thing
about the unique considerations in CS... My mistake.
Thank you all for your kind consideration and patience.
-Original Message-
From: Roman Hatsiev [mailto:[EMAIL PROTECTED]
Sent: Tuesday, May 16, 2006 2:05 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts wh
erver admins.
-Original Message-
From: Bud Ingram [mailto:[EMAIL PROTECTED]
Sent: Monday, May 15, 2006 8:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
Sorry, but in my opinion, many of you are being quite ignorant.
I am missing three of my fingers
Please let me throw my two cents in.
First pont. The whole discussion is pure academic in its nature.
You CANNOT control what scripts are used by your players. Period.
The only and partial exception to this statement for HLDS is HLGuard
which tries to detect some of most widespread scripts by tri
> > > everyone
> > > > > is
> > > > > "normal" with 10 fully-functioning digits and two
> fully-functioning
> > > > > eyeballs. Well to heck with it! If someone wants to ride around
> in
> > a
> > > > > wheel
&g
t; is
> > > > "normal" with 10 fully-functioning digits and two fully-functioning
> > > > eyeballs. Well to heck with it! If someone wants to ride around in
> a
> > > > wheel
> > > > chair but are perfectly capab
What
> > > does
> > > it really matter? A script isn't going to help that much anyway --
> > > whoever
> > > said "a script doesn't miss keys" well you bind it to something,
> > > right? You
> > > could just as easily m
going to help that much anyway --
> > whoever
> > said "a script doesn't miss keys" well you bind it to something,
> > right? You
> > could just as easily miss that key as any other (trust me on this one).
> >
> > Cheers,
> >
> > Bud Ingram
&
; right? You
> could just as easily miss that key as any other (trust me on this one).
>
> Cheers,
>
> Bud Ingram
>
> - Original Message -
> From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, May 15, 2006 12:03 PM
> S
bind it to something, right? You
could just as easily miss that key as any other (trust me on this one).
Cheers,
Bud Ingram
- Original Message -
From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]>
To:
Sent: Monday, May 15, 2006 12:03 PM
Subject: Re: [hlds] Fast Weapo
ssage-
From: Hell Phoenix [mailto:[EMAIL PROTECTED]
Sent: Monday, May 15, 2006 4:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
[ Converted text/html to text/plain ]
You still havent told us your server address...Ill change your mind =D
HP
On 5/15/
I will have to lol at/with Edward
For a moment there I thought you were serious.
:-)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: 15. mai 2006 22:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to
even a hint
of a flame. I may need to change my mind about scripts (not)... lol.
-Original Message-
From: Charlie Mitchell [mailto:[EMAIL PROTECTED]
Sent: Monday, May 15, 2006 4:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Fast Weapon Scripts what to do
--
[ Picked text/plain fro
e my mind about scripts (not)... lol.
>
> -Original Message-
> From: Charlie Mitchell [mailto:[EMAIL PROTECTED]
> Sent: Monday, May 15, 2006 4:01 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Fast Weapon Scripts what to do
>
>
> --
>
> [ Pic
ay 15, 2006 4:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
--
[ Picked text/plain from multipart/alternative ]
thats true.
On 5/15/06, Edward Luna <[EMAIL PROTECTED]> wrote:
>
> Never heard of it but even if it worked (I doubt it) it's
ilto:[EMAIL PROTECTED]
> Sent: Monday, May 15, 2006 3:45 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Fast Weapon Scripts what to do
>
>
> How about this? Type bind "mouse1;click" "mouse;click2" "s"
> shoot;kill at the console window.
Never heard of it but even if it worked (I doubt it) it's a bind not a
script... lol.
-Original Message-
From: Charlie Mitchell [mailto:[EMAIL PROTECTED]
Sent: Monday, May 15, 2006 3:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
How about
Tell me one "cheat" use that a script has, and I'll tell you you're full of
it.
> Message: 4
> Date: Mon, 15 May 2006 13:51:54 +0200
> From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Fast Weapon Scri
etter than
just playing legit. As usual, the skilled player without the dubious assist
from this exploit will eat the unskilled players lunch.
-Original Message-
From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED]
Sent: Monday, May 15, 2006 1:17 PM
To: hlds@list.valvesoftware.com
Subje
nt: Monday, May 15, 2006 1:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
--
[ Picked text/plain from multipart/alternative ]
I didn't misunderstand you, I think we are just thinking of scripts in
different ways. You seem to think that all a script
not certain how it could be that combining keystrokes could usurp the
> server or client innate recoil function. I would need to see this alleged
> script cheat.
>
>
> -Original Message-
> From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED]
> Sent:
:03 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
--
[ Picked text/plain from multipart/alternative ]
It's simple, a cheat is anything that gives one player an advantage over
another. I am sure we can all agree that is fact.
