Why is there a limit anyway? Alfred?
Message: 9
From: James McKenna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] 16-player limit on HL2MP
Date: Sun, 29 Jan 2006 11:34:59 -0800
Reply-To: hlds@list.valvesoftware.com
Yes, but it's frowned upon.
- Original Message -
Because the maps and game logic is only designed to work for smaller
player numbers. The combinatorial nature of player interactions
(especially in the physics system) means CPU and memory requirements
grow exponentially as player numbers increase.
- Alfred
Chris | FatPipeServer.com wrote:
Why
I've been running my 32 player hl2mp server for months now... and at full
load cpu usage tops is 40%... What about maps that are engineered
specifically for larger player counts?
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