Re: [hlds] Forum vs. email list

2011-10-24 Thread Kigen
You know there is subscribe in forums now-a-days which notify you by email what you want to know. On Mon, Oct 24, 2011 at 7:36 PM, James Botting wrote: > Actually, no. > I probably wouldn't follow it in a Web browser. As it is everything > gets pinged straight to my phone. > > On 25 Oct 2011, at

Re: [hlds] Forum vs. email list

2011-10-24 Thread Kigen
I would be happy with just hlds_announce list. :) On Mon, Oct 24, 2011 at 7:34 PM, Fletcher Dunn wrote: >>I am honestly astounded by the amount of people who complain when >>people ask for help on help forums or mailing lists. Not everyone >>signs up and instantly reads everything, goes through a

Re: [hlds] Update today?

2011-10-13 Thread Kigen
Update change log: http://store.steampowered.com/news/6510/ On Thu, Oct 13, 2011 at 3:39 PM, Andrew DeMerse wrote: > The master servers are showing an update is available, but the files haven't > been pushed yet. Soon! > > On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez wrote: >> >> Tony said

Re: [hlds] Update released for windows dedicated server

2011-08-15 Thread Kigen
All OB games. Garry's Mod is still broken for me but I expect that Garry will probably fix it tomorrow. On Mon, Aug 15, 2011 at 10:25 PM, Robert Whelan wrote: > Ummm... for what game? :p > > From: Fletcher Dunn > To: Half-Life dedicated Win32 server mailing list > > Sent: Monday, August 15, 20

Re: [hlds] Update released for windows dedicated server

2011-08-15 Thread Kigen
Success! It works! Thank you. On Mon, Aug 15, 2011 at 9:07 PM, Fletcher Dunn wrote: > We have released an update that contains new Steam libraries needed to run > the dedicated server on Windows. > > > > Your humble servant, > > - Fletch > > > > ___ >

Re: [hlds] Team Fortress 2 Update Released

2010-10-27 Thread Kigen
Awesome, updates. :D On Wed, Oct 27, 2010 at 7:25 PM, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available.  The specific changes > include: > > Engine (CS:S, DoD:S, TF2, HL2:DM) > - Removed the rate limit for the "status" command when entered into the > server console.

Re: [hlds] Counter-Strike: Source Beta Update

2010-10-14 Thread Kigen
I just updated my CS:S beta server. 75.126.191.58:27017 On Thu, Oct 14, 2010 at 6:46 PM, 1nsane <1nsane...@gmail.com> wrote: > I see no servers on the Server Browser and an updated server says it's out > of date. > > On Thu, Oct 14, 2010 at 7:23 PM, Jason Ruymen wrote: > >> A required update for

Re: [hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Kigen
Yay. More updates. :D On Wed, Oct 6, 2010 at 9:35 PM, Formologic23 wrote: > Fantastic... > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Wednesday, October 06, 2010 7:25 PM > To: 'Half-Lif

Re: [hlds] CSS Status in console Broke.

2010-09-16 Thread Kigen
I've noticed when there is 35+ people in a server the status command usually messes up and doesn't send anything at all. It seems that the netcode in CS:S OB became more unreliable. I've noticed that when sending replies to the console through plugin commands they will print out of order. Someti

Re: [hlds] Counter-Strike: Source Beta Updated

2010-09-10 Thread Kigen
That's quite the list of updates. Thanks. :) Nice to see CS:S being worked on after so long. Especially that invalid RCON crash being fixed not too long ago. On Thu, Sep 9, 2010 at 6:29 PM, Jason Ruymen wrote: > A required update to the Counter-Strike: Source is now available.  The > specific

Re: [hlds] Counter-Strike 1.6 Update?

2010-07-10 Thread Kigen
at, Jul 10, 2010 at 4:25 AM, D4rKr0W wrote: > Il 10/07/2010 11:22, Kigen ha scritto: >> >> -=-=-=-= Running Game Updates =-=-=-=- >> --- Updating Counter-Strike 1.6 >> Checking bootstrapper version ... >> Updating Installation >> Checking/Installing 'Cou

[hlds] Counter-Strike 1.6 Update?

