Re: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Jonathan Leissler
and No fix the Gravel Pit Exploit of players able to get under the map and kill everyone above. :( - Original Message From: Jason Ruymen <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, November 15, 2007 8:24:14 PM Subject: [hlds]

Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Jonathan Leissler
I think people just need to grow up. Valve intended by design for their to be a 24 player limit. They can and will do whats in their best interest and/or needs. They never intended (at this time) to be above 24 people so they filtered them out. They have the right to do so. Don't like it? Then do

Re: [hlds] TF2 Bots

2007-10-11 Thread Jonathan Leissler
There is no sprint in TF2. --- "Michael R. Matheson" <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Two quick questions, since I haven't set up my > dedicated server yet. > > > > 1.Are bots available in the d

RE: [hlds] Empty servers not moving on....

2007-09-27 Thread Jonathan Leissler
Well if you notice, everything is timer based and unless there's someone or something playing to kick the timer. The map sits until initialized and even if there's 0 players after someone has been playing it will change after the time limit is up from what I've seen on my server. --- MeZelf <[EMA

Re: [hlds] Team Fortress 2 Updated

2007-09-26 Thread Jonathan Leissler
I've run into the issue where the updates ran and downloaded. Ran it again just to double make sure, says everything is updated. But everyone is getting the server protocol is older than the client error. Anyone else run into this? --- Ray <[EMAIL PROTECTED]> wrote: > Is there not enough conten

Re: [HLDS] TF 2 Server Jitter Issue

2007-09-24 Thread Jonathan Leissler
So it really has nothing to do with the server.cfg at all? Server is 66 tic. I put in a 20 for the minupdate and went 101 max --- "Daz @ Dustworld" <[EMAIL PROTECTED]> wrote: > Hi, > > I've seen this happen, the reason was just CPU load > though so not good > news I'm afraid. The game just get

[HLDS] TF 2 Server Jitter Issue

2007-09-24 Thread Jonathan Leissler
I didn't quite find any information on this. But on both a US and EU server the pings are fantastic and quite low, but running into an issue where it seems the game "jitters". Characters move or jump like a lag spike but its not a lag spike so to say. I'm thinking it maybe my server.cfg but I am no