Now we can assume that like everything in lif
hat
> way,
> us admins will be better prepared to deal with it.
>
> -Original Message-
> From: Hell Phoenix [mailto:[EMAIL PROTECTED]
> Sent: Monday, May 15, 2006 12:46 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Fast Weapon Scripts what to do
>
&g
GOOGLE
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Monday, May 15, 2006 1:21 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Fast Weapon Scripts what to do
>
> Okay... fair enough... lets
, 2006 12:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
No confusion on my part...only confusion (or a better word would be a
lack of information) on your part. Some people are pretty jaded as to
whats available out there. That is why I visit cheat forums
hat combining keystrokes could usurp the
> server or client innate recoil function. I would need to see this alleged
> script cheat.
>
>
> -Original Message-
> From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED]
> Sent: Monday, May 15, 2006 12:39 PM
> To: hlds@lis
5, 2006 12:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
--
[ Picked text/plain from multipart/alternative ]
It must be wonderful living in a world of black and white absolutes
At least it is obvious why some of you are in IT
Every choice is ultimatel
: Monday, May 15, 2006 12:39 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
--
[ Picked text/plain from multipart/alternative ]
That statement is just ridiculous, that is like saying guns don't kill
people, people kill people. I couldn't get in
someone is
> > using
> > > scripts to execute cheats, then he is a cheater but the script isn't a
> > > cheat... the script only put the keystrokes together.
> > >
> > > Peace...
> > >
> > > -Original Message-
> > >
wed. If someone is
> using
> > scripts to execute cheats, then he is a cheater but the script isn't a
> > cheat... the script only put the keystrokes together.
> >
> > Peace...
> >
> > -Original Message-----
> > From: Hell Phoenix [mai
pt only put the keystrokes together.
Peace...
-Original Message-
From: Hell Phoenix [mailto:[EMAIL PROTECTED]
Sent: Monday, May 15, 2006 10:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
Your kidding right? I know of a forum dedicated to scri
then he is a cheater but the script isn't a
> cheat... the script only put the keystrokes together.
>
> Peace...
>
> -Original Message-
> From: Hell Phoenix [mailto:[EMAIL PROTECTED]
> Sent: Monday, May 15, 2006 10:34 AM
> To: hlds@list.valvesoftware.com
> Subjec
t the script isn't a
cheat... the script only put the keystrokes together.
Peace...
-Original Message-
From: Hell Phoenix [mailto:[EMAIL PROTECTED]
Sent: Monday, May 15, 2006 10:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
Your kidding
have nothing to
do with hitting or missing opponents. :)
-Original Message-
From: ]FUSION[ Gray Death [mailto:[EMAIL PROTECTED]
Sent: Monday, May 15, 2006 7:52 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Fast Weapon Scripts what to do?
>
> So where is the advantage to
Chris McCoy wrote:
Well, that's great and all... but, "they don't miss opponents?"
Sorry, scripts can't aim at opponents.
That was not my point. I just wanted to show that his explanation wasn't
so convincing. Therefore the second part. Scripts don't miss keys, even
in the fastest action. :-)
at" use that a script has, and I'll tell you you're full of
it.
Message: 4
Date: Mon, 15 May 2006 13:51:54 +0200
From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] Fast Weapon Scripts what to do?
Reply-To: hlds@list.valves
little bit faster.
Tell me one "cheat" use that a script has, and I'll tell you you're full of
it.
> Message: 4
> Date: Mon, 15 May 2006 13:51:54 +0200
> From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftwa
So where is the advantage to the script? None really, beyond personal
preference.
So you say aimbots are fine? Because they just aim and everyone can do
this with a mouse? I don't think that. Scripts are better then humans,
they are faster, they don't miss opponents and they don't miss keys.
PROTECTED]
> Sent: Friday, May 12, 2006 9:43 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Fast Weapon Scripts what to do?
>
>
> --
>
> [ Picked text/plain from multipart/alternative ]
> Well I was thinking mostly of the admin scripts I wrote but they are
lvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do?
--
[ Picked text/plain from multipart/alternative ]
Well I was thinking mostly of the admin scripts I wrote but they are
changing variables through beetlesmod. Of course I could do it through rcon
(and writing scripts to automate it)
inclined
> to
> > block scripts at all, which I'm not) is to explicitly identify those
> > scripts
> > you find offensive and block them on a script by script basis.
> >
> > -Original Message-----
> > From: Link Pankratz [mailto:[EMAIL PROTECTED]
> >
nt: Friday, May 12, 2006 6:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do?
--
[ Picked text/plain from multipart/alternative ]
Scripts are not perfect, what about the variables that allow wallhacks?
