[hlds] RE: hlds digest, Vol 1 #4348 - 14 msgs

2006-01-30 Thread Chris | FatPipeServer.com
Why is there a limit anyway? Alfred? Message: 9 From: James McKenna [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 16-player limit on HL2MP Date: Sun, 29 Jan 2006 11:34:59 -0800 Reply-To: hlds@list.valvesoftware.com Yes, but it's frowned upon. - Original Message -

RE: [hlds] RE: hlds digest, Vol 1 #4348 - 14 msgs

2006-01-30 Thread Alfred Reynolds
Because the maps and game logic is only designed to work for smaller player numbers. The combinatorial nature of player interactions (especially in the physics system) means CPU and memory requirements grow exponentially as player numbers increase. - Alfred Chris | FatPipeServer.com wrote: Why

Re: [hlds] RE: hlds digest, Vol 1 #4348 - 14 msgs

2006-01-30 Thread James McKenna
I've been running my 32 player hl2mp server for months now... and at full load cpu usage tops is 40%... What about maps that are engineered specifically for larger player counts? ___ To unsubscribe, edit your list preferences, or view the list