RE: [hlds] Fast Weapon Scripts what to do

2006-05-16 Thread Edward Luna
thing about the unique considerations in CS... My mistake. Thank you all for your kind consideration and patience. -Original Message- From: Roman Hatsiev [mailto:[EMAIL PROTECTED] Sent: Tuesday, May 16, 2006 2:05 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts wh

RE: [hlds] Fast Weapon Scripts what to do

2006-05-16 Thread Edward Luna
erver admins. -Original Message- From: Bud Ingram [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 8:53 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do Sorry, but in my opinion, many of you are being quite ignorant. I am missing three of my fingers

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Roman Hatsiev
Please let me throw my two cents in. First pont. The whole discussion is pure academic in its nature. You CANNOT control what scripts are used by your players. Period. The only and partial exception to this statement for HLDS is HLGuard which tries to detect some of most widespread scripts by tri

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Brian M Frain (eternal)
> > > everyone > > > > > is > > > > > "normal" with 10 fully-functioning digits and two > fully-functioning > > > > > eyeballs. Well to heck with it! If someone wants to ride around > in > > a > > > > > wheel &g

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Matt Albiniak
t; is > > > > "normal" with 10 fully-functioning digits and two fully-functioning > > > > eyeballs. Well to heck with it! If someone wants to ride around in > a > > > > wheel > > > > chair but are perfectly capab

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Gerald Hefty
What > > > does > > > it really matter? A script isn't going to help that much anyway -- > > > whoever > > > said "a script doesn't miss keys" well you bind it to something, > > > right? You > > > could just as easily m

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Brian M Frain (eternal)
going to help that much anyway -- > > whoever > > said "a script doesn't miss keys" well you bind it to something, > > right? You > > could just as easily miss that key as any other (trust me on this one). > > > > Cheers, > > > > Bud Ingram &

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Gerald Hefty
; right? You > could just as easily miss that key as any other (trust me on this one). > > Cheers, > > Bud Ingram > > - Original Message - > From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]> > To: > Sent: Monday, May 15, 2006 12:03 PM > S

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Bud Ingram
bind it to something, right? You could just as easily miss that key as any other (trust me on this one). Cheers, Bud Ingram - Original Message - From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]> To: Sent: Monday, May 15, 2006 12:03 PM Subject: Re: [hlds] Fast Weapo

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
ssage- From: Hell Phoenix [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 4:44 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do [ Converted text/html to text/plain ] You still havent told us your server address...Ill change your mind =D HP On 5/15/

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Alexander Kobbevik
I will have to lol at/with Edward For a moment there I thought you were serious. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15. mai 2006 22:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Hell Phoenix
even a hint of a flame. I may need to change my mind about scripts (not)... lol. -Original Message- From: Charlie Mitchell [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 4:01 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Fast Weapon Scripts what to do -- [ Picked text/plain fro

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Charlie Mitchell
e my mind about scripts (not)... lol. > > -Original Message- > From: Charlie Mitchell [mailto:[EMAIL PROTECTED] > Sent: Monday, May 15, 2006 4:01 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Fast Weapon Scripts what to do > > > -- > > [ Pic

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
ay 15, 2006 4:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do -- [ Picked text/plain from multipart/alternative ] thats true. On 5/15/06, Edward Luna <[EMAIL PROTECTED]> wrote: > > Never heard of it but even if it worked (I doubt it) it's

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Charlie Mitchell
ilto:[EMAIL PROTECTED] > Sent: Monday, May 15, 2006 3:45 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Fast Weapon Scripts what to do > > > How about this? Type bind "mouse1;click" "mouse;click2" "s" > shoot;kill at the console window.

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
Never heard of it but even if it worked (I doubt it) it's a bind not a script... lol. -Original Message- From: Charlie Mitchell [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 3:45 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do How about

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Charlie Mitchell
Tell me one "cheat" use that a script has, and I'll tell you you're full of it. > Message: 4 > Date: Mon, 15 May 2006 13:51:54 +0200 > From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: [hlds] Fast Weapon Scri

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
etter than just playing legit. As usual, the skilled player without the dubious assist from this exploit will eat the unskilled players lunch. -Original Message- From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 1:17 PM To: hlds@list.valvesoftware.com Subje

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Hell Phoenix
nt: Monday, May 15, 2006 1:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do -- [ Picked text/plain from multipart/alternative ] I didn't misunderstand you, I think we are just thinking of scripts in different ways. You seem to think that all a script

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
not certain how it could be that combining keystrokes could usurp the > server or client innate recoil function. I would need to see this alleged > script cheat. > > > -Original Message- > From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED] > Sent:

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do -- [ Picked text/plain from multipart/alternative ] It's simple, a cheat is anything that gives one player an advantage over another. I am sure we can all agree that is fact. Now we can assume that like everything in lif

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Brian M Frain (eternal)
hat > way, > us admins will be better prepared to deal with it. > > -Original Message- > From: Hell Phoenix [mailto:[EMAIL PROTECTED] > Sent: Monday, May 15, 2006 12:46 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Fast Weapon Scripts what to do > &g

