Re: [hlds] server heartbeat test - please try

2008-03-21 Thread Mike Dussault
I'll take a look at this one. Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, March 20, 2008 8:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] server heartbeat test - please try This seems to b

[hlds] server heartbeat test - please try

2008-03-20 Thread Mike Dussault
We've reworked some of the code that heartbeats the master server. The currently-released builds use the old code by default. We want to set it to use the new code but would like to have it run on different people's machines first. If you are able to, try adding this to your command line: +sv_mas

RE: [hlds] Crashes (link to mdmps enclosed)

2007-12-29 Thread Mike Dussault
ng this error and I don't know where the error > comes from. I don't know> how to find a solution. The only thing I do > is looking at hlsw and hoping> the server isn't crashed. I don't > suspect a patch tomorrow, but I was hoping> to get a message that they

RE: [hlds] Crashes (link to mdmps enclosed)

2007-12-28 Thread Mike Dussault
a fix for the link-list overflow error? http://forums.steampowered.com/forums/showthread.php?t=635170 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault Sent: Friday, December 28, 2007 8:09 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Cr

RE: [hlds] Crashes (link to mdmps enclosed)

2007-12-27 Thread Mike Dussault
Thanks for the minidumps. There are crashes in two separate places here. We'll get the fix(es) out as soon as we can. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Wednesday, December 26, 2007 1:13 PM To: hlds@list.valvesoftware.com Sub

RE: [hlds] css- free sound list is full

2007-11-12 Thread Mike Dussault
That happens when maxplayers is 50+ or so. The current srcds beta fixes that problem and we'll un-beta it soon. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of joe mast Sent: Saturday, November 10, 2007 8:12 AM To: hlds@list.valvesoftware.com Subject: [hld

RE: [hlds] Source Engine Beta update

2007-09-06 Thread Mike Dussault
I haven't investigated those bugs specifically yet. The soundscapes bug is probably fixed because this gets sv_pure's fingers out of soundscapes for now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds Sent: Thursday, September 06, 2007 1:32 PM

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-09 Thread Mike Dussault
I've heard a few reports of that "connect" "co" thing. I'll look into it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Thursday, August 09, 2007 4:09 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta I

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-09 Thread Mike Dussault
Do you have something bound to F3? If not, it should have bound to that key for you. If you do have something bound to F3 already, then you have to go to the keyboard configuration page and there's a new entry near the bottom (something like "accept redirect request from server". -Original Mes

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Mike Dussault
Here's some example code that could go in a IServerPluginCallbacks::ClientCommand handler: if ( FStrEq( pcmd, "doaskconnect" ) ) { const char *ip = "MyTestServer.ValveSoftware.com:27015"; if ( engine->Cmd_Argc() >= 2 ) ip = engine->Cmd_Argv(1); float flDuration = 4.0f; if ( engine->C

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Mike Dussault
That's next on the list of things to fix in hl2mp. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Tuesday, August 07, 2007 10:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta Hey, thanks for