2010-07-10 Thread Kigen
-=-=-=-= Running Game Updates =-=-=-=- --- Updating Counter-Strike 1.6 Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 35 Updating 'Win32 Server Engine' from version 43 to version 44 84.64% downloading C:\GameInstalls\CS\steamcli

Re: [hlds] Team Fortress 2 and Counter-Strike: Source Beta Updates Available

2010-05-20 Thread Kigen
Ya, unfortunately, I'm seeing the duck running exploit now. On Thu, May 20, 2010 at 11:38 AM, Max S wrote: > Invisitaunting is dead. Long live invisitaunting. > > On Wed, May 19, 2010 at 5:04 PM, Nathan D. wrote: > >> It appears the CSS Beta is now available for everyone again. I just >> install

Re: [hlds] Clients Loading Plugins

2010-05-20 Thread Kigen
Yay, finally. :D The LSS community will die with all their exploits. On Thu, May 20, 2010 at 2:55 PM, Dominic Marciano wrote: > > Added my Support for the Update. > >> Date: Thu, 20 May 2010 15:28:05 -0400 >> From: halflife...@gmail.com >> To: hlds@list.valvesoftware.com >> Subject: [hlds] Clien

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Kigen
No, as Activision proved with CoD:MW2 the publisher controls the price of the game in most situations. They choose to sell it at the same price because everyone else is so people are more likely to buy it. But Activision with MW2 bumped the price up $10.00 USD when it released for the PC. Now som

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Kigen
What Kyle is trying to point out is that the problem shouldn't even exist in the first place. VALVe should be preventing people from joining servers while plugins are loaded via the VSP interface. On Wed, May 12, 2010 at 3:10 PM, Nicholas Hastings wrote: > I totally disagree. If they were using

Re: [hlds] TF2_server_Disconnect_Message

2010-05-04 Thread Kigen
The latest RCON Locker will do that. Its because it was added as a quick fix to the disconnect exploit. If you want the disconnect messages back but still have protection I suggest moving to using just KAC and DAF. On Tue, May 4, 2010 at 1:39 PM, xouk wrote: > yes, i use  RCON Locker and Daf (d

Re: [hlds] TF2_server_Disconnect_Message

2010-05-04 Thread Kigen
Are you using RCON Locker? Or any other plugins? On Tue, May 4, 2010 at 11:30 AM, xouk wrote: >  i have some trable on my server, my server does not show disconnect message, > > in game i see "xxx left the game ()", and in the server console > > > L 05/04/2010 - 20:20:22: "xxx<1746>" disconnec >

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-27 Thread Kigen
Well, the update fixed the exploit where the server could be crashed with a super long disconnect message. It didn't fix the issue of breaking the event packet frame. On Tue, Apr 27, 2010 at 12:28 AM, Matt Lyons wrote: > On 27/04/2010, at 2:45 PM, dmex wrote: > >> Watching that YouTube video he

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Kigen
, 2010 at 12:15 AM, dmex wrote: > Watching that YouTube video he said he wrote a plugin for it (that he's now > selling), yet another reason why client-side plugins should be blocked. > > > ----- > From: "Kigen" > Se

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Kigen
KAC 1.2.1.0 should block the disconnect exploit without interfering with normal disconnects so you know why someone left otherwise. All the other "fixes" just replace the reason all the time with something else. Right now, I'm not really expecting any fix until it because pretty normal for people

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Kigen
Indeed, if I wanted to I could create a massive cheat with SourceMod and VAC wouldn't do much about it since its SourceMod that is doing it since the plugins are simply byte code that SourceMod executes. On Mon, Apr 12, 2010 at 4:36 PM, Donnie Newlove wrote: > Even if that is true that's not the

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Kigen
I've tried. For the most part I've been ignored. On Mon, Apr 12, 2010 at 11:44 AM, Donnie Newlove wrote: > You should send this to someone at Valve, we already know. > > On Mon, Apr 12, 2010 at 6:29 PM, Kigen wrote: >> Hello all, I'm Kigen (many may know me from m

[hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Kigen
Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's Anti-Cheat). I would like to list a few reasons for closing the VSP interface on clients. While it can be useful at times its harm more than outweighs any good it does. At present it provides a way for people to e