I am trying to see if there is a way to bind the public ip to the server. I use
a DNS service and it is deathsquad.no-ip.info. That is the ip that i use and
would like to know how to get that bound to the server so that it is able to be
seen by users in the steam network. I have the server set
You can't bind an IP to the server that doesn't exist on the box you're
running it off of. You'll have to make do with port forwarding and run
it on the local IP.
Robert Lee wrote:
I am trying to see if there is a way to bind the public ip to the server. I
use a DNS service and it is
steam will only show your public ip and not the internal one.
the DNS name can be used to join the server but steam wont show it, just
resolve it.
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
Robert Lee wrote:
I am trying to see if there is a way to bind
-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dedicated server issue
steam will only show your public ip and not the internal one.
the DNS name can be used to join the server but steam wont show it, just
resolve it.
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short
Sent: 28 August 2008 23:05
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dedicated server issue
steam will only show your public ip and not the internal one.
the DNS name can be used to join the server but steam wont show it, just
resolve it.
--
//Rikard 'Zapy
question to all please...
why .. when an engineer dies in arena mode do his buildings stay such as
SG etc.. thats stupid
Rikard Bremark wrote:
steam will only show your public ip and not the internal one.
the DNS name can be used to join the server but steam wont show it, just
resolve it.
Sudden death I'd consider a tie-breaker, while arena mode is more of a
battle (like normal games) plus the sentry is simple to destroy when
there's no engineer on it. :P
SakeFox wrote:
I don't know, it's kinda interesting. although to be honest it should
kinda be like SD and have them
Of Rikard Bremark
Sent: 28 August 2008 23:05
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dedicated server issue
steam will only show your public ip and not the internal one.
the DNS name can be used to join the server but steam wont show it, just
resolve
Check your routes...
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Saturday, April 01, 2006 9:37 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] dedicated server issue on lan (no internet connection)
This is a multi-part message in MIME format
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Hi,
I've configured the standalone soure server for running on a LAN, when the
server is connected to the LAN and to the internet at the same time, clients
can connect very fast.
When the internet
Yes at our last lan we noticed the same thing, sending client info was
Really! slow, apparantly just a dial up connection to the lan server
box solved this issue.
On 4/2/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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[ Picked text/plain from
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