Yes, Hammer was broken recently.
This thread shows how to get the old version of Hammer working with
Steampipe TF2: http://forums.tf2maps.net/showthread.php?t=21166
You may get lag, in which case I would just use the beta version to make
and the old version to compile. This is what I've been doin
Probably would help if I sent this to the main mailing list too.
-- Forwarded message --
From: hooky
Date: Thu, Apr 18, 2013 at 11:01 PM
Subject: SDK Steampipe Conversion?
To: hlds_li...@list.valvesoftware.com
Is the Source SDK going to be converted to Steampipe any time soon
Well, if Valve doesn't like them, then I'd assume they'd blacklist servers
that use them, just like servers with fake player counts.
On Wed, Apr 10, 2013 at 2:29 AM, N-Gon wrote:
> Quick question on Unusual Effects plugins, how (or IF) it affects
> Quickplay, and how Valve feels about them.
> I
e day of 100% seriousness, I declare that if this
> schedule were an April Fools’ joke, it would have been one of the most lame
> attempts ever.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *hooky
Is this a joke, or is this actually happening on these days? Please respond
on April 2nd.
On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani wrote:
> Will you re-activate the TF2 beta app (520/229830) after the SteamPipe
> conversion is complete?
>
>
> On Monday, April 1, 2013, Fletcher Dunn wrote:
>
I noticed that Valve made CS:GO compatible with the Steam Workshop for maps
and gametypes. Is this planned to come to TF2, and if not, why not? It
would be really useful for everyone, especially if there's a way for TF2 to
download the map currently being played from the Workshop.
_
So there's some sort of issue that causes TF2 to crash in spectator
mode/STV. It seems to happen when one switches between cameras too often.
It happens a few times in this video:
http://www.youtube.com/watch?v=dgI9VioSzZc
It would be nice if this could be fixed ASAP, if it hasn't already. It's
r
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