Scripts are just a way of altering cvars and some of the
block them on a script by script basis.
>
> -Original Message-
> From: Link Pankratz [mailto:[EMAIL PROTECTED]
> Sent: Friday, May 12, 2006 5:33 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Fast Weapon Scripts what to do?
>
>
> Wouldn't it m
Sent: Friday, May 12, 2006 5:33 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Fast Weapon Scripts what to do?
Wouldn't it make more sense to phrase more like; What scripts should be
explicitly allowed and then bock all others? Or is even that a coding
nightmare since most of the game fu
.
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Friday, May 12, 2006 5:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do?
--
[ Picked text/plain from multipart/alternative ]
Fine...hacker.
:D
On 5/12/06, Edward Luna <[EM
ay 12, 2006 2:24 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] Fast Weapon Scripts what to do?
I agree with that statement so long as you preface your comments with the
word "certain". Certain scripts are disallowed, not all scripts.
Your keyboard mapping is a scri
Yes.
-Original Message-
From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED]
Sent: Friday, May 12, 2006 12:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do?
--
[ Picked text/plain from multipart/alternative ]
Here is a list of what zblock
sage-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Friday, May 12, 2006 10:16 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do?
--
[ Picked text/plain from multipart/alternative ]
I'm under the impression zBlock MAX blocks illegal aliases (script
which is built into the game... scripts do not.
>
> -Original Message-
> From: Doug Crabtree [mailto:[EMAIL PROTECTED]
> Sent: Friday, May 12, 2006 10:04 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Fast Weapon Scripts what to do?
>
>
> I have to agre
L PROTECTED]
Sent: Friday, May 12, 2006 10:04 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Fast Weapon Scripts what to do?
I have to agree. Scripting should be a server allowed item. I would always
turn it off to keep people on the same level. Using aliases to gain an
advantage is ju
y, May 12, 2006 9:57 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do?
--
[ Picked text/plain from multipart/alternative ]
Scripts have quite often had quite unintended effects on the game, so you
cannot blank rule all scripts as inherently fair.
Just because
y available to all
people and scripts don't do anything that the game doesn't already allow.
-Original Message-
From: Pawel Dabrowski [mailto:[EMAIL PROTECTED]
Sent: Friday, May 12, 2006 8:36 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Fast Weapon Scripts what to do?
Bummer thanks. Is there another plug-in that works for DOD 1.3?
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Friday, May 12, 2006 11:24 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do
n. zBlock will provide control over that aspect, should you
> desire it.
>
>
> On 5/12/06, Doug Crabtree <[EMAIL PROTECTED]> wrote:
> >
> > I have to agree. Scripting should be a server allowed item. I would
> > always turn it off to keep people on the same leve
: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do?
--
[ Picked text/plain from multipart/alternative ]
I'm under the impression zBlock MAX blocks illegal aliases (scripts).
works for SRCDS. http://zblock.eurocss.net/
personal preference aside, scripts are ille
Will Zblock work for HLDS:DOD?
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: Friday, May 12, 2006 9:16 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Fast Weapon Scripts what to do?
--
[ Picked text
t; -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Dabrowski
> Sent: Friday, May 12, 2006 8:36 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Fast Weapon Scripts what to do?
>
> I tend to disagree. Firstly server admi
evel. Using aliases to gain an
> advantage is just an exploit IMHO.
>
> Doug Crabtree
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Dabrowski
> Sent: Friday, May 12, 2006 8:36 AM
> To: hlds@list.valvesoftware.com
&g
Dabrowski
Sent: Friday, May 12, 2006 8:36 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Fast Weapon Scripts what to do?
I tend to disagree. Firstly server admins should have the option to disable
them. This is especially needed if you play the game in a competitive
environment. The players
s to use
> scripts can do so or not at their own discretion. I'll go along with
> scripts as an advantage... just not an "unfair" advantage.
>
> -Original Message-
> From: Pawel Dabrowski [mailto:[EMAIL PROTECTED]
> Sent: Friday, May 12, 2006 4:56 AM
> To
.
Regards
Pawel Dabrowski
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 12 May 2006 14:02
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] Fast Weapon Scripts what to do?
Scripts are built-in features... Valve put them into
l go along with
scripts as an advantage... just not an "unfair" advantage.
-Original Message-
From: Pawel Dabrowski [mailto:[EMAIL PROTECTED]
Sent: Friday, May 12, 2006 4:56 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Fast Weapon Scripts what to do?
Hi
We have pickup via s
Hi
We have pickup via some demos that people are using some of these scripts.
>From a server perspective how can we prohibit these people from doing this
as it is giving these players an unfair advantage.
Script info follows.
Sniper- Ultimate awp fast switch
Description: If set up as it is here,
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