You know there is subscribe in forums now-a-days which notify you by
email what you want to know.
On Mon, Oct 24, 2011 at 7:36 PM, James Botting
wrote:
> Actually, no.
> I probably wouldn't follow it in a Web browser. As it is everything
> gets pinged straight to my phone.
>
> On 25 Oct 2011, at
I would be happy with just hlds_announce list. :)
On Mon, Oct 24, 2011 at 7:34 PM, Fletcher Dunn
wrote:
>>I am honestly astounded by the amount of people who complain when
>>people ask for help on help forums or mailing lists. Not everyone
>>signs up and instantly reads everything, goes through a
Update change log:
http://store.steampowered.com/news/6510/
On Thu, Oct 13, 2011 at 3:39 PM, Andrew DeMerse wrote:
> The master servers are showing an update is available, but the files haven't
> been pushed yet. Soon!
>
> On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez wrote:
>>
>> Tony said
All OB games.
Garry's Mod is still broken for me but I expect that Garry will
probably fix it tomorrow.
On Mon, Aug 15, 2011 at 10:25 PM, Robert Whelan wrote:
> Ummm... for what game? :p
>
> From: Fletcher Dunn
> To: Half-Life dedicated Win32 server mailing list
>
> Sent: Monday, August 15, 20
Success! It works!
Thank you.
On Mon, Aug 15, 2011 at 9:07 PM, Fletcher Dunn
wrote:
> We have released an update that contains new Steam libraries needed to run
> the dedicated server on Windows.
>
>
>
> Your humble servant,
>
> - Fletch
>
>
>
> ___
>
Awesome, updates. :D
On Wed, Oct 27, 2010 at 7:25 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. The specific changes
> include:
>
> Engine (CS:S, DoD:S, TF2, HL2:DM)
> - Removed the rate limit for the "status" command when entered into the
> server console.
I just updated my CS:S beta server.
75.126.191.58:27017
On Thu, Oct 14, 2010 at 6:46 PM, 1nsane <1nsane...@gmail.com> wrote:
> I see no servers on the Server Browser and an updated server says it's out
> of date.
>
> On Thu, Oct 14, 2010 at 7:23 PM, Jason Ruymen wrote:
>
>> A required update for
Yay. More updates. :D
On Wed, Oct 6, 2010 at 9:35 PM, Formologic23
wrote:
> Fantastic...
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Wednesday, October 06, 2010 7:25 PM
> To: 'Half-Lif
I've noticed when there is 35+ people in a server the status command
usually messes up and doesn't send anything at all.
It seems that the netcode in CS:S OB became more unreliable. I've
noticed that when sending replies to the console through plugin
commands they will print out of order. Someti
That's quite the list of updates. Thanks. :) Nice to see CS:S being
worked on after so long. Especially that invalid RCON crash being
fixed not too long ago.
On Thu, Sep 9, 2010 at 6:29 PM, Jason Ruymen wrote:
> A required update to the Counter-Strike: Source is now available. The
> specific
at, Jul 10, 2010 at 4:25 AM, D4rKr0W wrote:
> Il 10/07/2010 11:22, Kigen ha scritto:
>>
>> -=-=-=-= Running Game Updates =-=-=-=-
>> --- Updating Counter-Strike 1.6
>> Checking bootstrapper version ...
>> Updating Installation
>> Checking/Installing 'Cou
-=-=-=-= Running Game Updates =-=-=-=-
--- Updating Counter-Strike 1.6
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 35
Updating 'Win32 Server Engine' from version 43 to version 44
84.64% downloading C:\GameInstalls\CS\steamcli
Ya, unfortunately, I'm seeing the duck running exploit now.
On Thu, May 20, 2010 at 11:38 AM, Max S wrote:
> Invisitaunting is dead. Long live invisitaunting.
>
> On Wed, May 19, 2010 at 5:04 PM, Nathan D. wrote:
>
>> It appears the CSS Beta is now available for everyone again. I just
>> install
Yay, finally. :D The LSS community will die with all their exploits.
On Thu, May 20, 2010 at 2:55 PM, Dominic Marciano
wrote:
>
> Added my Support for the Update.
>
>> Date: Thu, 20 May 2010 15:28:05 -0400
>> From: halflife...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] Clien
No, as Activision proved with CoD:MW2 the publisher controls the price
of the game in most situations. They choose to sell it at the same
price because everyone else is so people are more likely to buy it.
But Activision with MW2 bumped the price up $10.00 USD when it
released for the PC. Now som
What Kyle is trying to point out is that the problem shouldn't even
exist in the first place. VALVe should be preventing people from
joining servers while plugins are loaded via the VSP interface.
On Wed, May 12, 2010 at 3:10 PM, Nicholas Hastings wrote:
> I totally disagree. If they were using
The latest RCON Locker will do that. Its because it was added as a
quick fix to the disconnect exploit. If you want the disconnect
messages back but still have protection I suggest moving to using just
KAC and DAF.
On Tue, May 4, 2010 at 1:39 PM, xouk wrote:
> yes, i use RCON Locker and Daf (d
Are you using RCON Locker? Or any other plugins?
On Tue, May 4, 2010 at 11:30 AM, xouk wrote:
> i have some trable on my server, my server does not show disconnect message,
>
> in game i see "xxx left the game ()", and in the server console
>
>
> L 05/04/2010 - 20:20:22: "xxx<1746>" disconnec
>
Well, the update fixed the exploit where the server could be crashed
with a super long disconnect message. It didn't fix the issue of
breaking the event packet frame.
On Tue, Apr 27, 2010 at 12:28 AM, Matt Lyons wrote:
> On 27/04/2010, at 2:45 PM, dmex wrote:
>
>> Watching that YouTube video he
, 2010 at 12:15 AM, dmex wrote:
> Watching that YouTube video he said he wrote a plugin for it (that he's now
> selling), yet another reason why client-side plugins should be blocked.
>
>
> -----
> From: "Kigen"
> Se
KAC 1.2.1.0 should block the disconnect exploit without interfering
with normal disconnects so you know why someone left otherwise. All
the other "fixes" just replace the reason all the time with something
else.
Right now, I'm not really expecting any fix until it because pretty
normal for people
Indeed, if I wanted to I could create a massive cheat with SourceMod
and VAC wouldn't do much about it since its SourceMod that is doing it
since the plugins are simply byte code that SourceMod executes.
On Mon, Apr 12, 2010 at 4:36 PM, Donnie Newlove
wrote:
> Even if that is true that's not the
I've tried. For the most part I've been ignored.
On Mon, Apr 12, 2010 at 11:44 AM, Donnie Newlove
wrote:
> You should send this to someone at Valve, we already know.
>
> On Mon, Apr 12, 2010 at 6:29 PM, Kigen wrote:
>> Hello all, I'm Kigen (many may know me from m
Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's Anti-Cheat).
I would like to list a few reasons for closing the VSP interface on
clients. While it can be useful at times its harm more than outweighs
any good it does. At present it provides a way for people to e
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