[hlds] TF2 stopwatch mode?

2007-10-26 Thread Robert Crouch
I notice other people have brought up a couple of other topics that TF2 league organisers are asking for, but I personally think that a functioning stopwatch system is the single most important thing to implement to help leagues function well. With out it we're basically left with only 3 maps to pl

RE: [hlds] Source server enhancement - server name in title bar

2007-09-27 Thread Robert Crouch
100% agree. Quake 4 added this and now I miss it when working on any other game! Robert. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, September 27, 2007 1:09 PM To: hlds@list.valvesoftware.com Subject: [hlds] Source serv

RE: [hlds] Mapcycle question

2007-09-24 Thread Robert Crouch
I hate that the standard response for bugs like this is "wait for a plugin to fix it". -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Tuesday, September 25, 2007 7:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mapcycle ques

RE: [hlds] TF2 Server Convars

2007-09-20 Thread Robert Crouch
Other server side cvars that I feel we absolutely require are: Team kill kick. Per class limits. Allow dead players to use say_team to talk to their alive team mates. Something to turn off sudden death mode for CTF. Regards, Robert. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMA