How good would an rss feed displaying all the lastest version numbers
for everything available via hldsupdate be?
Please Valve,
Rob C.
k e wrote:
> had to do 7 servers again...great
>
> On Tue, Jul 14, 2009 at 11:00 PM, Tony Paloma wrote:
>
>> I wouldn't worry about the server rank. It's not l
We've also been seeing this issue for months. We run over 100 servers,
all stock standard. They run on a cross section of win2k3 and win2k8
servers.
Rob C.
Midnight wrote:
> Can someone from Valve respond to this? Has been a problem for months
> on end.
>
>
>
> Chris Brunelle wrote:
>> I'v
Excellent. Thx for announcing on here, I wish all steamworks modders
would do this.
Well, I actually wish valve would create an rss feed or ALL updates
available via hldsupdate... but emails to the list from the mod teams is
a decent alternative.
Rob C.
Justin Krenz wrote:
> An optional updat
Just so you're aware, requiring this means that its impossible to run an
RO server and a DH server out of the same dir on the same host. That is
quite a pain in the butt in our environment.
Rob C.
John Gibson wrote:
> A small addition to my previous e-mail. After updating a Darkest Hour
> dedic
Or use a system like www.gamecreate.com
Yaakov Smith wrote:
> You could make a webpage which writes requests and bookings to a timeslot,
> then create a cron job to run at a specified time interval, which reads info
> from the database and writes a maplist and additional cfg (tags/hostname
> chang
Valve could actually provided an rss feed of updates for any dedicated
servers available on steam (steamworks mods too!).
This would allow a bunch of neat things..
Rob C.
Dustin Wyatt wrote:
> When I was on windows I wrote a python script that scanned the RSS for
> the Valve news feed and t
Zoid, please to be making 3wave CTF for L4D :)
Zoid Kirsch wrote:
> I'm a developer at Valve who is working on the Left 4 Dead Survival pack
> update. We've made several changes to server operation that we'd like to
> give our server operators a heads up on.
>
> Since Left 4 Dead will now suppo
I notice in the update it pulls down a new version of the base orangebox
package (which you announced to us the other day to use to fix obox
mods). Since this update has come out using -game orangebox in
hldsupdate no longer pulls down a version which works with mods.
Any tips?
Rob C.
Jason R
I take it that this is a temporary messure and that we can expect an
update orangebox in the near future which will once again see the base
orangebox engine compatible with mods?
I ask because I'm trying to gauge whether I should make the time
consuming changes to our package management system
We've continued having this problem even when running only a single
instance on a host.
Another strange observation is that L4D servers run fine on the same
hosts, but have a similar error displayed in the console:
cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
Chad Austin wro
steamworks. Please please please create
some public facing system which announces these updates!
Rob C.
Original Message
Subject:steamworks mods update rss feed?
Date: Wed, 17 Dec 2008 13:05:03 +1100
From: Robert C
To: Half-Life dedicated Win32 server mailing
boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of Robert C
>> Sent: Monday, February 16, 2009 6:30 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Updat
We are getting "steam entry point SteamAPI_GetHSteamPipe could not be
located" errors when trying to start servers after applying this update.
Any tips?
Rob C.
Jason Ruymen wrote:
> A required update for Team Fortress 2, along with an optional update for Day
> of Defeat: Source has been releas
r phones and smartphones!
>
> Robert C wrote:
>
>> Is there any chance that valve could expose a public list of updates
>> which are available on steam for the HL2 mods which are on steamworks.
>> Server updates are of most interest to me (and the rest of this mailing
>&g
Is there any chance that valve could expose a public list of updates
which are available on steam for the HL2 mods which are on steamworks.
Server updates are of most interest to me (and the rest of this mailing
list, I'm guessing), but something like an rss feed for all steamworks
updates woul
Having no control over whether a server is maxclients 4 or 8 kind of sucks.
If I set up our hosts how they can comfortably run 10 4player servers and
then end up with 10 8player servers it totally hoses performance.
If I set them up expecting 8players and they all only load up as 4players
I'm left
Getting DNS error when trying to get to that URL.
http://l4d.fghost.org/fix/steam.zip
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Sugar
Sent: Tuesday, 18 November 2008 5:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
Fixes the sound cache woes but not the LAN mode woes
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, 18 November 2008 5:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Left 4 Dead Win32 Update
The Wi
The files in that steam.zip are the same as what I've gotten down using
hldsupdate.
Still results in servers coming up in LAN mode only.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane
Sent: Tuesday, 18 November 2008 5:21 PM
To: [EMAIL PROTECTED];
19 matches
Mail list logo