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Scott Tuttle
GOOGLE > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Monday, May 15, 2006 1:21 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Fast Weapon Scripts what to do > > Okay... fair enough... lets

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
, 2006 12:46 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do No confusion on my part...only confusion (or a better word would be a lack of information) on your part. Some people are pretty jaded as to whats available out there. That is why I visit cheat forums

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Brian M Frain (eternal)
hat combining keystrokes could usurp the > server or client innate recoil function. I would need to see this alleged > script cheat. > > > -Original Message- > From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED] > Sent: Monday, May 15, 2006 12:39 PM > To: hlds@lis

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
5, 2006 12:45 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do -- [ Picked text/plain from multipart/alternative ] It must be wonderful living in a world of black and white absolutes At least it is obvious why some of you are in IT Every choice is ultimatel

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
: Monday, May 15, 2006 12:39 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do -- [ Picked text/plain from multipart/alternative ] That statement is just ridiculous, that is like saying guns don't kill people, people kill people. I couldn't get in

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Brian M Frain (eternal)
someone is > > using > > > scripts to execute cheats, then he is a cheater but the script isn't a > > > cheat... the script only put the keystrokes together. > > > > > > Peace... > > > > > > -Original Message- > > >

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Whisper
wed. If someone is > using > > scripts to execute cheats, then he is a cheater but the script isn't a > > cheat... the script only put the keystrokes together. > > > > Peace... > > > > -Original Message----- > > From: Hell Phoenix [mai

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Hell Phoenix
pt only put the keystrokes together. Peace... -Original Message- From: Hell Phoenix [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 10:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do Your kidding right? I know of a forum dedicated to scri

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Brian M Frain (eternal)
then he is a cheater but the script isn't a > cheat... the script only put the keystrokes together. > > Peace... > > -Original Message- > From: Hell Phoenix [mailto:[EMAIL PROTECTED] > Sent: Monday, May 15, 2006 10:34 AM > To: hlds@list.valvesoftware.com > Subjec

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Edward Luna
t the script isn't a cheat... the script only put the keystrokes together. Peace... -Original Message- From: Hell Phoenix [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 10:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do Your kidding

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-15 Thread Edward Luna
have nothing to do with hitting or missing opponents. :) -Original Message- From: ]FUSION[ Gray Death [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 7:52 AM To: hlds@list.valvesoftware.com Subject: [hlds] Fast Weapon Scripts what to do? > > So where is the advantage to

[hlds] Fast Weapon Scripts what to do

2006-05-15 Thread ]FUSION[ Gray Death
Chris McCoy wrote: Well, that's great and all... but, "they don't miss opponents?" Sorry, scripts can't aim at opponents. That was not my point. I just wanted to show that his explanation wasn't so convincing. Therefore the second part. Scripts don't miss keys, even in the fastest action. :-)

Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Hell Phoenix
at" use that a script has, and I'll tell you you're full of it. Message: 4 Date: Mon, 15 May 2006 13:51:54 +0200 From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: [hlds] Fast Weapon Scripts what to do? Reply-To: hlds@list.valves

[hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Chris McCoy
little bit faster. Tell me one "cheat" use that a script has, and I'll tell you you're full of it. > Message: 4 > Date: Mon, 15 May 2006 13:51:54 +0200 > From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]> > To: hlds@list.valvesoftwa

[hlds] Fast Weapon Scripts what to do?

2006-05-15 Thread ]FUSION[ Gray Death
So where is the advantage to the script? None really, beyond personal preference. So you say aimbots are fine? Because they just aim and everyone can do this with a mouse? I don't think that. Scripts are better then humans, they are faster, they don't miss opponents and they don't miss keys.

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-14 Thread Brian M Frain (eternal)
PROTECTED] > Sent: Friday, May 12, 2006 9:43 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Fast Weapon Scripts what to do? > > > -- > > [ Picked text/plain from multipart/alternative ] > Well I was thinking mostly of the admin scripts I wrote but they are

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-14 Thread Edward Luna
lvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text/plain from multipart/alternative ] Well I was thinking mostly of the admin scripts I wrote but they are changing variables through beetlesmod. Of course I could do it through rcon (and writing scripts to automate it)

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Brian M Frain (eternal)
inclined > to > > block scripts at all, which I'm not) is to explicitly identify those > > scripts > > you find offensive and block them on a script by script basis. > > > > -Original Message----- > > From: Link Pankratz [mailto:[EMAIL PROTECTED] > >

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
nt: Friday, May 12, 2006 6:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text/plain from multipart/alternative ] Scripts are not perfect, what about the variables that allow wallhacks? Scripts are just a way of altering cvars and some of the

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Brian M Frain (eternal)
block them on a script by script basis. > > -Original Message- > From: Link Pankratz [mailto:[EMAIL PROTECTED] > Sent: Friday, May 12, 2006 5:33 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Fast Weapon Scripts what to do? > > > Wouldn't it m

