t;[EMAIL PROTECTED]> wrote:
> They don't make it a pain.. If you don't know how to setup servers, then
> maybe you shouldn't be doing so. There are 1000's of other servers that are
> up and working fine without posting a whine thread.
>
> 2008/11/25 ccfan4326 <[EMA
w.
On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> wrote:
> We are not paying them (valve) a cent to host servers.
>
> There is a once payment for the client install though.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PRO
Cross-platform FPS problems aren't really an issue when you're playing
co-op with friends though. Even if a friend of mine is gimped or has
an advantage due to auto-aim or whatever, I'm not really going to
care, I'm just going to have fun playing with them. An option to allow
Xbox players in friend
We're the ones paying them and paying for servers to support their
game, is it too much to ask for some decent documentation?
On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> wrote:
> Indeed. Everyone needs to stop whining about this.
>
> On Mon, Nov 24, 2008 at 8:28 PM, msleeper
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Usually home routers don't have firewalls, they just have the side effect of
acting like one because of the way NAT works (which doesn't block any
outbound connections, just inbound). He said is router is an OpenBSD server
though and that he's not
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Yeah, forwarding should not be required to get your server on the master
server list. Forwarding is only needed for ports on which a program needs to
directly accept incoming connections (i.e. servers), because of the way
routers work. As far as t
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