I don't think this applies to valve, as the packet contents do not
matter in this case, but just the amount of packets hit at the server.
Valve did a good job on making sure that random packets do not crash the
server, but didn't put any internal limits on the number of packets a
server will pr
I have noticed that some servers have corrupted replies when they have
more than 56 (around) players playing. I haven't managed to put my
finger on it exactly, but it doesn't seem to happen when the server is
loaded with bots, but perhaps only human players.
Also, even the steam client displays co
In game ads have already been done, and Valve is just following the
'trend' I guess. For instance, BF2142 has in game ads, and a lot of
people did not buy the game based on it.
I think some arguments for having in game advertising is to pay for
maintaining: the games, the update system, the many
the Red Orchestra developers will continue to
examine the communities needs in this respect and cater to them as
needed.
- Alfred
Wojciech H wrote:
When will Red Orchestra servers be listed on steam? or will they? and
Im
assuming it will respond to the steam query protocol on port 20610 by
When will Red Orchestra servers be listed on steam? or will they? and Im
assuming it will respond to the steam query protocol on port 20610 by
default?
Alfred Reynolds wrote:
The Red Orchestra Dedicated server is now available for download via the
hldsupdatetool. The server is available for bo
Just noticed that the implementation of the new query protocol slightly
differs compared to the HL2 servers. HL2 servers still respond with a
null challenge, while HL1 requires you to send something (ie. FF FF FF FF).
I made the mistake of not sending challenge bytes, perhaps there is
someone els
What you did with your .htaccess file is deny anyone from downloading
except your game servers. So if your game server decided to use the
sv_downloadurl to download a map for a strange reason (maybe it does not
have it already?) it would be able to.
One way to protect it is if you have a php scri
TECTED] On Behalf Of Wojciech H
Sent: Friday, October 22, 2004 2:33 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] name bug
Too late, myg0t already posted it on their site.
David Fencik wrote:
It hasn't been posted anywhere yet, and valve is already working on a
fix. If we're lucky, valve wi
Too late, myg0t already posted it on their site.
David Fencik wrote:
It hasn't been posted anywhere yet, and valve is already working on a
fix. If we're lucky, valve will have a fix before anyone else figures
it out.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Check through all the Warcraft mods listed here:
http://www.game-monitor.com/modsearch.php
Michael Jordan wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Looking for a warcraft3 version 1.2 mod for cs. I have been to:
http://djeyl.net/forum/
It appears valve did not update the hltv netcode.
Deadman Standing wrote:
I am no longer able to see my hltv process in the browser under the lan
tab. When I select the spectate tab I only see one hltv process (and it
is not mine). Anyone else having a similar issue?
hldsupdate says everything is
There is a Linksys router that runs Linux, and has been compared to some
of the more professional routers cause of it. Forget the exact name. I
think the model is : WRT54G/GS. You can do really nice things with it,
like having nice graphs of incoming/outgoing traffic. Supposidely it is
just like a
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