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
Sent: Friday, May 12, 2006 5:33 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Fast Weapon Scripts what to do? Wouldn't it make more sense to phrase more like; What scripts should be explicitly allowed and then bock all others? Or is even that a coding nightmare since most of the game fu

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
. -Original Message- From: Matt Albiniak [mailto:[EMAIL PROTECTED] Sent: Friday, May 12, 2006 5:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text/plain from multipart/alternative ] Fine...hacker. :D On 5/12/06, Edward Luna <[EM

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Link Pankratz
ay 12, 2006 2:24 PM To: 'hlds@list.valvesoftware.com' Subject: RE: [hlds] Fast Weapon Scripts what to do? I agree with that statement so long as you preface your comments with the word "certain". Certain scripts are disallowed, not all scripts. Your keyboard mapping is a scri

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
Yes. -Original Message- From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED] Sent: Friday, May 12, 2006 12:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text/plain from multipart/alternative ] Here is a list of what zblock

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
sage- From: Matt Albiniak [mailto:[EMAIL PROTECTED] Sent: Friday, May 12, 2006 10:16 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text/plain from multipart/alternative ] I'm under the impression zBlock MAX blocks illegal aliases (script

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Matt Albiniak
which is built into the game... scripts do not. > > -Original Message- > From: Doug Crabtree [mailto:[EMAIL PROTECTED] > Sent: Friday, May 12, 2006 10:04 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Fast Weapon Scripts what to do? > > > I have to agre

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
L PROTECTED] Sent: Friday, May 12, 2006 10:04 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Fast Weapon Scripts what to do? I have to agree. Scripting should be a server allowed item. I would always turn it off to keep people on the same level. Using aliases to gain an advantage is ju

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
y, May 12, 2006 9:57 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text/plain from multipart/alternative ] Scripts have quite often had quite unintended effects on the game, so you cannot blank rule all scripts as inherently fair. Just because

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
y available to all people and scripts don't do anything that the game doesn't already allow. -Original Message- From: Pawel Dabrowski [mailto:[EMAIL PROTECTED] Sent: Friday, May 12, 2006 8:36 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Fast Weapon Scripts what to do?

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Jason O. Washburn
Bummer thanks. Is there another plug-in that works for DOD 1.3? Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Friday, May 12, 2006 11:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Brian M Frain (eternal)
n. zBlock will provide control over that aspect, should you > desire it. > > > On 5/12/06, Doug Crabtree <[EMAIL PROTECTED]> wrote: > > > > I have to agree. Scripting should be a server allowed item. I would > > always turn it off to keep people on the same leve

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Roman Hatsiev
: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text/plain from multipart/alternative ] I'm under the impression zBlock MAX blocks illegal aliases (scripts). works for SRCDS. http://zblock.eurocss.net/ personal preference aside, scripts are ille

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Jason O. Washburn
Will Zblock work for HLDS:DOD? Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak Sent: Friday, May 12, 2006 9:16 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Roman Hatsiev
t; -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Dabrowski > Sent: Friday, May 12, 2006 8:36 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Fast Weapon Scripts what to do? > > I tend to disagree. Firstly server admi

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Matt Albiniak
evel. Using aliases to gain an > advantage is just an exploit IMHO. > > Doug Crabtree > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Dabrowski > Sent: Friday, May 12, 2006 8:36 AM > To: hlds@list.valvesoftware.com &g

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Doug Crabtree
Dabrowski Sent: Friday, May 12, 2006 8:36 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Fast Weapon Scripts what to do? I tend to disagree. Firstly server admins should have the option to disable them. This is especially needed if you play the game in a competitive environment. The players

Re: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Whisper
s to use > scripts can do so or not at their own discretion. I'll go along with > scripts as an advantage... just not an "unfair" advantage. > > -Original Message- > From: Pawel Dabrowski [mailto:[EMAIL PROTECTED] > Sent: Friday, May 12, 2006 4:56 AM > To

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Pawel Dabrowski
. Regards Pawel Dabrowski -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: 12 May 2006 14:02 To: 'hlds@list.valvesoftware.com' Subject: RE: [hlds] Fast Weapon Scripts what to do? Scripts are built-in features... Valve put them into

RE: [hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Edward Luna
l go along with scripts as an advantage... just not an "unfair" advantage. -Original Message- From: Pawel Dabrowski [mailto:[EMAIL PROTECTED] Sent: Friday, May 12, 2006 4:56 AM To: hlds@list.valvesoftware.com Subject: [hlds] Fast Weapon Scripts what to do? Hi We have pickup via s

[hlds] Fast Weapon Scripts what to do?

2006-05-12 Thread Pawel Dabrowski
Hi We have pickup via some demos that people are using some of these scripts. >From a server perspective how can we prohibit these people from doing this as it is giving these players an unfair advantage. Script info follows. Sniper- Ultimate awp fast switch Description: If set up as it is here,