the same person, like the guy I know with six steamIDs), what
alternative is there? In the world of dynamic IPs, that doesn't quite
work out, so I don't know what el
What's command line to start a CS:S server? Right now I'm trying this...
srcds.exe -game cstrike +maxplayers 20 +map de_dust
That just brings up the window to run it, but I need it to start running
automatically.
Thanks,
Jon Day
Trepid.net
___
To u
maby ppl can send you the missing files if you write a list of all the
missing wads and stuff... half-life clients crash if they can't find the wad
file, so im guessing the server will crash too... if you create a dummy wad
file with the right name then the map will load but the missing textures
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