I notice other people have brought up a couple of other topics that TF2
league organisers are asking for, but I personally think that a functioning
stopwatch system is the single most important thing to implement to help
leagues function well. With out it we're basically left with only 3 maps to
pl
100% agree. Quake 4 added this and now I miss it when working on any other
game!
Robert.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Thursday, September 27, 2007 1:09 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Source serv
I hate that the standard response for bugs like this is "wait for a plugin
to fix it".
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Tuesday, September 25, 2007 7:05 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mapcycle ques
Other server side cvars that I feel we absolutely require are:
Team kill kick.
Per class limits.
Allow dead players to use say_team to talk to their alive team mates.
Something to turn off sudden death mode for CTF.
Regards,
Robert.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMA
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