Re: [hlds] L4D max slots - another solution

2008-11-19 Thread o k
Wouldn't that make it Co-Op only? On Tue, Nov 18, 2008 at 12:33 PM, Steve <[EMAIL PROTECTED]> wrote: > or you could do this > > "director_no_human_zombies" = "1" > game replicated > - Prevents humans from joining the zombie team > > > > I just had an idea that I am testing now. > > > > If t

Re: [hlds] L4D max slots - another solution

2008-11-18 Thread Steve
or you could do this "director_no_human_zombies" = "1" game replicated - Prevents humans from joining the zombie team > I just had an idea that I am testing now. > > If the max players is controlled via the type of map that gets loaded. > > Why can't you just remove the maps for the type y