I'll take a look at this one. Thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, March 20, 2008 8:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] server heartbeat test - please try
This seems to b
We've reworked some of the code that heartbeats the master server. The
currently-released builds use the old code by default. We want to set it
to use the new code but would like to have it run on different people's
machines first. If you are able to, try adding this to your command
line:
+sv_mas
ng this error and I don't know where the error
> comes from. I don't know> how to find a solution. The only thing I do
> is looking at hlsw and hoping> the server isn't crashed. I don't
> suspect a patch tomorrow, but I was hoping> to get a message that they
a fix for the link-list overflow error?
http://forums.steampowered.com/forums/showthread.php?t=635170
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault
Sent: Friday, December 28, 2007 8:09 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Cr
Thanks for the minidumps. There are crashes in two separate places here.
We'll get the fix(es) out as soon as we can.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Wednesday, December 26, 2007 1:13 PM
To: hlds@list.valvesoftware.com
Sub
That happens when maxplayers is 50+ or so. The current srcds beta fixes
that problem and we'll un-beta it soon.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of joe mast
Sent: Saturday, November 10, 2007 8:12 AM
To: hlds@list.valvesoftware.com
Subject: [hld
I haven't investigated those bugs specifically yet. The soundscapes bug
is probably fixed because this gets sv_pure's fingers out of soundscapes
for now.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: Thursday, September 06, 2007 1:32 PM
I've heard a few reports of that "connect" "co" thing. I'll look into
it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Thursday, August 09, 2007 4:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta
I
Do you have something bound to F3? If not, it should have bound to that
key for you. If you do have something bound to F3 already, then you have
to go to the keyboard configuration page and there's a new entry near
the bottom (something like "accept redirect request from server".
-Original Mes
Here's some example code that could go in a
IServerPluginCallbacks::ClientCommand handler:
if ( FStrEq( pcmd, "doaskconnect" ) )
{
const char *ip = "MyTestServer.ValveSoftware.com:27015";
if ( engine->Cmd_Argc() >= 2 )
ip = engine->Cmd_Argv(1);
float flDuration = 4.0f;
if ( engine->C
That's next on the list of things to fix in hl2mp.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Tuesday, August 07, 2007 10:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta
Hey, thanks for
11 matches
Mail list logo